RimWorld

RimWorld

SOS2 Play with Spore
33 Comments
NonExistantFlower Dec 29, 2024 @ 4:29pm 
really hope this is continued soon
dr_bobs Jul 11, 2024 @ 12:23pm 
1.5?
whenwrašk Jun 17, 2024 @ 5:59pm 
will this be continued?
Thundercraft May 10, 2024 @ 2:35pm 
@Black_Overlord
This is merely an addon for the SOS2 (Save Our Ship 2) mod, which has yet to push an official release for either 1.4 or 1.5. So how is it fair to expect addons like this to release an update for either 1.4 or 1.5?

Granted, there is an "Experimental" version of SOS2 for RimWorld 1.4 (and, possibly, for 1.5), but that's basically an unofficial non-release for testing and only available on GitHub, not Steam Workshop.
Black_Overlord May 10, 2024 @ 9:59am 
1.4 and 1.5?
-RedTrainer Jan 3, 2023 @ 1:41am 
"diferend" "incrase" "realy"
minor mis-spellings, Yea english sucks, i hate it too.

btw Great mod! finally i won't have to hold prisoners just to satisfy the madness of this Archotech spore, Thanks!
surprisingly Prisoners can cause lag in my game, so yea, i can consider this mod as a Performance solver too :steamthumbsup:
VelxraTV Oct 21, 2022 @ 5:14pm 
Please update to 1.4
EmuBoy Mar 30, 2022 @ 6:02pm 
Dose this mod still work?
thatoneguy Mar 21, 2022 @ 9:08am 
Didn't work for me sadly; Playing with the spore did not raise the mood, and building any of the buildings (I tried both the pool table and the chess table with dev mode) breaks SOS2 so that any ship battles you encounter will fail to end when you destroy the enemy ship, basically making the mod unplayable.

For some reason this bug only occurs when the actual furniture is built somewhere on a map; just having the mod loaded doesnt seem to affect SOS2 at all.
M.A.G.Gen.  [author] Feb 25, 2022 @ 11:13am 
Hah... Yep) That's a bug... Or maybe a feature... I need to think about it))) Thanks for answer.
9900k-714 Feb 19, 2022 @ 7:59pm 
It seems the mood could get more than 100 with this mod, is it a bug or just a design? OwO
Elementaruss Sep 2, 2021 @ 11:55am 
Thx for this mod :)
Ayane Aug 2, 2021 @ 3:34pm 
Great, thx.
M.A.G.Gen.  [author] Aug 2, 2021 @ 11:31am 
New update: added <li>1.3<li> in <supportedVersions> tag in about.xml so now you can be sure that mod can work with new version.
M.A.G.Gen.  [author] Aug 2, 2021 @ 11:28am 
IF I WAS WORNG AND MOD HAS BUGS THAT RUIN THE GAME: Send all bugs you found here and save your logs (it can be usefull for me)! Good luck in new games! Hope all your mods will work correctly!
M.A.G.Gen.  [author] Aug 2, 2021 @ 11:22am 
Good news! Mod is fully comparable with 1.3 version even without update (mood is increasing normaly)... Everything I need to change is <suportedVersions>... Bad new is I need to ask about 10 people for "update" to fix all errors that appears in their mods(
M.A.G.Gen.  [author] Aug 2, 2021 @ 10:58am 
Well... My old modifications set was ruined by this update... "Cool"... 76 errors... As broken as allways... Hope I will fix that...
M.A.G.Gen.  [author] Aug 2, 2021 @ 10:48am 
Whait? Rimworld 1.3 is released? Well, I think I speend too much time on my other projects... Don't worry I will try to update it to 1.3... Hope it will be a successful update.
Ayane Aug 1, 2021 @ 8:43am 
Did anyone take the time to test if this is working as-is for 1.3?
TurtleShroom Jul 21, 2021 @ 10:34am 
I really, REALLY want to see this Mod updated for V1.3 . Please consider doing so if you can.
Beep Jun 19, 2021 @ 9:37pm 
technically this is lore friendly
TurtleShroom May 26, 2021 @ 10:48am 
Is there some way to build these items?
Thain May 26, 2021 @ 9:43am 
This is an excellent mod. We wanted to add a number of more nuanced quests to the Spore plotline, and more interaction opportunites. Playing games with the Spore was on our short list, but we scrapped the idea since it was yet another job to manage and required unique items.

You made it work though, and that is awesome!
M.A.G.Gen.  [author] May 22, 2021 @ 12:21am 
@Black_Overlord
Hee hee. Nice joke)))
Black_Overlord May 16, 2021 @ 5:21am 
- I wAnT bLoOd
- Do you wanna chess?
- WhAt? SuRe!
M.A.G.Gen.  [author] Apr 15, 2021 @ 2:29am 
@Sannestia thancks for you comment. I created this mod because there is no other way how to increase the spore mood (only sacrifice and meditation). I thinck that spore mood is's an interesting mechanic that can be used in different ways (not only like control system over spore "pranks" and "gifts"). For example crafting items (that cost mood like recorse) and switching on/off objects.
Sannestia Apr 14, 2021 @ 4:13pm 
I haven't played with SOS2 myself yet, but great idea! Sounds like a ton of fun.
M.A.G.Gen.  [author] Apr 10, 2021 @ 8:31am 
New update. Add settings and fix billiards table.
M.A.G.Gen.  [author] Apr 9, 2021 @ 11:24am 
Or may be not... It's hard to make my pawns play it without force. May be I save curent stats...
M.A.G.Gen.  [author] Apr 9, 2021 @ 10:03am 
Spore lose it's mood points een slower than I think. I need to make this mod a little less powerful...
M.A.G.Gen.  [author] Apr 9, 2021 @ 9:54am 
I just realised that it could be a little imbalansed... Testing on my own game right now...
CrackaJack Apr 9, 2021 @ 9:45am 
nice mod, brotha. good idea
M.A.G.Gen.  [author] Apr 9, 2021 @ 6:59am 
Well here we go... My first mod (addon to sos2)...