Hearts of Iron IV

Hearts of Iron IV

MustaphaTR's Every State Independent
71 Comments
germiyen72 Aug 5 @ 1:45am 
anladım kral sağol mod için tekrardan
MustaphaTR  [author] Aug 5 @ 1:44am 
@germiyen72 Anladım. Şimdilik ayrı bir mod yapma planım yok onun için. Vaktim dar malesef. Dün yayınladığım güncellemenin üzerinde Hazirandan beri çalışıyordum, bir süre kritik bir bug çıkmazsa buradan biraz uzak durmak istiyorum.

Battle Royale açıkçası fena mod değil, herkesi birbiriyle savaştırmak için, ama vanilla üzerinde hiç denemedim ben. Tabi bu modun State Management GUI'sinin yanında epeyi sınırlı kalıyor, savaş ilan etmek dışında yapacak başka şeyler de var burada. Eyalet eyalet coring için de ayrıca modlar olması lazım aslında, ama ben bakmadım hiç. Battle Royale zaten otamatik core veriyor, ayarlanabilen bir şey mi orada bilmiyorum.
germiyen72 Aug 5 @ 1:35am 
Yok kral demek istediğim vanilla hoi4 için ayrı bir mod olsaydı o state management gui şeklinde ai claim atıp savasabiliyor çok güzel sandbox için vanilla hoi4 içinde olsa süper olurdu o state management
MustaphaTR  [author] Aug 5 @ 12:46am 
@germiyen72 İkinci yorum için, mod hali hazırda diğer ülkelere saldırman için bir eyaleti seçtiğinde açılan menüye bir buton ekliyor. AI da kullanıyor bu menüdeki özellikleri. Varsayılan ayarlarla AI Nisan başlarında savaş ilan etmeye başlıyor. Aşağı yukarı biraz değişebilyor Siyasi Güç eldesi miktarına göre.

Lakin yine de istersen Battle Royale modunu kullanabilirsin buna ek olarak. Ama Battle Royale'i kullanırsan bu modla gelen "State Management GUI" ayarını kapatmanı öneririm, birbiriyle karışıklık yapmasın.
germiyen72 Aug 4 @ 10:31pm 
diğer ülkelerin birbirine savaş açması ayrıbir submod da olabilir belki
germiyen72 Aug 4 @ 10:04pm 
çok güzel bir mod ama keşke 1936 da normal ülke sınırları da seçenekler içinde olsaydı genede mod için teşekkürler
Lobsterperson Jul 21 @ 3:23pm 
You were right, i'm sorry, it works! My only real complaint is that the war declaration notifs appear in a massive burst that causes lag, but otherwise it runs very well
Lobsterperson Jul 21 @ 12:09pm 
@MustaphaTR 5 or so minutes with an SSD? I'll give it another shot
MustaphaTR  [author] Jul 20 @ 8:33pm 
@Lobsterperson It is probably taking too long, rather than getting stuck. Does your device have a HDD or an SSD? EaW version of this mod with ~200 more states took almost 30 mins get to the main menu on my old laptop with a HDD. Takes less than 5 on the new one with an SSD. Not much i can do about it, it is because of the sheer amount of countries the mod has.
Lobsterperson Jul 20 @ 6:55pm 
Just like originalname, every time i try to run the mod it gets stuck at creating checksum. Wish i could actually play this :/
пока сосед Apr 26 @ 12:57am 
This mod is better than the other wvery state independant mod. I can run this mod with lags but the other crashes on just europe
originalname Apr 21 @ 7:02pm 
Game crashes while creating the checksum. Both with other mods and on its own, I tried every 1.16 version and it all crashes around the same time, Dunno whats happening
{DBD} Kmoney_93 Apr 8 @ 4:15pm 
Incredible mod for us sandbox lovers! Infinite replayability with all the tweaks avaible at the start of the game. Superb UI as well! Better than paradox's first-takes
MustaphaTR  [author] Apr 5 @ 1:16am 
@Barkfin Updated. I found two more over what you said. I actually checked thru all of them with a debug effect to log all states and their owners, so all should be fixed now.
MustaphaTR  [author] Apr 4 @ 8:27pm 
@Barkfin Thank you for the report, i probably messed them up while reworking the mod to not override most state history files. I did see one such issue myself and already fixed it, but there could be more. I'll release a hotfix for it later today.
Barkfin Apr 4 @ 6:02pm 
There's a few states that aren't independent: Hulunbuir is owned by West Banat, Iwo Jima is owned by Saipan, and Leeward Islands is owned by Panama. There might be more hidden somewhere, but those are the 3 I've noticed.
MustaphaTR  [author] Mar 15 @ 2:59pm 
@ITS PRIDE MONTH GOC Good idea, added it in.

I tested for a fix a bit, but seems like trying to remove them in country history files crash the game as well. I'll probably need to actually override the state files, which is annoying. This update i had reworked the state setup so i don't have to override most of the state files (with the exception of Impassables), which would make updating the mod easier in the future. But seems like i'm not so lucky with it.
BLuZ Mar 15 @ 2:43pm 
can confirm it works with facilities enabled, perhaps maybe add it into known issues? it does crash the game afterall
MustaphaTR  [author] Mar 15 @ 2:07pm 
@ITS PRIDE MONTH GOC Actually, i figured the reason. Seems like it is caused by the removal of starting Research Facilties. This was reported to me before, not sure if it was for this ESI, or EaW version, but i remember not being able to reproduce it back then, but i can now. I'll need to workaround them somehow, probably start the game without them and place them if the player selects to use default placement of them.

For the time being just play with that option enabled.
BLuZ Mar 15 @ 1:57pm 
i think this may be because i am using *release* GoE, which isss,,, full of crashes causing bugs and missing files.
MustaphaTR  [author] Mar 15 @ 1:40pm 
@ITS PRIDE MONTH GOC Ok, i can confirm the crash. I'll further investigate it.
MustaphaTR  [author] Mar 15 @ 1:28pm 
@ITS PRIDE MONTH GOC Sound stuff is just showing up because you don't have GoE (tho you did say all DLC, so that's not adding up). It shouldn't cause a crash. I'll test myself with Equalised options to see if something is broken there, my test game was with Dev's Choice, ME and Asia only and Fast Mode set to Instant.
BLuZ Mar 15 @ 12:49pm 
tried playing as warsaw with equlized settings btw if thats of any use
BLuZ Mar 15 @ 12:48pm 
no mods at all, with all dlcs
BLuZ Mar 15 @ 12:48pm 
generally missing sounds for ara
BLuZ Mar 15 @ 12:48pm 
its shows: [15:41:49][no_game_date][pdx_audio.cpp:337]: Missing sound: ara_retreat_012, 011, 010, 09, ara_idle_001, 002, 003 etc etc
MustaphaTR  [author] Mar 15 @ 12:33pm 
@ITS PRIDE MONTH GOC Weird, it was working fine on my end. I did a test game before releasing the update. Do you have any other mods? Try running with just this mod, if you do. Otherwise, can you check if there's anything relevant in the error.log?
BLuZ Mar 15 @ 11:02am 
crashes when the first ingame day ends
MustaphaTR  [author] Feb 14 @ 7:34am 
@Imperfect Sand Lover Good idea, i'll do that for the next version.
Conquest Feb 14 @ 7:28am 
you should make napoleon the leader of corsica
MustaphaTR  [author] Feb 4 @ 10:48am 
@IRFEO Neither of those errors should be causing a crash. If you are getting one, there's something else going on.

You can disable the factions from the Game Settings (or Options, i forgot what it is called) menu before you chose the country.
IRFEO Feb 4 @ 9:36am 
@MustaphaTR I have a save and i set in the main menu to have factions but I dont want them because it will crash the game where is the folder or txt to modify join factions by ai and me to block them to form?
MustaphaTR  [author] Feb 3 @ 12:52pm 
@IRFEO I've seen both of them, but haven't given them much thought as neither of those are critical errors. First one is related to generic advisors iirc. Not sure what's up with the second one, because the functionality of that button works fine despite that error message.
IRFEO Feb 3 @ 10:32am 
Hello! I get this errors every time

( [19:38:43][1938.03.01.02][icon_entry.cpp:37]: Icon definition "" does neither look like a file path nor a GFX entry as it does not start with "GFX_" )

and

( [19:43:35][1938.03.22.15][effect.cpp:549]: common/on_actions/esicolor_on_actions.txt:278: add_compliance: Invalid Scope, supported: State, provided: Country ).

For the first one I have 100k lines of the same error and I try to fix it in notepad ++ but I don't find anything!
MustaphaTR  [author] Feb 2 @ 10:12am 
@Jebbus The button is called "Claim State" but it just gives War Goals, that's what AI uses. You would rarely see AI doing manual justification by default in this mod, maybe after AI a peace deal where two countries wanted the same state. Also Political Power Gain modifiers some leaders may have have some effect on when the AI may end up declaring their war.

For complately getting rid of the wait, i have actually been thinking of adding an option where the effect of the State Management buttons are instant but cost more. But i'm not sure what to do about the Civilian Factory use modifier that the Distribute Goods button. I might revisit the idea for the next update. Tho, i'm just out of the Winter Break and my classes are starting again tomorrow, so i dunno if i can have time for it soon.

It has less control on who you get into war with, but you could use Battle Royale mod for the time being instead as i previously said.
Jebbus Feb 2 @ 10:01am 
Most likley that I sea when AI could go to war earlier than me. Since I started with a state that have no claims. But that will make them/me wait 60 days. The Instant War mod makes everyone possible to go to war after one day.

I realize I could go to war in your mod after one mounth. So have to wait for 60 or 200 days is something I really want to skip! =D

Should I ask the Instant War maker to take a look at this, if that person can or could do something about this? =)
MustaphaTR  [author] Feb 2 @ 3:30am 
@Jebbus Oh, sounds like you are not aware of mod's own war justification/claim mechanic. Which does take 60 days, but doesn't give a notification. I have seen people miss that part of the mod several times but not sure how to make it more visible to new players. This mod adds three buttons on the state information GUI, one of which can be used to justify war goals (by default) to the owner of that state. See the 8th screenshot above.
Jebbus Feb 2 @ 3:06am 
Thanks for fast reply. I have allready tried it and it seems to not work. Have also tried with scenario start in 1936 and 1939. But I justyfied war as soon I had enugh pp, but for some reason the AI could go to war many days before me. Is this normal? or might it be instant war mod that makes AI able to go to war earlier. (for me looked like they didnt even start a justification.)
MustaphaTR  [author] Feb 2 @ 2:55am 
@Jebbus I do not know about the mod you are talking about but i assume it is a mod that makes manual justification work instantly. This mod slightly reduces the effect of multiple simultanious justifications, so might be why two do not work together. Adjusting mod load order so that mod loads after mine should fix the issue. I'm not sure how that works exactly outside of dependencies tho, i think you can just drag and drop the mods on the Playset screen on the launcher?

Or personally, if you want a faster war progression i would recommend using Battle Royale mod instead, which ensures each country is at war with another any given moment. Would recommend disabling mod's own war declaration mechanic from the setup GUI if you do so.
Jebbus Feb 2 @ 2:28am 
Love this mod. one problem thow. I would like Instant war to work with this. Is it possible?
IRFEO Jan 31 @ 6:33am 
Hello, I can help you everytime you need! I just added and test it the function that when a faction is formed you can be kicked or the ai or the faction leader ( the faction will be destroyed ). It's simple and it can add flavor, we can try different things if you need me :cozycrashfish:
dragonuff Jan 16 @ 5:56pm 
Love this mod can we get a flag for West Virginia with mothman on it
MustaphaTR  [author] Dec 27, 2024 @ 4:28am 
@mahatyab It should, as there has been no major update to the basegame since the last update to the mod, which if you look above a bit to the changelog, you can see that it was the compability update for 1.15.
mahatyab Dec 27, 2024 @ 4:17am 
does it still work?
SomExE Dec 7, 2024 @ 9:21am 
So hyped for the formables
SomExE Dec 7, 2024 @ 9:18am 
This mod is so cool keep up the good work!!
MustaphaTR  [author] Nov 28, 2024 @ 5:57am 
@TheShando See the 8th screenshot above.
MustaphaTR  [author] Nov 28, 2024 @ 5:57am 
@TheShado There're 3 buttons on the top-right corner of the state GUI (the thing that appears at the bottom-left of the screen when you select a state) that the mod adds. The first one with the Helmet icon is the one for declaring a war.
TheShado Nov 27, 2024 @ 11:34pm 
How do you declare war? I have it set for the AI to declare war rather than get a war goal (which is working fine), but there doesn't seem to be a decision or event for players to declare war.
MustaphaTR  [author] Nov 14, 2024 @ 10:14pm 
@TheShado PDX had an inopportunate time me to release the update. I'm in the middle of my midterm exams, and i had started implementing Setup GUI from EaW version of the mod to this one. So it'll take a while. I also have other mods to update.