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any way to update the dependencie ? where the MoodleFramework is for b41, and the new moodle framework is under a different path
Here is the breakdown of the problem and how to fix it:
The Problem
The log repeatedly shows java.lang.RuntimeException errors whenever a combat event occurs. Specifically, the game is trying to run code that doesn't exist (calling "nil").
Culprit Mod: Dynamic Traits and Expanded Moodles (DTEM)
File Causing Error: DTEMexpandedActionsEffects.lua
Specific Errors:
Object tried to call nil in DTEMonSwingWeapon
Object tried to call nil in DTEMonPlayerHittingAZombie
This means every time you swing a weapon or hit a zombie, the mod tries to trigger an effect but fails, resulting in the red error box.
same error for years im removing that ♥♥♥♥
`attempted index: getModData of non-table: null
function: overdoseMoodleUpdate -- file: DTMoodles.lua line # 12 | MOD: Dynamic Traits and Expanded Moodles
function: DT39)EveryOneMinuteMain -- file: DTMainFile.lua line # 18 | MOD: Dynamic Traits and Expanded Moodles
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:1
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
I go into more details on the discussions here. But I’m willing to expand on any of this more for those interested.
I took fear of blood, easy 8 points in m opinion, does anyone know if its possible to lose it? I cant find it on the spreadsheet
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3576335725
only the fixed file
https://drive.google.com/file/d/16Ej-gZMbo-jBtWcTGlX0XCW_CSIkTPnw/view?usp=sharing
Look at recent discussion, there it's mentioned
So you don't expect update your mod soon ? (just to know if i start a new long run without it or no hihi =) )
Error happen in main menu too. This mod will miss me :(
For the new update that came out yesterday on B42, there are errors in the mod. Do you know if they have been fixed?
- i know that if not to smoke for 40+ days - character will heal up from Smoker trait
- i know that if not to drink alcohol for 30+ days - character will heal up from Alcoholic trait
and so on
i am asking about such negative traits as:
- depressive
- melancholic
- nervous
Are there any ways to heal it up during gameplay by regulary doing or not doing any activity? Like if to regularly eat (or not) anti-depresants, beta-blockators, whatever?
Thank you for attention.