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Anyway to make it bigger and brighter?
- Add UUI light toggle
- Update AlgernonCommons
- Update bundled CitiesHarmony API to 2.2.0
I used to use Lights on (?). With that I would have to go into options. Thanks for the info
I am sure this is a great mod, but I can't find instructions (not even in options during the game)
Thx
This mod is for people who don't want to do that, especially given the limitations of Play It's mechanism (I'd agree that Ultimate Eyecandy did it better, at least for my use cases).
- Adjust options panel layout
- Implement AlgernonCommons
Please follow the Plazas & Promenades DLC Compatible modlist.
Subscriped , liked and will try it. But I think, even if desubribing after testing, i will leave the like just for the picture.
- Automatically refresh options panel on language change
- Update bundled CitiesHarmony API to 2.1.0
Thanks for your mod =)
What I don't like: You have to go to the mods options to turn the light off for cinematic stuff.
Maybe you could add a button or adjustable hotkey in a future version.
Could you please post your output log ? Even if it is a problem with a camera mod, I might still be able to do something at my end.
- Adjust options panel layout to accomodate longer translation strings
- Change settings file location from application directory to user directory
I might actually be able to turn the day/night cycle back on in-game other than for cinematic reasons! Thank you *so* much.
The best thing about the update is that you can now use a LUT that looks realistic in daylight with high contrast, but would be much too dark at night and would disturb the gamelay because now you actually see what you're doing at night.
- Add mouse lighting to BulldozeTool and ZoneTool
Perhaps for the todo list: a toggle button
- Add mouse lighting to NetTool and MoveItTool