Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
2,703 Comments
RagingLoony 10 hours ago 
double post, but they do, vol 2 is also giant lol https://imgur.com/a/e8BDmM5
RagingLoony 10 hours ago 
Emotional Intelligence Vol 4 may need a slight size tweak lmao https://imgur.com/a/7NccWVU

The other boosk probably need it too :P
Racoon 21 hours ago 
My game crashes after being with bandits shooting zombies the log says "player hitting zombies"
Francisconov May 27 @ 9:00pm 
" Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you."

found this in the files, i think this kind of information should be provided more easily
Francisconov May 27 @ 8:55pm 
with this mod enabled and sandbox option set to lethality to 2-3 days (also tried 1 week) and infection method being bit, the zombification occurs 1-2 hours after being bitten (queasy immediatelly ascends to a lethal fever). i think it should be looked into why it does not respect the sanbox option.
rommi May 26 @ 12:08am 
coffee wont work on coffeine addiction:D
kelenas_sarkeen May 24 @ 6:18am 
For traits that are reliant on a certain number of kills made, maybe consider linking them to the population-settings of the game? Ie, lower population settings = lower number of kills required, to compensate for the fact that there's less zombies around to kill?
Parker May 16 @ 1:59pm 
Anyone else with alcoholic lose all fatigue when drinking?
cznorton2 May 15 @ 2:04pm 
I was overdosed and i tried everything but i kept getting more sick and died
Freaky Froge May 14 @ 9:19am 
Hi,
Huge fan of the project, I had some issues with it personally but recently I decided to take the things into my own hands by creating a fork that adds sandbox settings to A LOT of systems for B41, would love to get in touch with you to see if you would be cool with me uploading me, or even to just add you to the authors even tho my fork is currently friends only.

Cheers
PHXΓ Apr 30 @ 9:10pm 
The names of the perks "Amateur electrician" and "Electrical-technician" should be capitalized and have no hyphen respectively (Amateur Electrician and Electrical Technician) so they match the syntax of the existing perks. Small nitpick I know.
Lexxx1on Apr 25 @ 3:17am 
After getting high fitness and strength i have to eat for 7-8 times and carry for 5 bottles, lol. Maybe is there a way to change it, its so damn annoying, also to take pills from Melancholic and Nervous Wreck
Armor breaker dragon Apr 24 @ 10:37pm 
啟用該模組後一旦感冒發燒會不到半天死去
Kurai Apr 24 @ 10:05am 
I keep getting sick and dying every time I choose the "Alcoholic" trait.

Is that the intent of the trait? Because I read that it can make you nauseous and dizzy, but not that it can make you sick and kill you.
silly goober Apr 14 @ 6:50pm 
i died of fever in day 0, does anyone know what happened? im really confused with this mod, can anyone explain it to me?
Mr.Jones2005 Mar 31 @ 3:37am 
Really enjoy the mod and has greatly improved my play time for my character. Huge thanks to PepperCat for the work that went into this mod. Didn't really know about the bloodlust trait till month 2 and couldn't figure out how to get rid of it even in debug. Found out there is no way to really get rid of it (even removed in debug it still is there at least for me). Found a nice work around of just disabling the mod after you accumulate all the dynamic traits. Really like the mod and hopefully we'll get a sandbox option in a future update. :)
≫ Dasfer Mar 30 @ 6:36pm 
drank 250ml of whiskey and died of overdose lol
Bonk Mar 29 @ 3:31am 
@Fabian bandit.gg This is unlikely the case here. Various items contribute to Overdose. Relax, and learn the nuances of the mod
Fabian bandit.gg Mar 23 @ 11:05am 
Nice, I just lost my character to this mods added "Overdose" mechanic because I drank one beer. Very good mod if you want to lose your character to some stupid crap :steamhappy:
VinnieTheGuy Mar 16 @ 9:30am 
I'm using ETW and SOTO at least until the Nervous Wreck stuff is reworked. Infuriating.
But I had a lot of fun with this is B41!
Poseidon Mar 2 @ 11:20am 
When using More Traits, Exercises create error messages
Hex: Pionaje Mar 1 @ 10:27am 
Ngl, Overdose, Hearty Appitite and High Thirst are pretty fucking annoying
ElusiveAndroid Feb 26 @ 10:54am 
can i add it mid-save? also great mod!
Apoly-In-Short Feb 24 @ 9:16pm 
TIll you remove or add a setting to remove overdose feature i wont be using this mod.
Id suggest others to do the same if using the Narcotics mod.
polmoliner94 Feb 21 @ 12:49pm 
@Cinderwolf betablockers actually supress nervous wreck. But if you already are taking pills for depression it doesn't work. Brave will be activated once the hoursurvived will be long enough to activate it. If you got any issues you can change the values yourself, you got a guide at the end of the overdose discussion
Cinderwolf Feb 21 @ 11:51am 
Why would beta blockers not actually suppress the Nervous Wreck trait?
Why would Brave not be obtained at the 4k mark if we start without cowardly, agoraphobic or claustrophobic?
The admin if a server I play on says "oh well, reach out to the mod developer"...so well, here I am.
The Beast Feb 21 @ 11:26am 
Issue issue

Don Pijote te la Mancha Feb 19 @ 6:01pm 
Skill Issue

↓↓↓↓↓↓↓↓↓↓↓↓↓
CVNDY Feb 19 @ 8:23am 
I lost my all character progress because of this mod. I just became sick and died in 2 minutes, and Im not using moar can openers.
Auro Feb 17 @ 10:00am 
@Bigphiss66 you have the answare to your "problem" just in the first line in the descrption of the mod.
polmoliner94 Feb 17 @ 3:43am 
Me gusta tanto el mod, que se me hace dificil jugar el juego sin el. Gran trabajo, en mi opinion de los mejores mods que puedes instalarte
Bealder Feb 17 @ 3:04am 
Thanks for the update, I am fan of this mod for quite a while. I always sort of liked Melancholic and NW as it added to the atmosphere. Also I didn't mind the regular meds and was able to keep it at bay in B41, however in B42 I have trouble finding beta blockers at usual places. Not sure if it is due to my low rarity setting or if the loot table was changed. I was hoping you could also add other means how to lose it, but I will try to test it as it is now and hopefully give a feedback.
Kyrox Feb 16 @ 10:33pm 
I love your mod and appreciate the hard work you put in to this. Thank you for doing all you do for us.
Bigphish66 Feb 16 @ 10:02pm 
so small problem, i load in after choosing my traits and the mod immediately gives five negative traits. I dont really know why, but ill continue trying to find out how to prevent or fix them.
Yandere Feb 16 @ 6:57pm 
Errors are popping up. The console indicates that this mod is the cause.
XOXANA Feb 16 @ 4:07pm 
empty guide ^^"
DoomGoat Feb 16 @ 4:03pm 
I really like how the rework looks from the description. Good job!
PepperCat  [author] Feb 16 @ 2:52pm 
https://steamcommunity.com/workshop/filedetails/discussion/2459400130/523083510998699031/ Melancholic and Nervous Wreck traits new behavior. Please check it out and provide feedback.
Köygöçüren Mantarı Feb 16 @ 5:10am 
The illiterate perk should be lost by watching tv I think. Then we should be a slow reader; then, by reading books, a normal one, finally a fast learner.
MariusJ Feb 12 @ 1:43pm 
I definitely lean more towards a negative trait rework, its quite frustrating to get stuck with a permanent debuff and no way to get rid of it.
Solj1n Feb 11 @ 11:12am 
Is there a way to get rid of hearty appetite/high thirst?
Morentz Feb 10 @ 9:25am 
"What would people prefer the most to come first"
Being able to remove Nervous Wreck/Melancholic by taking antidepressant/betablockers and avoiding being too Nervous/Sad for a period of time (like 2Weeks/1Month) would be a great improvement.

The mod is allready great
MecVans Feb 8 @ 3:04pm 
I'm sure it's not easy to have some time to have a look on the code, mainly when you have other things to do.

But, just to know, do you plan to update the mod for build 41 while there's no MP in build 42, or you're focused on just updating build 42 version?

I really wanted to use both mods, but this possible incompatibility just sucks.
DoomGoat Feb 8 @ 1:00pm 
I am personally more in favour of the negative traits rework - maybe a bit harder to get, but also hard to remove, with the option of getting them back if you are not carefull.
But I think there are also a lot of people who care about the overdose more.
PepperCat  [author] Feb 8 @ 12:33pm 
Thanks for understanding.
One more thing. Here's summer, not only that I'm not always in the PC but also, I'm not always modding when on the PC. So that's why it takes time.
What would people prefer the most to come first:
- Being able to completely remove Nervous Wreck/Melancholic and also some reowkrs to it.
- Sandbox for Overdose, Fractures, and other mechanics as those.
DoomGoat Feb 8 @ 12:27pm 
I think the mod maker already understood that a lot of people are unhappy with how nervous wreck and melancholic work right now, and spamming about it is not going to help anyone as they already said that this will be addressed when they have time.
I also hope this will be sooner, rather than later. But, after all the modder is the only one who can decide what and when.
PS: I really love this mod and the work you've done for it.
Xarven Feb 7 @ 11:59pm 
Got nervous wreck at the same time with desensitized. Im always between the last two stress stages, even when popping beta blockers like gummy bears. This run I also didnt choose smoker so thats also no option to reduce stress. Guess my run is over. Normally I would never choose nervous wreck. To handle it is pain.
MecVans Feb 7 @ 3:37pm 
Hey, I've found a bug (or maybe just an incompatibility), I'm playing with this mod and others, including "Occupations Expertises & Balance" By Onkeen. His mod add some new skill books, like strength. But, always that I read Strength and/or Fitness whenever I gain any exp, the exp bonus just disappear. When I disable this mod, the bonus exp works just fine.

I'm playing in build 41.
benferchu Feb 7 @ 1:31pm 
a que hora ponen para que sea en multijugador
pls
PepperCat  [author] Feb 7 @ 4:54am 
So I just explained everything about it and you just decided to ignore everything I said, repeat your comments and again, say "it is broken"? to be honest, I don't want to discuss something that is already discussed, explained and working by design. You may like it or not, but broken? it is not.