DayZ
sVisual
180 Comments
simonvic  [author] May 31 @ 3:45pm 
if you want to completely disable it, unfortunately it's not possible, unless you mod it out
simonvic  [author] May 31 @ 3:44pm 
heyo @RedHunter, there is a known issue in the current version of the mod which causes the effect to trigger even when succesfully blocking an attack. It has been fixed in the upcoming update (you can try it with sVisual_experimental).
As a temporary workaround, you could lower the effect intensity in the options menu
RedHunter May 31 @ 3:37pm 
how to disable the screen glowing when hit by zombies
simonvic  [author] Mar 2 @ 5:15pm 
Yes they still work :)
Maybe you're using some UI mod that stops the menu from showing?
Whatahell Mar 2 @ 3:52pm 
The mod settings is not showing on in the options menu, is it still working?
simonvic  [author] Feb 27 @ 3:57am 
heyo, that looks like an issue with the "NoAimFix" mod and it should be unrelated to sVisual
AXER Feb 27 @ 3:31am 
seems breaking the server

NoAimFix/Scripts/4_World/ъауў*ѕ.p3d(119): Can't find variable 'm_WasIronsight'
BluuCrow Feb 15 @ 7:44am 
The "native" headbob right?
simonvic  [author] Feb 15 @ 7:40am 
heyo :)
You can find the mod settings in the options menu, under the sUDE/sVisual tab

You can lower the headbob to 0 to completely disable it :)
BluuCrow Feb 15 @ 7:29am 
Hey, does this mod add these features or only for them to be adjusted? I've been looking for a way to get rid of headbob
JaundicedMisanthrope Dec 15, 2024 @ 7:45pm 
Agreed, a slow(er) fade (or an option to do so) into unfocusing nearby objects might be a solid approach. So even if while climbing a ladder, the quick changes in what you are looking at, aren't (as) noticeable.

My personal feeling was indeed, that the intensity was too high, even on the lowest possible setting. I believe a really subtle focus-shift would be nice, just like the other options can enhance and alter the feeling of gameplay quite a bit, while being subtle on low settings themselves.
simonvic  [author] Dec 15, 2024 @ 8:32am 
heyo, thanks for the feedback!

Without going too much into details, the DDoF relies on the geometry of the game objects to decide where to focus, which are often inconsistent in that matter (that's why you can look focus through certain fences and not some others); unfortunately we can't mod vanilla game models.

I could give the DDoF a tweak to allievate the issue (maybe slowing down the focusing speed?), but it will never be perfect because of the before mentioned issues.

Regarding the effect on near objects, I could tone the intensity down a bit :)
JaundicedMisanthrope Dec 14, 2024 @ 8:56pm 
Just wanted to leave a quick comment after testing:
Really nice mod, but the depth of field setting seems busted. Setting it to 0.01 and climbing a ladder on the coast of Namalsk makes it spasm out (probably because your character quickly alternates between looking at the ladder in front of you and the sky/horizon) and looking at the sky itself still has a way too potent effect on any item/firearm you are holding.
Storm Shadow Dec 11, 2024 @ 1:08pm 
Can you improve NVGs and make them more realistic and immersive? Maybe add more colors or grains and quality.
simonvic  [author] Oct 23, 2024 @ 11:11am 
heyo @Apocryphox :)
yeah, sVisual helmets and gasmasks overlays are hidden by default when in 3rd person

What gasmask are you having this problem with? It might be that it's using the vanilla overlay (which don't hide in 3rd person)
Apocryphox Oct 20, 2024 @ 4:22pm 
Hey, short question. Do you think it's possible to disable the gasmask layout in 3rd person? helmets like motorbike helmet works fine, but the gasmasks somehow still have this layout in 3rd person.
Endergoth Oct 3, 2024 @ 10:52am 
Added with great pleasure to the DarkMoon server.
xqz Sep 8, 2024 @ 10:03am 
:steammocking: Приглашаю всех на сервер, использующий этот мод - XHUNTER
simonvic  [author] Sep 4, 2024 @ 6:27pm 
heyo :)
you can find a tutorial here https://simonvic.github.io/sUDE/tutorials/3/
󠀡󠀡 Sep 4, 2024 @ 6:24pm 
Force same parameters all players, can't find tut on discord.
Endergoth Jun 28, 2024 @ 2:38pm 
DarkMoon server lovels it! (Address: 88.99.164.150:2302).
simonvic  [author] Mar 11, 2024 @ 5:57am 
heyo @Fixhide :)
if you don't see the configuration menu in the options (it should be inside the sUDE tab), it likely means the mod has not been loaded at all.
Double check that you're loading the mod correctly.

Sorry, I completely forgot to update the workshop page description.
You don't need to do anything to use sVisual, it should be plug-n-play :)
Fixhide Mar 10, 2024 @ 12:19pm 
i installed the mod but nothing changed in game, i dont even have the configuration menu in the options. Am i missing something? also where's this "ppemanager" folder?
simonvic  [author] Mar 3, 2024 @ 2:34am 
Please make sure you have updated both sVisual and sFramework to the latest version
Lt.Bustanut Mar 2, 2024 @ 12:21pm 
MyMODS/sVisual/scripts/3_Game/sude\config\options\options.c(30): Types 'SPPERequester_DDOF' and 'PPERequesterBase' are not related
simonvic  [author] Feb 23, 2024 @ 2:49am 
Heyo @Red Panda, are you having any issue with the latest update?
Kapkanoid Feb 23, 2024 @ 2:07am 
update pls this mod(:hungry::hungry::hungry:
simonvic  [author] Feb 20, 2024 @ 8:27am 
heyo @Apocryphox :)
I've very briefly tried it now, and at first glance it seems to be working
Let me know if you find any incompatibility :)
Apocryphox Feb 20, 2024 @ 8:02am 
Hey, do you have fixed the incompatibilities between zen sleep and zen immersive login mods? Would be really cool. <:
simonvic  [author] Feb 20, 2024 @ 7:53am 
No problem, let me know if you encounter any issue with the latest update :)
WoaGamer Feb 20, 2024 @ 7:51am 
great, thanks !!!
simonvic  [author] Feb 20, 2024 @ 7:50am 
Heyo @WoaGamer :)
With the latest sVisual update the sVisual_Namalsk compatibility mod is no longer needed :)
Remove it from your mod list please.

I'll make the sVisual_Namalsk mod private on the workshop since it's not needed anymore
WoaGamer Feb 20, 2024 @ 7:48am 
MyMODS/sVisual_Namalsk/scripts/3_Game/ppeffects\requesters\requesters.c(5): Undefined function 'PPERequester_NamEVRColours.getSPPE'
WoaGamer Feb 20, 2024 @ 7:48am 
svisual_namalsk are crash after update
simonvic  [author] Feb 9, 2024 @ 5:12pm 
no problem :)
If you're still experiencing any issue, don't hesitate to ping me in the discord server; it's much easier to chat there :D
Mr_Anderson-001 Feb 9, 2024 @ 5:10pm 
@simonvic, thanks for your time, I will try experimental and let you know if it works for me
simonvic  [author] Feb 9, 2024 @ 5:08pm 
@Mr_Anderson-001

In your in-game graphic settings, make sure that Post processing quality is not set at minimum.
If it still doesn't work, it might be some incompatibility with another mod.
For that, I suggest using sVisual experimental.

If you're already using sVisual experimental and effects still don't work, open the in-game settings menu and in the sUDE / sVisual section and increase the effects intensity option

If it still doesn't work let me know :)
Mr_Anderson-001 Feb 9, 2024 @ 5:03pm 
is there a setting that makes the Rad blur active in the video setting of the game? mine seem to be on and off and sometimes i can get it to work by changing my settings.
Capt. Vortex Jan 16, 2024 @ 10:30pm 
@simonvic thanks! i just tested thes Visual and framework experimental and it works now!
also if possible for our lovely namalsk we have some "freezing" indicator... that would be awesome! and thank you for all the hard work
simonvic  [author] Jan 11, 2024 @ 8:26am 
heyo @Capt. Vortex,
please use the experimental version of sVisual, which you can find in my workshop.

sVisual 2.0 (experimental) should be compatible with every other mod; it also adds some new feature and it fixes a lot of bugs. You can find changelogs here https://simonvic.github.io/sUDE/changelogs/#
Capt. Vortex Jan 11, 2024 @ 1:53am 
Not working for namalsk. disables the dark on the undeground areas
Gopher Oct 3, 2023 @ 11:58am 
@simonvic Thanks, I'll try.
simonvic  [author] Oct 3, 2023 @ 8:56am 
heyo @Bull9oG,
yes you can :)
you can edit the sVisual_constraints.json file, to force the settings for all players in your server.
The json file can be found in your server profile folder.
If you're unfamiliar with editing json files, you can use this tool [simonvic.github.io]

For more info about server constraints, give a look at this tutorial [simonvic.github.io]
simonvic  [author] Oct 3, 2023 @ 8:53am 
Heyo @Eric Cartman, @ViR :)
if you're running into any incompatibility issues, please try out sVisual 2.0 (experimental), which should be compatible with virtually all other mods https://steamcommunity.com/sharedfiles/filedetails/?id=2863300519

It's already stable and safe to use, I just haven't found the time to update the main branch of sVisual :)
Bull9oG. Oct 1, 2023 @ 1:51am 
Is it possible to make the value of the sVisual parameters unchanged and have everyone on the server?
ViR Sep 29, 2023 @ 5:04am 
Anyone tested this with Syberia Project mod?
Gopher Sep 15, 2023 @ 7:49am 
Good morning my friend. You do an excellent job. Can you tell me if there is any incompatibility with Namalsk Survivor? I use it on the Deer Isle map and when I added sFramework and sVisual, the food that previously showed frozen, now shows wet. But foods remains frozen. Thanks.
Dead.Fox 💀 Sep 4, 2023 @ 8:20am 
Really? That would be great :FLAMENSTEIN: thx
simonvic  [author] Sep 4, 2023 @ 8:11am 
heyo @Dead.Fox :)
Since DayZ 1.21 a static define is automatically generated for each mod; you can use sVisual (it's case sensitive)
Dead.Fox 💀 Sep 3, 2023 @ 12:42pm 
Hey, great mod. Can you please add a #define? How else can I disable effects without having to create a dependency?