RimWorld

RimWorld

Status Limit at Peace
28 Comments
Mlie Oct 8, 2024 @ 8:38am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3345343034
Hope it helps anyone!
ZX Zero May 1, 2024 @ 9:57am 
you have plans to update to 1.5?
Aphasia Sep 24, 2023 @ 4:14pm 
Id prefer my pawn move as fast as possible to the location I choose when I draft them
Aphasia Sep 24, 2023 @ 4:13pm 
a setting that disables the cap when drafted would be nice
Zircaroi  [author] Apr 18, 2023 @ 5:04am 
@Shiratamahuni2007
ご報告ありがとうございます。修正しましたのでご確認ください。

@Ros[É], Nianor Skywolf
Thank you for your report and sorry for too late response.
I've just fixed the issue. Please check it out.
Shiratamahuni2007 Apr 18, 2023 @ 1:26am 
すみません、日本の方でしたなら機械翻訳ではない報告もさせていただきます
競合を疑い、上からHarmony, コア,各種DLC,Hugslib,そしてStatus Limit at Peaceの準最小構成でMODオプションを開いてみたものの、下記のエラーとともに何もないオプション画面が表示されました。
また、Config/Mod_2442908208_StatusLimitAtPeace.xmlを直接編集しようと開いてみたものの、ModSettingのクラスの中が空となっており、xmlの生成自体に失敗しているようでした。
なおHugslibのCtrl+F12によるログに関してはアップロードに失敗し続けたので添付できません。申し訳ありません。
Shiratamahuni2007 Apr 16, 2023 @ 9:53pm 
I opened the mod setting with only Harmony, Core, DLC, hugslib, and this mod, but it still seems to open a blank page.

Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at StatusLimitAtPeace.StatusLimitAtPeace.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0000d] in <f20ae25ebb084c309ad20afc2e09f050>:0
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3cca3e6203e64b109fd8ce21f7120d03>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Nianor Jan 28, 2023 @ 5:01pm 
Same issue as Rose.
Ros[É] Dec 9, 2022 @ 9:28am 
For the vanilla settings it just shows a blank page, but for xml it shows a bugged page

Here's the log for xml: https://gist.github.com/HugsLibRecordKeeper/9c77584b4cd4d651b26049449b393661

An here's the log for vanilla mod options:
https://gist.github.com/731dddd3cdce0f3b640816abfe916c05
Zircaroi  [author] Dec 9, 2022 @ 4:03am 
@Ros[É]
Does the error occur when you open the mod setting without xml extensions mod (or open the mod setting of vanilla)?

Or if you don't mind, could you send me the URL of the error log?
(If you use Hugslib, press Ctrl+F12.)
Ros[É] Dec 7, 2022 @ 2:03pm 
when i try to open the settings in xml extensions mod menu this comes up:

Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at StatusLimitAtPeace.StatusLimitAtPeace.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0000d] in <f20ae25ebb084c309ad20afc2e09f050>:0
at (wrapper dynamic-method) RimWorld.Dialog_ModSettings.RimWorld.Dialog_ModSettings.DoWindowContents_Patch1(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <8c412d4a16f94d4cb337e846f2dee469>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ThatCozyBear Nov 12, 2022 @ 6:43am 
its kinda funny. thanks you for the mod
Zircaroi  [author] Nov 5, 2022 @ 9:06am 
@thorman123456789
I've upgraded this mod as a testing version. Would you please report if it works?

@Lugaru @Karmapowered
Sorry for the late comment. I think that such functions has already been done in "Better Pawn Control" mod and "Mood Matters" mod.
thorman123456789 Oct 29, 2022 @ 10:57pm 
1.4?
Lugaru May 6, 2022 @ 7:26am 
Since you figured this out, I would love to see you do a mode that limits pawns to 'home' for example during High Danger to keep them from wandering into the middle of mechanoids other enemies just because they finally wanna harvest that bush near the cluster or whatever.
Zircaroi  [author] May 4, 2022 @ 4:34am 
Now rest rate cap (for pawns and beds) and joy gain factor cap (for entertainments) are added!
The actual recovery rate of a pawn's rest value is the product of the pawn's rest rate and the bed's rest multiplier.

The maximum value can be made extremely small (e.g. maximum to 1%), but it cannot be smaller than the lower limit of RimWorld itself. (e.g. The lower limit of bed's rest multiplier is 40%.)
Karmapowered May 3, 2022 @ 8:17am 
I really like the concept of this mod, and I feel like a bit like @Lockfågel, the Paradox Knight in seemingly continuously adding stuff to make the life of my pawns harder to manage but enjoying it so far ^.^

Anyway, if I may provide a suggestion, it would be to add some random factor to the move speed. Without going overboard and have it depend on the time of the day (morning = faster, evening = slower), the traits or even the mood of each individual pawn, I think it would be fun to watch some pawns zipping through my base while others may look like taking a coffee/smoke break or just thinking to themselves.

Not sure how difficult that would be to implement.

More importantly, thank you for creating and sharing this fine mod with us. Thumbs up from me.
M.A.G.Gen. Mar 19, 2022 @ 3:23am 
Good work! Finaly my pawns with archotech expanded stuff stoped their attempts to break the light speed barier! (and "roof jumping" too)...
The Former Feb 2, 2022 @ 9:13pm 
Despite greatly hampering my survivability by shoving in mods that extend the process chain for just about everything, I've decided to get this mod because it's that good for realistic ambiance. Great work, thanks for the mod!
UltraEmailMan Jan 10, 2022 @ 3:05pm 
Came here to also ask for a rest rate cap. Thanks for all the work you've put into modding!
Zircaroi  [author] Dec 22, 2021 @ 1:16am 
@Richard Conway
Yes, I have a plan to cap rest rate already. However, I am currently busy as I am looking for a job, so it may take a little longer.
Cadian BlackHammer Dec 21, 2021 @ 1:20pm 
any chance you could add the ability to cap rest rate multiplier as well?
Zircaroi  [author] Nov 4, 2021 @ 8:46am 
@Mika
Currently, when there are no enemies, the doctors' movement speed is also limited to the value in peace. However, the healing speed is not limited, so if you can get the patients to bed, there is high possibility that you can save them.
I'm planning to add a system that will remove the speed limits for a few hours after a battle, but sorry, I'm busy for a couple of weeks so I can't do it right away.
Zircaroi  [author] Apr 11, 2021 @ 7:54pm 
@valrossenOliver
Adding fatigue is a good idea. It could be considered as a mod to increase the difficulty. However, it would need to be made as a separate mod from this one.
valrossenOliver Apr 10, 2021 @ 12:07pm 
To balance it out you might add fatigue as a factor. Low fatigue increase success chances while high fatigue makes work less efficient?
Zircaroi  [author] Apr 7, 2021 @ 10:36pm 
@Caramelos picantes
In vanilla, there is no cap on speed, so when enhanced with overpowered mods, pawns can finish eating a meal or making a duster coat in just one second.
The goal of this mod is to avoid such situations. In those situations, the success rates are already 100%, so I think there is no need to increase the success rates.

On the other hand, however, I also think that the increment of success rates as compensation for slowdowns is a good idea for game balance.
Vladimir Apr 7, 2021 @ 1:11pm 
If in return for slow work speed we could get better chance at constructing or tending then it might be balanced but just slowed down seems like a drawback but i do like the concept tho keep up the good word op:steamthumbsup:
- BusterZlista - Apr 5, 2021 @ 11:38am 
wow now my peaceful city roleplay builds can actually make sense