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https://steamcommunity.com/sharedfiles/filedetails/?id=3345343034
Hope it helps anyone!
ご報告ありがとうございます。修正しましたのでご確認ください。
@Ros[É], Nianor Skywolf
Thank you for your report and sorry for too late response.
I've just fixed the issue. Please check it out.
競合を疑い、上からHarmony, コア,各種DLC,Hugslib,そしてStatus Limit at Peaceの準最小構成でMODオプションを開いてみたものの、下記のエラーとともに何もないオプション画面が表示されました。
また、Config/Mod_2442908208_StatusLimitAtPeace.xmlを直接編集しようと開いてみたものの、ModSettingのクラスの中が空となっており、xmlの生成自体に失敗しているようでした。
なおHugslibのCtrl+F12によるログに関してはアップロードに失敗し続けたので添付できません。申し訳ありません。
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at StatusLimitAtPeace.StatusLimitAtPeace.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0000d] in <f20ae25ebb084c309ad20afc2e09f050>:0
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect) [0x00073] in <3cca3e6203e64b109fd8ce21f7120d03>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <3cca3e6203e64b109fd8ce21f7120d03>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Here's the log for xml: https://gist.github.com/HugsLibRecordKeeper/9c77584b4cd4d651b26049449b393661
An here's the log for vanilla mod options:
https://gist.github.com/731dddd3cdce0f3b640816abfe916c05
Does the error occur when you open the mod setting without xml extensions mod (or open the mod setting of vanilla)?
Or if you don't mind, could you send me the URL of the error log?
(If you use Hugslib, press Ctrl+F12.)
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: void Verse.Listing_Standard.CheckboxLabeled(string,bool&,string)
at StatusLimitAtPeace.StatusLimitAtPeace.DoSettingsWindowContents (UnityEngine.Rect inRect) [0x0000d] in <f20ae25ebb084c309ad20afc2e09f050>:0
at (wrapper dynamic-method) RimWorld.Dialog_ModSettings.RimWorld.Dialog_ModSettings.DoWindowContents_Patch1(RimWorld.Dialog_ModSettings,UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <8c412d4a16f94d4cb337e846f2dee469>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
I've upgraded this mod as a testing version. Would you please report if it works?
@Lugaru @Karmapowered
Sorry for the late comment. I think that such functions has already been done in "Better Pawn Control" mod and "Mood Matters" mod.
The actual recovery rate of a pawn's rest value is the product of the pawn's rest rate and the bed's rest multiplier.
The maximum value can be made extremely small (e.g. maximum to 1%), but it cannot be smaller than the lower limit of RimWorld itself. (e.g. The lower limit of bed's rest multiplier is 40%.)
Anyway, if I may provide a suggestion, it would be to add some random factor to the move speed. Without going overboard and have it depend on the time of the day (morning = faster, evening = slower), the traits or even the mood of each individual pawn, I think it would be fun to watch some pawns zipping through my base while others may look like taking a coffee/smoke break or just thinking to themselves.
Not sure how difficult that would be to implement.
More importantly, thank you for creating and sharing this fine mod with us. Thumbs up from me.
Yes, I have a plan to cap rest rate already. However, I am currently busy as I am looking for a job, so it may take a little longer.
Currently, when there are no enemies, the doctors' movement speed is also limited to the value in peace. However, the healing speed is not limited, so if you can get the patients to bed, there is high possibility that you can save them.
I'm planning to add a system that will remove the speed limits for a few hours after a battle, but sorry, I'm busy for a couple of weeks so I can't do it right away.
Adding fatigue is a good idea. It could be considered as a mod to increase the difficulty. However, it would need to be made as a separate mod from this one.
In vanilla, there is no cap on speed, so when enhanced with overpowered mods, pawns can finish eating a meal or making a duster coat in just one second.
The goal of this mod is to avoid such situations. In those situations, the success rates are already 100%, so I think there is no need to increase the success rates.
On the other hand, however, I also think that the increment of success rates as compensation for slowdowns is a good idea for game balance.