RimWorld

RimWorld

Expanded Materials - Metals Mega Patches
97 Comments
Shanghai Shanks Mar 25, 2024 @ 9:50am 
works fine for 1.4 for me
Mitroll Jun 30, 2023 @ 1:28am 
Does not appear to be interacting with Rimatomics in 1.4
Valenskarr Apr 11, 2023 @ 11:54am 
Can confirm that this mod works in 1.4. Or at least for the mods that I use listed in desc.
dabeek Feb 25, 2023 @ 5:40pm 
+1 1.4
ELLIOTTCABLE on Discord Feb 20, 2023 @ 1:31pm 
@Betute for Medieval Overhaul, there's a separate patch-mod worth subscribing to:

https://steamcommunity.com/sharedfiles/filedetails/?id=2775878596&searchtext=%22expanded+materials%22
xDawidos Jan 24, 2023 @ 4:28pm 
update for vanilla expanded pls
Valenskarr Dec 22, 2022 @ 9:48am 
Anyone test to see if this works in 1.4?
vin Dec 16, 2022 @ 2:01pm 
@dltslt
I'm assuming you added this to Simplechaineslumber_metal.xml

<operations>
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Owl_CarpentersTrestle"]/costList</xpath>
<value>
<costList>
<VMEu_Iron>20</VMEu_Iron>
</costList>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef[defName="VMEu_MakeCharcoal"]/ingredients/li/filter/thingDefs/li</xpath>
<value>
<li>Owl_Firewood</li>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef[defName="VMEu_MakeCharcoal_Bulk"]/ingredients/li/filter/thingDefs/li</xpath>
<value>
<li>Owl_Firewood</li>
</value>
</li>
</operations>
dltslt Aug 10, 2022 @ 9:18am 
@Raleon i just made a local patch for myself to use firewood from simple chains lumber to create charcoal. i only added these lines to the original patch.

<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef[defName="VMEu_MakeCharcoal"]/ingredients/li/filter/thingDefs/li</xpath>
<value>
<li>Owl_Firewood</li>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>/Defs/RecipeDef[defName="VMEu_MakeCharcoal_Bulk"]/ingredients/li/filter/thingDefs/li</xpath>
<value>
<li>Owl_Firewood</li>
</value>
</li>
Raleon Jun 14, 2022 @ 2:42am 
Patching Simple chains - Lumber doesn't seem to work: charcoal is made using mods lumber instead of logs.
ごまさんだよ_twitch May 30, 2022 @ 5:31am 
Project RimFactory - Materials pach plz
FungalFish May 12, 2022 @ 1:33am 
Vanilla Expanded Classics has it's own bronze
Betute Mar 26, 2022 @ 3:59pm 
Hello, can you make a patch for medieval overhaul? It has it's own version of coal and iron
123nick Mar 7, 2022 @ 7:30pm 
Hows the rimefeller compatability patch work? rimefeller has "crude oil" as a liquid stored in tanks and piped, while expanded materials metals has "dark oil" (which is essentially same thing) as an item extracted from fossils. Shouldnt there be some way to convert the two? rimefeller already has a structure that converts stored liquid chemfuel into chemfuel items, so maybe something like that but for dark oil items into rimefeller crude oil liquid would be possible?
ELLIOTTCABLE on Discord Mar 4, 2022 @ 10:09am 
Small note - it's spelled "Rimefeller", not "Rimfeller."

This is only important to help people (like me!) find this mod when searching the workshop. <3
Kyrox Feb 5, 2022 @ 10:55am 
What exactly is this doing to wall light? With, or without this mod, the light only requires 5 steel. I moved the patch to the bottom of the load list, and it still only requires 5 steel.
Dex Enfvaras Jan 24, 2022 @ 5:05am 
Could you patch Medieval Times? The medieval tab uses steel for everything and I think it would be fitting to have it as iron.
ElTustador Dec 24, 2021 @ 1:22am 
Is it possible to make a patch for yayo combat 3 adopted? Ammo from that mod are crafted with steel, would be cool if it used lead or something like that.
Pamparampampamparam Dec 16, 2021 @ 7:21pm 
How about Primary Generators: Charged?
Shado Dec 15, 2021 @ 2:28am 
Any chance for a Medieval Overhaul patch?
Mitokandria (Tricks) Oct 23, 2021 @ 1:54pm 
ToT From the "PS:" I guess that means no patch for Simple Chains: Steel? Asking the SC: Steel author if he's willing to add hooks or a patch from his end.
TheLastBulletBender Oct 9, 2021 @ 5:26pm 
+Quarry? steel is spawned directly
Celtic Sep 25, 2021 @ 4:06pm 
+1 for Medieval Overhaul
KAPPAROTO Sep 16, 2021 @ 6:17pm 
Hey, do you plan to add Medical System Expansion 2?

https://steamcommunity.com/sharedfiles/filedetails/?id=2056706586
ArpyClarkson Sep 16, 2021 @ 1:33pm 
+Medieval Overhaul
D4C765 Sep 15, 2021 @ 12:16pm 
Rah's Bionics and Surgery Expansion
It's not compatible, Can you check it out plase?
daz_ian Sep 3, 2021 @ 2:17pm 
Simple Chains: Lumber has a forked version using the Vanilla Expanded framework; could that get the same patches as the original version?
PterribleDactylus Aug 27, 2021 @ 4:16pm 
Are there any plans to make this but for the Expanded Materials - Plastics?
Scorpio Aug 25, 2021 @ 12:23pm 
+Medieval Overhaul
SkyLarkBlue Aug 7, 2021 @ 12:57am 
Wondering if a patch could be done for the VCE Condiment table. At present it requires 80 steel, which with the expanded materials mod is way too high for the level of tech it represents. A lot of Vanilla Expanded is already patched by the main mod I think, so I wasn't sure if I should ask there directly.
TurtleShroom Aug 6, 2021 @ 3:04pm 
Please consider adding the Metals from the Storytime Mod if you can! They add, among other things, Copper and Tin.
OptimusPrimordial Aug 3, 2021 @ 3:38am 
Basic components for Rimsenal Feral equipment would be cool, thanks.
созерцатель Jul 31, 2021 @ 2:43pm 
+Medieval Overhaul. Pretty please.
Korath Jul 30, 2021 @ 7:28am 
Awesome mod, many thanks for work so far!

Request for patch for the new Medieval Overhaul (https://steamcommunity.com/sharedfiles/filedetails/?id=2553700067) that adds it's own Iron Ore, Gold Ore, Silver Ore and Coal Chunks with refinement for them
falconelaris Jul 29, 2021 @ 2:36pm 
Could you add a patch for Ancient Rim - Core (Continued) in 1.3?
Dark_knight_pentagram Jul 27, 2021 @ 3:50pm 
Hello I tried to make my own patch for Early Times but it did not work at all, any tip that could help me? I feel like I am doing something stupid but no idea what? below is my code that was meant to make Early Times coal recipe output Expanded Materials Charcoal. Hopefully when I get this working the rest will be easy.

[code]<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Early Times</li>
</mods>

<Operation Class="PatchOperationSequence">
<success>Always</success>
<Operation Class="PatchOperationReplace">
<xpath>*/Defs/RecipeDefs[defName="EarlyTimes_MakeCoalFromWood"]/products</xpath>
<value>
<products>
<VMEu_Charcoal>75</VMEu_Charcoal>
</products>
</value>
</Operation>
</Operation>
</Operation>
</Patch> [/code]
🍈ₘₑₗₒₙ Jul 25, 2021 @ 12:50pm 
Thanks so much for maintaining these!
Xyllisa Meem Paradox Station Jul 24, 2021 @ 10:01am 
Hello, could you add patches for black armory and black armory light? thanks
Dark_knight_pentagram Jul 24, 2021 @ 7:23am 
Hello Great Hero, Thank you for making patches. Could you add patches for Clockwork And Steam_ and Early Times. Thank you
501 Jul 22, 2021 @ 2:36pm 
No rush - you are a hero and a saint for sharing that ambition with the rest of the community! <3
Gaming_Tesh  [author] Jul 21, 2021 @ 7:50pm 
I will try and take a look at adding a patch for this as soon as I get the chance. Thank you, I just trying to make it easier for myself and others to use expanded materials.
501 Jul 21, 2021 @ 4:49pm 
I love these patches! Thank you so much for the time you put into these.

I do have a request if you are still taking them. Would you be interested in patching this with Early Times? I saw another had requested Medieval Times previously so I don't want to beat a dead muffalo, but perhaps Early Times? No worries if not, but thank you regardless for making these patches!! You are wonderful =D
Gaming_Tesh  [author] Jul 21, 2021 @ 8:38am 
will try and do it shortly
KAPPAROTO Jul 21, 2021 @ 7:17am 
Hey, thanks for the mod. Will it be updated for 1.3?
DeadpanGod3 Jul 18, 2021 @ 4:32pm 
Could you add a patch for UN Colony Continued? i'd love the two production chains to be combined.
созерцатель Jul 18, 2021 @ 11:14am 
Great work, hope it will be updated:steamthumbsup:
Gaming_Tesh  [author] Jul 13, 2021 @ 4:42pm 
Error should now be fixed with VFE Makeshift will look into adding support for other requests
Gaming_Tesh  [author] Jul 13, 2021 @ 4:13pm 
Hello, everyone I will try to fix and add to this mod shortly I am sorry for the long wait.
ZippoMoon Jun 13, 2021 @ 1:01am 
Just coming back to request that you also pach "Vault-Tec - Handy things for your vault!" https://steamcommunity.com/sharedfiles/filedetails/?id=1888778429
Lenny Jun 12, 2021 @ 8:24am 
Could you add support for the Industrialisation mod? It also adds concrete, copper (and some other stuff I think).