RimWorld

RimWorld

More Psycasts
292 Comments
Bryaxis Dec 7 @ 6:06pm 
Has anyone gotten Haul Skip to work in 1.6? When I try to use it, it just depletes all of the pawn's focus. Clean Skip seems to work fine, thankfully.
TorMechia Nov 20 @ 3:19am 
Also voicing support for 1.6 :)
Ralathar44 Aug 7 @ 2:35am 
How did I not know about this mod? Man. This should be core to the game. Especially if you wanna run flesh purity ideology.
Yymir Jul 28 @ 10:16pm 
seems to work in 1.6
GULÉ🏠 Jul 27 @ 2:03am 
Does this need 1.6 update?
demonrik Jul 18 @ 8:47pm 
+1
Azure Jul 12 @ 12:30am 
PLS update
自古萝莉幸运a Jun 20 @ 2:42am 
Hero please update it to 1.6!
chimera May 7 @ 8:52am 
thank you for updating such a great mod, not too big, not too small, excellent amount of content
shz Mar 30 @ 1:31am 
so good. you da best
Ikanam Mar 22 @ 11:04pm 
YOOO THIS MOD GOT UPDATED! Honestly this mod is somehow the only one on the workshop that is both high quality and doesn't upset the game balance, thank you!
Noodles  [author] Mar 9 @ 7:29am 
@GuyDing22 No it does not. This is also NOT a planned feature.
GuyDing22 Mar 7 @ 4:30pm 
Does this work with Vanilla Psycasts Expanded?
自古萝莉幸运a Feb 17 @ 7:28pm 
1.5! nice!
Kaschey Feb 16 @ 8:02pm 
Update on testing: all the psycasts are working with only one error: mass invisibility is creating weird glitched squares around the targets. The glitch is purely visual, tho.

What's not visual is the settings not applying to the game. Changing any values for various psycasts didn't seem to do anything (but maybe that is due to the softlocking in the settings menu).
Magos-crawler Feb 16 @ 3:57pm 
no wayy
Kaschey Feb 16 @ 2:19pm 
Oh, I just got softlocked in the mod's settings menu - had to alt+f4 to exit :/

Also, the log says "initializer for 'MorePsycasts.DefsRemover' threw an exception" whatever it means
Kaschey Feb 16 @ 1:15pm 
Ooh, finally! Let's see if it works now.
gwendoodle<3 Feb 16 @ 10:50am 
Yay its 1.5 now :3
gwendoodle<3 Feb 15 @ 7:04am 
Thank you so much. Mlie has refused to take up the banner but now this mod need not sit in purgatory.
Noodles  [author] Feb 15 @ 12:38am 
Ok, sure here https://steamcommunity.com/sharedfiles/filedetails/?id=3427661187 is a version of the mod without the art and the MIT license, which should allow others to take and modify it. If I indeed blocked you gwendoodle<3 that was accidental. The other mod contains some old graphics that I created, but I did not put the effort in to make sure that it is actually functional (i.e. the code is currently linkind to non existent graphics files.) Good luck.
gwendoodle<3 Feb 14 @ 11:00am 
the plan wasn't too complicated. If you remove the assets DC contributed and copied the code, something you exclusively own, to a new mod, you could then register it under a different license and since you are the sole owner of the code, you could then make it open source to allow others to take over. It's very little work for you, sidesteps DC's ownership of the art by just not including it (idk put placeholders or smth? maybe just like numbers?)

all actual modernization would be taken up by others, like mlie, with full credit.
gwendoodle<3 Feb 14 @ 9:17am 
think noodle blocked me since i seemed to be a random that sent a friend request i w i
gwendoodle<3 Feb 14 @ 2:32am 
Hey, I think I might have an idea to circumvent the creative commons license. I'm pretty sure what I'm doing doesn't violate anything, but I'd prolly be better speaking to someone with enough experience to have actually licensed something. I sent you a friend request. Get back to me as soon as you can please.
TheActionAss Jan 8 @ 4:00pm 
Mod is worth it just for haul skip that thing saves so much post-raid cleanup time lmao
Magos-crawler Dec 29, 2024 @ 5:57am 
so no more rimworld
Kaschey Dec 29, 2024 @ 4:37am 
Nope. We're all patiently waiting for it...

I mean, the mod is usable but several psycasts are broken and will freeze your game if you try to use them (reviving touch and repair especially).
phatkok Dec 28, 2024 @ 4:02pm 
is there a 1.5 version?
Kaschey Oct 11, 2024 @ 11:29am 
Most psycasts still work btw but the reviving touch is completely dysfunctional and breaks the game on the current version. Whenever I want to use it, I turn on god mode, spawn a mech resurrector serum, and manually deplete the caster's psyfocus to 0.
Magos-crawler Oct 11, 2024 @ 7:31am 
rip
EndOwnProcess.bat Oct 2, 2024 @ 2:25pm 
@Kaschey oh, dang, that's useful! Thank you!
Kaschey Oct 2, 2024 @ 4:30am 
@PeanutButterSammich, I actually know a solution without messing with the code: use the mod "More Than Capable". This mod replaces complete refusal to do types of works with disliking them instead so every colonist is capable of doing every type of job but when they do something they don't like, they'll be upset and do it worse - and it also unlocks psycasts for pacifists, of course.
EndOwnProcess.bat Oct 1, 2024 @ 4:15pm 
Ik the Author doesn't plan on updating the mod, but does any1 know how to make these casts work w/non-violent casters?

The normal vanilla casts work on pacifist pawns, but the ones from this mod don't, even if they are mostly utility casts.

From my snooping through the files, it seems like it'd be a matter of adding the line
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
to the definitions of each psycast, but I'm too much of a noob to know where to find them. I tried, & found a file that looked promising ((...)\Steam\steamapps\workshop\content\294100\2460833332\Defs\HediffDefs.xml), but the amount of "blocks" of code that seemed to define the cast properties didn't seem to line up with the amount of casts listed in the Workshop page.

Again, that might just be my inexperience, leading to me just not noticing where everything was.

So, yeah. Any1 know if I'm on the right track here, & what I am missing? Ty in advance for reading through this.
Crumb Sep 28, 2024 @ 8:58am 
@kotobike try reading
Kotobike Sep 13, 2024 @ 12:42am 
1.5 Please
::Maethendias:: Sep 13, 2024 @ 12:17am 
i despise vanilla expanded so fcking much with how hard it is killing rimworld modding...
Lil Beetle Aug 14, 2024 @ 9:48am 
same Kaschey VPE is op af
Louize Jul 18, 2024 @ 4:22am 
@Noodles can you please check the pull request?
Kaschey Jul 16, 2024 @ 9:22am 
Damn, what a bummer. That's like the only well-balanced psycast mod on steam ;(

(I also really don't like VPE - it's absurdly OP)
Pronilato de Macaúba Jul 5, 2024 @ 2:25pm 
What are these licenses even for?
Subscription-based workshop items can't be owned by oneself(it's steam's) and trying to add a stamp to everything quite simply goes against the nature of modding in itself
Maeyanie May 18, 2024 @ 1:33pm 
A thought, would it work to license the art CC-BY-NC-ND, but the code CC-BY-NC-SA or similar? That could let people update the code so long as they don't change the art.
Maeyanie May 15, 2024 @ 9:54am 
@Noodles: I asked Mlie about updating it, and he won't touch it until the license is changed, unfortunately. :( Just giving permission in a comment doesn't count.
Noodles  [author] May 3, 2024 @ 9:30am 
Hey, so just a quick update. So far I have not planned on updating this mod. I have no clue if it works as is. I will see about changing the license. The biggest reason for the license were the graphics, which were done by DC. So if anyone wants to update it, feel free, shouldnt be that much work honestly. I can also upload it here and add whoever as a contributor. Maybe I will find the time to update it myself, but I wont promise anything. Also, VPE is a no. If anyone wants to make all of the casts available in VPE in some way they can do it, but I am not in the mood to mingle with VPE. Personally, I dont like their psycast system. However, I hereby allow anyone to use my casts in their VPE version of this mod. I know some people already attempted to implement VPE stuff, but I guess they never finished.
鱼因梦想而伟大 May 2, 2024 @ 1:32am 
1.5 pl
Magos-crawler Apr 21, 2024 @ 4:11am 
pwease
Maeyanie Apr 20, 2024 @ 7:16pm 
An update would be greatly appreciated, but if you don't plan to, please at least change the license to allow other people to do so. It'd be a shame for this to die.
Hykal Apr 20, 2024 @ 8:34am 
I neeeeed cleanskip.
It'snotatea Apr 20, 2024 @ 8:10am 
1.5?
TorMechia Apr 16, 2024 @ 5:23pm 
Echoing guy below :)
Crumb Apr 14, 2024 @ 1:14pm 
Is this mod planned to be updated to 1.5?