Project Zomboid

Project Zomboid

3,699 ratings
Dynamic Traits and Expanded Moodles [B41 & B42]
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File Size
Posted
Updated
2.687 MB
Apr 16, 2021 @ 6:13pm
Apr 10, 2025 @ 6:48pm
136 Change Notes ( view )

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Dynamic Traits and Expanded Moodles [B41 & B42]

In 3 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
378 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Alexa's Collection B42 - 42.3.1
137 items
Description
Features

  • The player will be able to gain or lose both positive and negative traits during the game based on different conditions.
  • New traits, some dynamic, some statics.
  • Vanilla traits cost rebalance.
  • New moodles and new effects for vanilla moodles such as: fractures by being overloaded or possibility to pass out if too tired for too much time, etc.
  • Vanilla professions rebalance.
  • Some new funtionalities such as overdose.


WIP Documentation - Outdated, this is B41. For B42 there's nothing yet.

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Other Traits mods Compatibilities

Other Compatibilities

My mods :)

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Thanks to Aurora for the poster imagen <3

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (91)
34
Jan 18 @ 6:18am
PINNED: Overdose Mechanic explanation
PepperCat
3
Nov 6, 2025 @ 12:34am
[42.12] DTEMonWeaponSwing error fix
Nerezza
3
1
Dec 6, 2025 @ 6:41pm
B42.12 Hit/Swing Error Patch
2sa2
2,817 Comments
IIWUICHO13II Jan 19 @ 7:42pm 
Cuando hay actualizacion, me da error y no puedo jugarlo desde la build42
PepperCat  [author] Jan 19 @ 6:36am 
I will do it, not sure when, I'm not currently playing PZ because I'm playing other things. But I will 100% be back sooner or later.
B4CKDR4G0N Jan 19 @ 5:29am 
@PepperCat gosto muito doseu Mod, sempre usei ele e sempre funcionou bem, parabéns pelo mod. Tem alguma previsão para atualização ou pelo menos está pensando em faze-lo?
PepperCat  [author] Jan 18 @ 6:23am 
At least you got the point! Congratz!
DD Jan 18 @ 3:14am 
My advice, is don't use this mod. The code is not good, the developer hates anyone using alcohol in the game and you can die from drinking enough to get a normal person tipsy as they foolishly tie their overdose mechanic to calories.

This is a dynamic traits mod with a BS overdose mechanic added in. Use something else. The modder hates feedback and thinks their maths > fun experience.
Thicc Birb Jan 15 @ 5:55pm 
any hope for update?
The Stellar Engineer Jan 14 @ 11:04am 
Having the nightmare trait sticks the player in an endless loop of jumpscares that maxes out stress and panic. There is no way to suppress this other than inhaling books constantly
7k Jan 14 @ 6:13am 
this mod is not working in B42.13.1 the game crashed
causing my game to crash, isnt for .13
2sa2 Jan 11 @ 5:14am 
Oh so basically it was quite easy to find out what's not working right and etc. As I might have said earlier, how traits are managed and called is now quite different, not within a java class anymore, but from a class that basically gives the opportunity for scripting, rather than for lua coding.

And as this mod uses a lot of TraitFactory.java , basically the class file that implements the managing of traits inside of their lua api, this needs to be replaced. As TraitFactory.java isn't the case anymore, it isn't physically in the game files anymore.