Project Zomboid

Project Zomboid

2,981 ratings
Dynamic Traits
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File Size
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Updated
1.378 MB
Apr 16, 2021 @ 6:13pm
Jul 20 @ 4:08pm
119 Change Notes ( view )

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Dynamic Traits

In 2 collections by PepperCat
Alexa's Collection B41 - 41.78 - Snake compatible - 'Alexa Unleashed'
261 items
Alexa's Collection B41 - 41.78 - Snake compatible - Runners
325 items
Description
Disclaimer: if you are looking for more traits for your game and you expect that and only that, then this mod is not for you. This mod will change mechanics and will add more mechanics, and some of them will make you die if you are not carefully enough. This mod is aimed to make the player struggle to survive.
If after all of this you still want to keep playing with this mod. Then keep reading and good luck :)

Traits

  • Transform your traits based on the way you're playing! One of the purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation.
  • New traits added by this mod
  • Vanilla traits cost entirely reworked, nerfing OP traits that costed almost nothing and buffing not so good traits that costed way too much
  • Additional effects to vanilla traits to make them more game changer in the gameplay

Professions

  • Vanilla professions cost, free traits, skills and recipes reworked to make them follow the same balance as traits have.
  • Professions applies different buffs/debuffs to the dynamic traits logics. Which means that certain professions are better to develop certain traits than others.

Moodles

  • New Moodles with new mechanics that are both affected by traits and professions
  • Expanded effects for vanilla Moodles to make them follow the same balance as traits and professions. Making them more challenging than in vanilla.
  • New mechanics for vanilla Moodles such as Fractures by being overloaded, falling asleep if too much time too tired, etc

WIP Documentation

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Personal modlist that I use in my games and I keep constantly updated

Modlist

Other Traits mods Compatibilities

Other Compatibilities

My other mods :)

FAQ
Q: Does this Mod works with the latest update
A: Yes, it is fully compatible with the latest update, both singleplayer and multiplayer.

Q: Does this works in existing games?
A: Yes, it does works in existing games, but take into consideration that the logic of the mod will start instantly, that means that some traits may change at the moment you start again your game.

Q: Does this mod affect the nutrition system?
A: No, this mod only checks for the Weight traits (Very Underweight, Underweight, Overweight, Obese or none) and based on that it adds or remove other traits, but it doesn't touch anything related to the internal logic.

Q: Are all the vanilla traits dynamic?
A: No, not all of them but most of them. Some are still missing (will be added in the future maybe) and some makes no sense to have them dynamic so they are not. Also this mods adds new traits that are also not dynamic.

Q: Why this mod doesn't have sandbox options?
A: This mod was thought as a plug and play mod. Every new feature or change implemented is tested across the entire mod to make sure the balance is good enough. This mod purpose is to be played with mostly hardcore configurations as the balance is thought for that and makes sense on those kind of games. If you play vanilla configurations probably this mod will be completely unbalanced.


If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn't have authorization to be published in Steam, except under the account name PepperCat.

Workshop ID: 2459400130
Mod ID: DynamicTraits
Popular Discussions View All (65)
2
Oct 2 @ 9:31am
Fever is now always stronger than vanilla?
ジャッキー・ザ・トキ
12
Sep 23 @ 3:23pm
PINNED: Overdose Mechanic explanation
PepperCat
3
1
Sep 11 @ 7:29pm
Bloodlust trait
becerto
2,494 Comments
MrSakBolls Sep 29 @ 6:43pm 
It seems like this mod is incompatible with the bandits mod, i don't know why
PepperCat  [author] Sep 26 @ 6:38am 
Other traits mods you have?
The sources for foodSickness (the green Moodle) in vanilla and DT are:

- Eating food in a bad state (vanilla, untouched by DT)
- Eating poisonous mushrooms or berries (vanilla, untouched by DT)
- Drinking tainted water (vanilla, untouched by DT)
- Stay around many corpses (vanilla, untouched by DT)
- Having infected wounds (DT, the newer and severe the wound, the more it increases)
- Overdose Moodle Lv4 (DT, it is mandatory that it is Moodle Lv4, below that it doesn't poison)
- Anorexia when full, so the green eating moodle is present, can generate sickness (DT)
- Alcoholic under the specific conditions (DT)

As far as I remember right now, there's no other source.
alexeybutov1 Sep 26 @ 12:42am 
again I died of nausea, I have a weak stomach, the only thing I did was eat, and after a fever I died, what could be the reason? i hame spash cooking mod but it was vanilla food
PepperCat  [author] Sep 25 @ 11:59am 
You're 100% having mod incompatibilities because DT alone doesn't kill you with a bottle of bourbon. Also DT with the entire modlist in the description works all good as well.
The problem is when people starts to mix hundreds of mods without understanding their interactions
alexeybutov1 Sep 25 @ 11:15am 
install mod by suggestion)) die after bottle of boubon) WHY)???
Cloudsss Sep 23 @ 4:31pm 
also, if there was any way to disable the overdose mechanic itd be nice. Having to take 1 antidepressant and 1 beta blocker and then immediately starting to overdose is another mechanic I do not like and would like the option to disable in the settings.
Cloudsss Sep 23 @ 4:29pm 
I keep randomly getting fevers, and when I do it always basically instantly kills me. This is extremely annoying. Its also never really brought up anywhere in the mods descripion. if there was a way to disable this honestly stupid mechanic it would make this mod absolutely perfect in my eyes.
PepperCat  [author] Sep 21 @ 10:03am 
@Skye: thanks for understading the whole focus of the mod, one out of thousands. Yes, the mod doesn't have the balance that many expect, it is not a mod for everyone, it has a very specific audience which are people who shares the same or similar playstyles that I have (almost 4k hours requires other things). There are plenty traits mods out there to choose from, this one is just not for everyone.
Ciggy Sep 21 @ 8:58am 
Um dos melhores mods relacionados as Traits do PZ, o mod vai adicionando traços ao seu personagem conforme você vai upando as habilidades e retira algumas conforme você faz algumas coisas especificas, como o fumante, que você pode perder após 40 dias sem fumar se não me engano, enfim, o mod adiciona mais realismo a essa parte do jogo.
MusicManiac Sep 21 @ 7:24am 
Literally just check "Other Traits mods Compatibilities" list, there are 2 alternative mods linked