Space Engineers

Space Engineers

Zero Point Energy System
63 Comments
donavan1255 Feb 16 @ 9:56am 
does this still work? i tried it and the alkesh wouldnt spawn in for the zpms
joe_frearson Jan 27, 2023 @ 4:30am 
@wraith I actually love that idea, It'd be a cool way to jumpstart rovers or even power gates when going through to an unknown situation
Wraith Jan 2, 2023 @ 6:45am 
Hi would you consider making a similar mod to use the vanilla power kits instead of ZPMs so you could have power kit receiver block installed to "jump start" girds that are out of power.
Anubis Corporation May 26, 2022 @ 7:51am 
zpm I can't load
Bad_SCR  [author] May 10, 2022 @ 1:40pm 
Has to be in survival world.

To get the ZPMs need to add one of these other mods
Cargo ship mod Vanilla: https://steamcommunity.com/sharedfiles/filedetails/?id=2523696545

Cargo Ship Mod MES+RivalAI: https://steamcommunity.com/sharedfiles/filedetails/?id=2527696927

moved creative gasfiller tank thingy:
https://steamcommunity.com/sharedfiles/filedetails/?id=2523519889
Anubis Corporation May 10, 2022 @ 12:17pm 
not work
Fleet Admiral Shran Sep 25, 2021 @ 5:38pm 
Can make a ZPM factory and a ZPM charger? Nothing Special, just make ist simple
DartSterva Sep 17, 2021 @ 7:44am 
the mod does not work, cannot be found, there is nothing that cannot be built:steamthumbsdown:
Atarax Aug 18, 2021 @ 1:49pm 
How to utilize/disassemble empty ZPM's?
noobcheat69 Jul 12, 2021 @ 10:48am 
how do you make the capsules? i just started playing the game would be great if you could let me know
Sherbert  [author] Jun 21, 2021 @ 6:56pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2523696545
Cargo ships carrying ZPM's More to be added later but for now enjoy
Darth Mord Jun 21, 2021 @ 5:33pm 
For all those who are saying it only works in creative, I think you are misunderstanding something

All testing on this mod was performed in a Survival World with Creative Tools active. It works with or without creative tools enabled.

If you put 1+ ZPM into the pedestal and they have some level of charge, the pedestal will output power at up to 15 GWh.

It does NOT output power just because you build / spawn it. Think of the ZPMs as being uranium for a reactor. Just in this case, the pedestal drains the contents of the ZPM units inserted into it rather than eating them directly (as happens with reactors & uranium)..
Sherbert  [author] Jun 21, 2021 @ 2:23pm 
Creative cargo container has been removed in preparation for release of cargo ship. Ive bundled all my creative blocks into https://steamcommunity.com/sharedfiles/filedetails/?id=2523519889 if you still need it while waiting
Funlax May 28, 2021 @ 4:47am 
how do you find zpms?
Sneakyamr May 25, 2021 @ 12:06pm 
how do you find the zpm?
woody32ethan May 24, 2021 @ 10:14am 
it could do with more power being outputted and the rarity of the zpms increased, to make it more like how it is in the series
Battlemage May 24, 2021 @ 2:44am 
This mod doesn't work at all in survival. Looking at previous comments about creative, all batteries in creative mode are going to be infinite, so I think there's something else going on here that's bugging it out and preventing the mod from working.
Bad_SCR  [author] May 23, 2021 @ 8:09am 
Currently has a admin creative cargo that will fill any type of bottle or zpm to full.
Just place the creative cargo and place 10 zpm modules into the creative cargo then they will be creatively filled.

Work in progress (WIP) for adding ways to obtain filled ZPMs that do not require admin rights.
Paradoxx May 22, 2021 @ 6:25pm 
in survival not working loaded and it does not charge or discharge
Enyalos May 19, 2021 @ 1:52am 
yeah i just realized that all bats in creative auto refill despite zpm fill meter srry bout that
Zach Jepson May 16, 2021 @ 3:37pm 
ive waited SO long for someone to upload a new version ! please dont ever stop making things stargate <3
tobiuslunar May 16, 2021 @ 10:24am 
Brother you have some brilliant mods, thanks for uploading them :steam happy:
Bad_SCR  [author] May 15, 2021 @ 3:24pm 
Thank you for reporting.
Are you in a creative world or survival world? I just tested in creative world and its inf energy regardless of zpms. but seems to work correctly in survival world.
Enyalos May 14, 2021 @ 11:35am 
hey i have an issue with the ZPM system. for what ever reason the ZPMs make no difference in power full empty or absent all together the pedestal goes to full power at 15 GWh shortly after building or interacting with ZPMs in its invantory will cause it to go to zero then it will automatically zip up to 15 GWh providing power to everything dispite ZPM energy state or even whether it has a ZPM or not
.Mercury-uK May 4, 2021 @ 5:22pm 
In Stargate Lore, the ZPMs are Batteries not a reactor as a reactor can be powered indefinitely but a ZPM only has a one time use and is dead
The Great Autismo May 4, 2021 @ 6:09am 
Can it be put on mod.io too for xbox people?
VS-lockon Apr 20, 2021 @ 2:44pm 
@DesignerShark44 more like Stargate anyone
Shar-k4 Apr 19, 2021 @ 4:29pm 
Half Life 2 anyone?
MAMPF(GER) Apr 19, 2021 @ 2:16am 
ZPM could only be charged by Antikern on charging stations.
The attempt of the Atlantis Expidition ZPm to charge = 80% of a star system destroyed.
There was no known technology to charge.
kinngrimm Apr 18, 2021 @ 8:56am 
ZPMs are practicly batteries right? Within Stargate they found these, mostly not charged some charged and then to be used in Ancient's gadgets.
The output you give with 15gw per hour, is the maximum output, isn't it? If i use less, less will be spent? Have you a specilised reactor planned to come along with these to charge them? I remember there was a cooperating species with whom humans exchanged technology and them created a reactor capable of charging these if i am not mistaken. ... been a while since i saw these hrhr
Willy Gmod Apr 16, 2021 @ 5:30pm 
Hello, your mod is very interesting, and I would like to submit an idea.

A machine could build the ZPM, but by asking extremely high quantities of ores and stone, the compression of these ores could push them to reorganize atomically to make what we want, in this case, ZPM (and they would be automatically charged, of course)

I don't know if this idea is feasible, but considering the energy benefit that is brought by the ZPM, I would find it logical that insane amounts of resources would be used for its conception (if it is possible, it would need a machine with a conveyor entrance, in order to easily load the machine)

sorry for my bad English, I'm French.

Sincerely, WillyGmod
Crysis Revelation Apr 16, 2021 @ 12:38pm 
There are some things about stargate lore I don't think I will ever understand. IRL, Zero Point Energy Manipulation refers to the manipulation of gravity which CONSUMES excessive amounts of energy just to negate natural gravity so an object CAN be manipulated, NOT to generate it! Stargate is effectively following the Star Wars school of thought; SHPECE MAAGGEEK!!!
Sherbert  [author] Apr 16, 2021 @ 10:14am 
I might make then purchasable in trade stations, but atm im working on the cargo ship mod that should be released soon
Drakray Apr 16, 2021 @ 7:03am 
Hi there, quick questions: would it be possible to craft them, or buy them or part of them from Station?
I know it's possible in the Stargate mod, but they are excedingly rare and difficult to obtain
Maybe lootable from structure spawned on world too, like with MSE, with rarity based on planet-type?
TheWonderer Apr 15, 2021 @ 4:11pm 
Not ganna lie i wish i knew how to do any of this stuff... I will say i do like the mod so i do hope u keep adding more keep up the good work
Sherbert  [author] Apr 15, 2021 @ 4:02pm 
creative mod atm, just doing some finishing touches on the cargoships that will spawn hauling them. Then just some coding and by tomorrow they should be in the mod and updated
TheWonderer Apr 15, 2021 @ 3:24pm 
Just a ? but am i able to make the ZPM or do i have to give go into creative mode and get it
Kadeema Apr 15, 2021 @ 12:46am 
Awesome, Thank you
Sherbert  [author] Apr 14, 2021 @ 10:44pm 
search the g menu for creativeautofiller It looks just like a cargo container. You just put any type of gas bottle into it and when you take it out it should be filled. By Friday I should have a cargo ship mod up and running that will be built in and I will be moving the creativeautofiller to a new mod Ill post that contains several creative blocks in it.
Kadeema Apr 14, 2021 @ 10:37pm 
How do i recharge the ZPMs? I can't find the creative cargo you are talking about or does that mean i have to switch to creative mode to recharge them in a cargo container?
Bad_SCR  [author] Apr 14, 2021 @ 8:48pm 
here is a Blueprint of the ZPM pedestal with 100% charged ZPMs
https://steamcommunity.com/sharedfiles/filedetails/?id=2457524551
DragoKiller Apr 14, 2021 @ 4:54pm 
will you be making more mods for stargate ? like weapons or thrusters ?
Flepricon Apr 14, 2021 @ 4:46pm 
isnt there already a mod for this
seronis Apr 14, 2021 @ 2:20pm 
The models, and the one for the teleporter, look great. So more is good
WaterSausage513 Apr 14, 2021 @ 11:56am 
whos thinking that there's gonna be a new fleet of stargate ships and more mods like this now????
Bad_SCR  [author] Apr 14, 2021 @ 6:36am 
Use the ‘creative auto filler block.
Place multiple ZPMs into the block ‘creative auto filler’ and it will charge them to 100% . The video shows it too.

Will be adding ways to get the charged ZPMs without creative.
MAMPF(GER) Apr 14, 2021 @ 3:48am 
how do you charge a zpm as admi?
MAMPF(GER) Apr 14, 2021 @ 3:17am 
Can you make a version where you can only spawn the ZPM as Admi?
seronis Apr 13, 2021 @ 10:56pm 
I honestly dont remember how SG's zero point energy worked. But the real science is based on extracting energy out of the particles that spontaneously start/cease existence in a total vacuum. If real science gets to the point we could extract the energy, at that point it would just be normal energy and stored via normal methods. No such thing as a zero point battery as 'zero point' is just the production method.

Of course game mechanics need based more on real FUN not real physics.

Id personally prefer the zero point generator to have a RUNNING cost of about 5 Gw. This means you would need to first build an absolute ton of batteries or other power gen in order to boot it up. But i'd set its production at 6 Gw. This means once its running, it can power itself and maintain a 1 Gw profit. Then those batteries could be used to store the power and help bring even more zpg's online.
Bad_SCR  [author] Apr 13, 2021 @ 1:03pm 
Lol, fine. I’ll make the model for 6 ZPMs then.