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- Balance pass for both in vanilla and CE.
- New settings for camo selection.
- New camo selection using Ideology styles.
- Updated mod page infoGFX to reflect the changes.
Again, love Gun Nut mods. Best gun mods for this game, IMO.
However, I do find it curious that all of my colony's SIG rifles disappeared in one night, and there's a letter, addressed to one of my... kind of a leader pawn, which only has one word and numbers that reads "Update 1.3". Thankfully, I still have enough rifles of other brand, so we didn't have any problems.
Is what I would like to write off, since I kinda don't want to use the dev tools.
Anyway, I'm glad that my last save was couple of days after a raid, otherwise I would have problems with guns disappeared in the middle of a fight.
Do not use a local copy made by the mod manager with CE that is the only thing you need to do.
If you want more help join the discord and send the logs and modlist there I cant help you any further without that.
Retaining all of my old mods while adding yours? I really wanted to use this.
I'll check it out, I'm sorry to waste your time.
Are there any incompatibilities with any TMC or RH Faction mods?
For instance, the TMC 'all in one' patch?
@Ghost993514 should be CE compatible out of the box, just as all other gun nut mods.
@Mercenary planned
CE Compatible out of the box... and ArmA vibes, even if it's the 'new' one.