Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
2,789 Comments
Nailik33 Dec 22 @ 3:59am 
sin este mod no juego a PZ :(
KingZezar Dec 19 @ 5:56pm 
@pepperCat

any way to update the dependencie ? where the MoodleFramework is for b41, and the new moodle framework is under a different path
Findolfin Dec 19 @ 1:05pm 
every update players turn into addicted zombies :steamhappy:
nookie Dec 18 @ 9:58am 
pls speed I need this
KIM JONG UN Dec 17 @ 6:52pm 
pls update for 42.13
Falok Dec 17 @ 3:11pm 
B42.13? pls
Krispher Dec 16 @ 3:31pm 
misma pregunta del de abajo!
cris_92-07 Dec 13 @ 4:46pm 
hola, como estas? De casualidad vas a actualizar el mod? O estas esperando que salga la versión estable?
sam Dec 13 @ 11:15am 
updateeee :steamsad:
DRIV Dec 13 @ 6:55am 
Somehow I can't use it in 42.12 now. Are there any alternatives?
IIWUICHO13II Dec 12 @ 3:36pm 
No me deja jugarlo en la vercion 42.13
jesiiiiii126 Dec 12 @ 3:06pm 
Based on the console log you provided, the errors you are seeing when hitting or shooting zombies are caused by the mod "Dynamic Traits and Expanded Moodles".

Here is the breakdown of the problem and how to fix it:

The Problem
The log repeatedly shows java.lang.RuntimeException errors whenever a combat event occurs. Specifically, the game is trying to run code that doesn't exist (calling "nil").

Culprit Mod: Dynamic Traits and Expanded Moodles (DTEM)

File Causing Error: DTEMexpandedActionsEffects.lua

Specific Errors:


Object tried to call nil in DTEMonSwingWeapon






Object tried to call nil in DTEMonPlayerHittingAZombie





This means every time you swing a weapon or hit a zombie, the mod tries to trigger an effect but fails, resulting in the red error box.


same error for years im removing that ♥♥♥♥
Nidea Dec 7 @ 4:49pm 
no, no puedo
RangerRoman Nov 26 @ 12:43pm 
BUenas alguien me puede traducir este error estoy usandolo con elk lifestyles hobbies aluinas ayuda gracias
`attempted index: getModData of non-table: null
function: overdoseMoodleUpdate -- file: DTMoodles.lua line # 12 | MOD: Dynamic Traits and Expanded Moodles
function: DT39)EveryOneMinuteMain -- file: DTMainFile.lua line # 18 | MOD: Dynamic Traits and Expanded Moodles
java.lang.RuntimeException: attempted index: getModData of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:1
at zombie.Lua.Event.trigger(Event.java:64)
RangerRoman Nov 26 @ 12:43pm 
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.GameTime.update(GameTime.java:680)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Try Honesty Nov 26 @ 10:00am 
This is still one of the best mods out here on workshop. Can't really play the game without it, much love dude!
Reanu Keeves Nov 9 @ 7:51am 
Thanks a lot for the reply. And no problem, best of luck :) see you when you come back.
PepperCat  [author] Nov 9 @ 7:44am 
Because I haven't updated it since April (we're in November) and we're in the middle of a beta, so there has been like 6 patches in the middle AT LEAST. I will eventually return to PZ. I know it, it is my favourite game, but as of today I'm not playing it so I'm not modding it. My recommendation is, look for another traits mod. I can't promise I will update this mod soon.
Reanu Keeves Nov 9 @ 5:19am 
Idk why this mod os working so bad lately.
StellarSkys Nov 5 @ 10:04am 
This mod with its lack of documentation in the google doc, in game, or just anywhere, punishing you for survival with negative traits, and banking effects in a way that feels like a bug is just ridiculous.

I go into more details on the discussions here. But I’m willing to expand on any of this more for those interested.
nobrecauan988 Nov 3 @ 12:53pm 
my game blew with errors... i dont know why.. but cool mod anyway, every zombie hit was a error pop up
LeoElOriginal Nov 2 @ 4:18am 
Alexa eri grande soy tu fan.... cuando colab con britas?:steamhappy:
Gruz Oct 27 @ 11:50am 
I would LOVE to know how the mod works, sometimes it just seems like its messing with traits for no reason, and an explanation on how the mod works would just benefit us
rawgu Oct 27 @ 8:52am 
@Drunk_Storm_Trooper it's in By Kills and Time Survived tab :)
Drunk_Storm_Trooper Oct 21 @ 11:54am 
Good afternoon everyone! Hope your happy to be slaying zomboid

I took fear of blood, easy 8 points in m opinion, does anyone know if its possible to lose it? I cant find it on the spreadsheet
醉里挑灯看剑 Oct 20 @ 9:07pm 
@Venus 我也是,有什么解决办法吗?或者是和什么特质模组冲突了?
Venus Oct 20 @ 9:54am 
每次攻击就爆2个错误
Toker100123 Oct 19 @ 4:09am 
Something is wrong w the size of dropped Emotional Intelligence books, theyre like 10x the size of a normal book :heart_cry:
2sa2 Oct 12 @ 7:39am 
alfredomg42, look at 5 comments underneath yours.
Galileo7 Oct 11 @ 8:07am 
Alexa, arregla el mod, sale error c/vez que el pj golpea,dispara o empuja
alfredomg42 Oct 10 @ 7:21am 
i really like this mod makes surviving real the only anoying think is when yo uwin melancolic or the stress trait and you can disable it in options personally i dont have any problem wiht the overdose is normal if you mix alcohol and medicine you get sick the fever comes with the illness and the illnes with the wet trait and cold i think is everything okay in the mod just the 2 errors when i hit. i can play normally but still....
alfredomg42 Oct 10 @ 7:18am 
the mod gives me error everytime i hit push or atack a zombie in fact gives 2 errors at the same time i check it wiht dynamic trais alone
Chetoh Oct 9 @ 6:00pm 
Drank one bottle of alcohol and my character gets stuck with overdose that I can't get rid of even with admin heals. Not to mention the immediate fever that happens randomly. Mod is not worth it in its current state
7HighSchoolDxd7 Oct 8 @ 9:40am 
-16 for the strong trait but only +12 for weak? no thanks.
Crosspike Oct 5 @ 11:52pm 
The overdose mechanic is completely ridiculous and makes this mod pointless. Why is there even an alcoholic trait if having a bottle of wine is an overdose? You can't drink 1/4 bottle of liquor without overdose. No other drugs involved. Why is this a thing? Get rid of it or make an option to disable it. I was 5 hours in my run until I found alcohol, now I need to delete my character because he has the alcoholic trait from the start of the game.
Zepehr Sep 29 @ 3:58pm 
still works with .12?
2sa2 Sep 28 @ 2:45am 
FIX!!!!!!!!!!!!!!

Look at recent discussion, there it's mentioned
2sa2 Sep 28 @ 1:27am 
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Grunil Master Sep 28 @ 12:52am 
Hooo hope enjoy your games !
So you don't expect update your mod soon ? (just to know if i start a new long run without it or no hihi =) )
Callling Sep 27 @ 6:45pm 
Hurry up lil bro
PepperCat  [author] Sep 27 @ 4:37pm 
Yeah sorry, I've playing Rimworld new DLC and lately I have been playing Kenshi a lot. I'll eventually return to PZ but I don't know when!
Frostyred Sep 27 @ 4:25pm 
Afaik they've been inactive for a few months now, unlikely to receive a patch/fix soon.
Abso Sep 27 @ 11:32am 
there is an error when hitting a zombie
2sa2 Sep 27 @ 9:24am 
Throws error when hitting zombie
Grunil Master Sep 26 @ 11:10pm 
Yeah, since last update this mod show up error (a lot, when i use firearm too with rain mod, didn't test it in vanilla).
Error happen in main menu too. This mod will miss me :(
Nexuz-Gamer Sep 26 @ 4:53pm 
para la nueva actualizacion que salio ayer en la B42 salen errores en el mod saben si lo han solucionado?




For the new update that came out yesterday on B42, there are errors in the mod. Do you know if they have been fixed?
polmoliner94 Sep 26 @ 4:14pm 
despues de la ultima actualizacion da error
Georg7490 Sep 25 @ 3:51am 
is it possible to heal character from some negative traits?
- i know that if not to smoke for 40+ days - character will heal up from Smoker trait
- i know that if not to drink alcohol for 30+ days - character will heal up from Alcoholic trait
and so on
i am asking about such negative traits as:
- depressive
- melancholic
- nervous
Are there any ways to heal it up during gameplay by regulary doing or not doing any activity? Like if to regularly eat (or not) anti-depresants, beta-blockators, whatever?
Thank you for attention.
Mimir Sep 20 @ 10:54am 
I agree with Deoxys below. This mod would be great to make a regular run more challenging, but if you already have some difficulties in your starting premises, this just piles it on. I got restless sleeper, nightmares, frail and all sorts of artificial burdens to my character. I tried to sleep it off and died instead. Do not recommend, unless you will have a powered proper house and a good amount of loot.