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Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
It should be
<li Class="HeavyWeapons.HeavyWeapon">
<weaponHitPointsDeductionOnShot>1</weaponHitPointsDeductionOnShot>
<isHeavy>true</isHeavy>
<supportedArmors>
<li>VWE_Apparel_Exoframe</li>
</supportedArmors>
<disableOptionLabelKey>VWE.CannotEquipHeavy</disableOptionLabelKey>
</li>
I'm running minimal electricity western town, which means no hightech research bench, and as such no precision rifling either. Outside of getting lucky with trade or enemies I have no access to those weapons.
And if I modernize at somepoint might as well go straight for handguns.
https://discord.com/channels/214523379766525963/1037574164497829908
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Laser
Rimlaser
This is the error(s):
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
XML error: <supportsColors>true</supportsColors> doesn't correspond to any field in type ThingDef. Context: <ThingDef
HugsLib console log: https://pastebin.com/bu2TkvB4