RimWorld

RimWorld

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[HRK] Gun Nut - M5 SPEAR, M250 & MG 338
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Mod, 1.4, 1.5
File Size
Posted
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13.857 MB
Apr 24, 2021 @ 12:11am
Apr 12 @ 2:46am
25 Change Notes ( view )

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[HRK] Gun Nut - M5 SPEAR, M250 & MG 338

In 1 collection by Harkon
HARKON'S GUN NUT COLLECTION
11 items
Description



[ko-fi.com]



WELCOME TO GUN NUT - M5 SPEAR, M250 & MG 338!

This mod adds the weapons by SIG Sauer that won the US Army NGSW program.

This mod was funded by Brian B on my Modding discord[discord.gg].

Gun Nut is a mod series that focuses on giving the player the ultimate upgrades for real life and fictional weapons while trying to keep a vanilla feel in balance and artwork. This mod can be played in vanilla or with combat extended.











The SIG Sauer NGSW weapons are probably the best in their category when it comes to Industrial weapons while being more expensive and time consuming to make.

The MG 338 will reduce the movement speed of your pawns in vanilla as a drawback.
  • Suppressed weapons will give a small boost to hunting stealth.
  • Heavy weapons reduce pawn movement in vanilla.

Camo/Texture settings


There is two ways to choose camos for your guns:
  • With the settings menu you can change, per gun, the "base" weapon texture. The benefits of this is that it gives you more control but all the "base" weapons will be changed.

  • With ideology styles you can change the texture of all the weapons crafted by the faction. This option is good for RP but it lacks the control of the first option.

  • Both options can be used at the same time without problem.

  • A mod that allows you to select more than 3 styles like Vanilla Ideology Expanded - Memes and Structures can help with the second option.





- This mod is compatible with Combat Extended.



Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I'll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky. You can also join my discord[discord.gg] to access the vanilla balance sheets.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons. You can also join my discord[discord.gg] to access the combat extended balance sheets.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I'm taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won't accept friend requests from people I don't know.










Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.


[discord.gg]
[discord.gg]
[ko-fi.com]

[www.paypal.com]
56 Comments
captain_peers Apr 11 @ 1:32pm 
Will this be updated to 1.5?
Gender Bender Dec 3, 2023 @ 12:31am 
Hey man i think i found a small bug. for some reason pawns refuse to pick up a higher quality M250. I tested with guns from this mod, ur different gun nut mod and others gun mods but it only happen to the M250
Gator105 Oct 25, 2023 @ 7:48pm 
Hey @ Harkon love your work but I'm new to this and am having trouble getting the weapon color change via ideology styles can you help? please and thanks
Harkon  [author] Dec 18, 2022 @ 12:17pm 
Cleaning your CE folder and subbing only to the 1.4 CE release should fix those kind of problem. Not caused by this mod or CE is just Steam download corrupt folders sometimes.
Nehtiyalyr Dec 18, 2022 @ 12:13pm 
It's working with CE 1.4 for me, but I had to uninstall everything and install again...
Dewa Nov 12, 2022 @ 7:23pm 
Ah i see, noted
Harkon  [author] Nov 12, 2022 @ 10:05am 
unofficial 1.4 CE from the workshop is not supported, if he changed the mod ID or the name the patches won't work, download the official beta from the CE discord
Gamiseus Nov 12, 2022 @ 9:56am 
Dewa, the same thing is happening to me, I'm messing around with the XML files now attempting to figure out the issue.
Dewa Nov 12, 2022 @ 1:21am 
(this happens to all of your current 1.4 gun mods for me)
Dewa Nov 12, 2022 @ 1:20am 
I'm not sure what i'm doing wrong but for some reason it doesn't work with CE. I'm using the unofficial 1.4 CE patch (which just forks the 1.4 version from github)