Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
2,754 Comments
Zepehr Sep 29 @ 3:58pm 
still works with .12?
2sa2 Sep 28 @ 2:45am 
FIX!!!!!!!!!!!!!!

Look at recent discussion, there it's mentioned
2sa2 Sep 28 @ 1:27am 
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Grunil Master Sep 28 @ 12:52am 
Hooo hope enjoy your games !
So you don't expect update your mod soon ? (just to know if i start a new long run without it or no hihi =) )
Callling Sep 27 @ 6:45pm 
Hurry up lil bro
PepperCat  [author] Sep 27 @ 4:37pm 
Yeah sorry, I've playing Rimworld new DLC and lately I have been playing Kenshi a lot. I'll eventually return to PZ but I don't know when!
Frostyred Sep 27 @ 4:25pm 
Afaik they've been inactive for a few months now, unlikely to receive a patch/fix soon.
Abso Sep 27 @ 11:32am 
there is an error when hitting a zombie
2sa2 Sep 27 @ 9:24am 
Throws error when hitting zombie
Grunil Master Sep 26 @ 11:10pm 
Yeah, since last update this mod show up error (a lot, when i use firearm too with rain mod, didn't test it in vanilla).
Error happen in main menu too. This mod will miss me :(
Nexuz-Gamer Sep 26 @ 4:53pm 
para la nueva actualizacion que salio ayer en la B42 salen errores en el mod saben si lo han solucionado?




For the new update that came out yesterday on B42, there are errors in the mod. Do you know if they have been fixed?
polmoliner94 Sep 26 @ 4:14pm 
despues de la ultima actualizacion da error
Georg7490 Sep 25 @ 3:51am 
is it possible to heal character from some negative traits?
- i know that if not to smoke for 40+ days - character will heal up from Smoker trait
- i know that if not to drink alcohol for 30+ days - character will heal up from Alcoholic trait
and so on
i am asking about such negative traits as:
- depressive
- melancholic
- nervous
Are there any ways to heal it up during gameplay by regulary doing or not doing any activity? Like if to regularly eat (or not) anti-depresants, beta-blockators, whatever?
Thank you for attention.
Mimir Sep 20 @ 10:54am 
I agree with Deoxys below. This mod would be great to make a regular run more challenging, but if you already have some difficulties in your starting premises, this just piles it on. I got restless sleeper, nightmares, frail and all sorts of artificial burdens to my character. I tried to sleep it off and died instead. Do not recommend, unless you will have a powered proper house and a good amount of loot.
slowly fading blue Sep 14 @ 9:20am 
Надеюсь авторка от лихорадки в ирл сдохнет :steamthumbsup:
SirArgument Sep 12 @ 11:43pm 
There seems to be an issue with losing the smoker trait naturally
TiozinNub Sep 9 @ 7:49am 
@eli It literally says on the compatibilities list... No, it's not compatible.
eli Sep 7 @ 7:35pm 
is this mod compatible with SOTO?
B_12 Sep 2 @ 4:19am 
Just add a checkbox to the sandbox: "vanilla traits". If you uncheck it, your vanilla traits will not exist, but your other :steamthumbsup: GREAT:steamthis: traits are additional and do NOT conflict with other mods.. :spiffo: please..
Beiloo Sep 1 @ 12:34pm 
Jan 18 update
- Hearty Appitite and High Thirst are no longer obtained at Stout/Fit level, only at Strong/Athletic Level.
This isnt true, even in DTByBodyConditions.lua there still condition about having Stout/Fit
Grunil Master Aug 28 @ 11:12pm 
This mod is not that hard.
It's add real challenge, and real rewwarding if you survive long enough.
Thanks for this mod, it's the perfect PZ adn.
Silence Aug 28 @ 8:28am 
I see a lot of people complaining that the mod is too hard, but I think that is the point and really I don't find it that difficult.
I really like this mod.
Deoxys Aug 24 @ 11:43am 
While this is an interesting mod on paper, some of the rebalance is too extreme in my opinion. There's a difference between rebalance and nerfing everything to the ground.This doesn't feel like a rebalance, it feels like adding +4 or +6 cost to all positive traits and removing most negative traits, leaving behind only a handful that are all really terrible. I don't recommend this mod to anyone unless you're looking for a more difficult experience, as the negatives greatly out weigh the positives.
l GH l NDCasmera Aug 22 @ 10:48am 
Why is it that This mod says its not compatible with Evolving traits world, but that evolving traits world says it is compatible with this mod? i dont understand.
Vampyre Aug 16 @ 11:40am 
bad mod, adds about 10 negative traits when you start the game for no reason
󠀡󠀡󠁳󠀡󠀡 Aug 12 @ 6:59pm 
@wiktorkosa7 yes if you sustain yourself from smoking for the required amount of days you will lose smoker
wiktorkosa7 Aug 10 @ 5:47pm 
can i lose smoker if I don't smoke?
Miguelele94 Aug 10 @ 2:00pm 
de los peores mods que he probado, solo te da rasgos negativos que te matan a tu personaje antes que los zombis
Khora Aug 8 @ 3:23pm 
@mike but its not sayit in any place and i get an error from the console and i was fully healer like a month ago
Paladin Aug 2 @ 4:41pm 
For some reason, melancholic is always thrown on my character no matter what I do. Its manageable, sure, but highly annoying. Nervous wreck easily stacks quickly, too, if zeds are knocking on a door or fence. I ticked off the option for nervous wreck and melancholic in the sandbox options in the dynamic trait settings and still the trait gets applied. Guidance would be appreciated.
Mike Aug 2 @ 4:11pm 
@Khora im pretty sure its supposed to be like that because your scared of fire from you know, being burned all over
AbyssStorm Aug 1 @ 4:22pm 
I really wanted Dynamic Traits - Sauce Edition, it's the most balanced, with all the others you catch the flu and die in less than 24 hours, it's horrible.
goobins Jul 29 @ 2:05pm 
please nerf fever
Lourial Jul 27 @ 6:27am 
Кате не понравилось
Khora Jul 25 @ 4:43pm 
the trait of starting with the whole body burned prevents you from lighting any kind of bonfire, could you fix it? thanks :)
cznorton2 Jul 23 @ 11:00am 
you are right 666
666 Jul 17 @ 11:19am 
Neh, that mod is crap. It has no constant or active support. The modder pretends that comments here don't exist. The idea of Dinamic is to offer realistic progress. If I wanted to die of fever from camping one night, I would have preferred to commit suicide by car at 100km. It's about being consistent, not a bundle of nerves, and water killing the character. This mod is unbalanced. It's a shame the modder who corrected this mod has not made his own version. DO NOT INSTALL THIS. It's not difficult, it's UNFAIR.
dark_trex_ Jul 16 @ 10:39am 
Que mod tan genial :steamhappy:
Cada partida se siente única!
cznorton2 Jul 15 @ 7:13pm 
nerf the fever holy shit
Pulgar Jul 15 @ 2:30am 
Hi, congratulations for your great work!

I would like to ask you a question:
I have seen that for B42 there is an option to disable the overdose and the "nervous wreck" state, is it possible that this option can be added to the B41 version? I am playing on a multiplayer server and we would love to add your great mod to our game.

Thank you very much in advance!
TK Jul 10 @ 2:40am 
this is a great mod but will there ever be a fix for the fever and queasy i can have infection set to saliva take one scratch from a zombie and die within the next hour or two due to a fever can there be any kind of fix for this?
Qtica Jul 8 @ 6:39pm 
How do I remove sleepyhead? Is it Dynamic with this mod? This is starting to piss me off. QQ
Yyyman Jul 5 @ 3:51pm 
The fever issue in b42 still hasn't been fixed. I can't play this mod if every time I get a cough I'm going to get a fever and die.
Le_BarnOwl Jun 16 @ 10:05am 
I myself am having an issue with the trait nervous wreck. I originally took it along with paranoia, panic attacks, and schizophrenia for a decent challenge, and using the trait purchase system removed all the above; however, nervous wreck always comes back, and stress rapidly builds to the max, even when doing nothing that would make one stressed. It comes back instantly when I remove it, and has only gotten worse since I removed smoker.
Le_BarnOwl Jun 16 @ 10:01am 
@Seth Wulfstone A previous comment found that the mod "Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you." in the game files.
Le_BarnOwl Jun 16 @ 9:59am 
@Francisconov That being hidden is a major low, I wouldn't have minded it but had it been mentioned but I've lost a few characters in single and multiplayer because of this. Correct me if I'm wrong but I think this isn't configurable either, as I haven't seen any options. So how in the world do you treat it? I disinfect the wound and apply a sterile bandage asap, and once I got just at the sick moodle I took antibiotics, stayed well fed, clean, no gear, indoors, warm, dry, and resting but still quickly died. There seems to be no way to treat it, even with "Everyone's Infected."
Limanad Jun 15 @ 4:01pm 
Due to injuries and blood infection, the "food sickness level" parameter increases greatly. And you quickly die from sickness. Especially when the player is bitten.
This is, as I understand it, a bug.
Seth Wulfstone Jun 14 @ 2:51pm 
Seems to be some kind of issue somewhere in the mod. Sometimes I get sick, usually the typical start of being Queasy, sometimes goes up to Nauseous, but it typically always jumps straight to having a Fever.

Nothing I do stops this fever. No zombie infection, no corpse sickness, no cold, not overheating. Happens in Singleplayer and Multiplayer in Build 41.

Not sure what the problem is, but I can't keep using the mod if it's going to self-destruct our characters for seemingly no reason.
Im BioShocked Jun 5 @ 10:47pm 
Nervous wreck is such a trap... if you pick it you end up being stressed which gets you bad traits which gets you stressed which gets you bad traits... i got 9 negatives in 1 batch and cant get rid of them cuz nervous dissallowes me from getting happy enough