RimWorld

RimWorld

[RH2] Randy Burger - Fast Food set
107 Comments
saximaphone Apr 9 @ 3:20pm 
I love that this mod still has active support after all this time.
TurtleShroom Apr 8 @ 3:58pm 
I strongly disagree about changing the Sprites. Keep them as they are and just make the outlines thicker, and they will blend in just fine.
Chicken Plucker  [author] Apr 8 @ 12:55pm 
@TurtleShroom - Thanks for reporting this, wish I knew sooner or someone pinged it since I missed this on the latest fixes. Bit annoyed now that it likely broke someone's save or something and nobody said anything till now, or that I bloody didn't notice at all

I'll sort it out mate, cheers

@Dreamwell, oinko sploinko - Thank you for your feedbacks. Will keep it noted for now since I have other mods in progress
@Dubby - Thank you so much Dubby!
TurtleShroom Apr 8 @ 12:10pm 
The Muff Beer is not in the files anymore. What happened to it?
Dreamwell Apr 1 @ 12:17pm 
I like the burger texture. It made me go and get a burger that day IRL. But you could add a more complex meal perhaps, combining coke and burger or something for even better price (for hospitality) and bigger bonus?
oinko sploinko Feb 9 @ 12:57am 
I'd love to see a retexture that is closer to the game's art style tbh
Dubby Jan 28 @ 10:58pm 
Hello, I've had this mod in every colony since release and it's of my professional opinion that the Randy Burger texture is, and always has been, quite nice. Especially when wrapped up in a stack, it's simply very satisfying to see and, even with multiple fast food mods having been published since its release, I've felt inclined to keep this in my modlist. I think it's because your art is clean, charming, and lends itself well to Rimworld's simple yet not too minimalistic style. It's implementation also makes it very accessible and easy to produce, whereas other food mods tend to over-complicate things just a tad. Overall, whilst I can understand the desire to retexture this three year old mod, I've always felt it was one of the nicer looking ones on the workshop, so don't feel pressured to do things up again from scratch. Thanks again to you, Mr. Plucker, for your work here, and to god himself for creating the cheeseburger. Have a beautiful night.
Chicken Plucker  [author] Jan 5 @ 8:56am 
@Shekel Master - I'll see if it's an easy add for next update mate, if it isn't then unfortunately I'll just have to leave it be for time.
Chicken Plucker  [author] Jan 5 @ 8:55am 
Hey folks, I am aware of the weird new 1.5 update that causes the Zzzt! Cola cans to be picked up in stacks when colonists are drinking and the next update will fix it. It used to work normally but some 1.5 update for some reason had just messed things up and I have no idea why they added it to begin with.

Anyway as for a quick survey, is everyone satisfied with the mod or should I replace the Randy Burger texture?

Finally, Cola ingredients to be crafted in bulk is also coming, it's been requested by many a long time ago but I have been busy and only gotten back into the fold so expect fixes coming soon.

Fries question:
There are no fries, no plans to do them. A few mods already do them and they do them well, I feel it's not necessary right now and the simple nature of Randy Burgers has it's own niche to it so we aren't always overlapping with folks
hello kitty candy Dec 8, 2024 @ 2:34pm 
I am quite glad there's no chips/fries in this mod because it means I won't have an overlap with VCE
RanDumb Dec 7, 2024 @ 7:07pm 
zzt cola is insane
Andreas Dec 4, 2024 @ 1:17pm 
Best FAQ I've ever seen!
BrenTenkage Oct 19, 2024 @ 3:25pm 
no fries?
DaniAngione May 9, 2024 @ 6:59am 
I read the entire FAQ and I don't regret it
Rex705 Apr 27, 2024 @ 6:12pm 
Any chance the vending machines will make a comeback from the old furniture mod?
Shekel Master Apr 23, 2024 @ 5:04am 
Is it possible you could allow items from this mod and some of your others such as ZZT Cola and Muffaberg to be made at the bar from Vanilla Brewing Expanded?
saximaphone Feb 18, 2024 @ 1:47am 
This reminds me that I never finished my taco mod lol
Chicken Plucker  [author] Feb 17, 2024 @ 3:53am 
Hello all, muchos thank yous for the comments, please don't drink and drive with the vehicles mod, if you crash then you won't be able to make anymore randy burgers and drink muff beer, it'll be a national tragedy

@Rilagooma - Hey there, Vanilla Cooking Expanded has some deep fried stuff with more chips and fried chicken. I thought RimCuisine had some but I couldn't find all their old fast food stuff that had stuff like milkshakes (iirc)

I was gonna do a pizza mod myself later but it's been delayed by several million years sadly.

@Mondeline - Would refer you to a separate inventory related mod mate, I'm not that good at C# coding, which is needed for stuff like that

@Peashooter Smoking a blunt - Yes
Rilagooma Feb 16, 2024 @ 7:03pm 
Hey there! You wouldn't happen to know if there is a mod that adds in other fast food items such as shakes, nuggets, shakes, etc? I love this mod and I'm trying to start a rimworld fast food franchise!
fred Nov 13, 2023 @ 2:12pm 
nothing like eating a human meat burger while sipping on that zzt cola made from 200 years old neutroamine
DrinkingBuddies Oct 27, 2023 @ 2:37am 
It would be so useful if pawns can hold cola in their pocket... Btw thx for such a nice mod.
Average Genestealer Oct 24, 2023 @ 10:56am 
Keep chugging muff anyway.
󠀡󠀡 Sep 23, 2023 @ 1:42am 
Driving is now in Rimworld, can't chug Muff all day long anymore
The Gaming Archaeologist Aug 25, 2023 @ 6:17am 
muff beer makes me think of something else...😉
Marianna Aug 16, 2023 @ 10:55am 
Great mod but Muff beer may have gotten a lot more dangerous now that vehicles are around :D
Keeweiner Jun 27, 2023 @ 2:49pm 
My pawns always eat everything else other than burger so i just have 80 sitting in the freezer never being touched
lobotomized larry Mar 14, 2023 @ 10:29am 
so what your telling me.. i could download a mod that adds reproductive organs and chop them off and package them in a burger wrap?
Scrub Daddy Mar 10, 2023 @ 8:28pm 
thanks now i can make space denny's
CHED Mar 3, 2023 @ 8:30am 
I can't wait to make human meat burgers
OutoftheLoop Feb 10, 2023 @ 12:16pm 
Randy Bobandy
Sacheverell Jan 1, 2023 @ 3:27am 
Thanks to you, I was able to open a burger franchise in the Rim. 10/10
Ghost993514 Nov 19, 2022 @ 8:33am 
Huh, no shit. I never even noticed that x'D
Chicken Plucker  [author] Nov 19, 2022 @ 8:24am 
@Ghost993514 - Bro I'm not even joking right now, you gotta replay that video because as Seymour Skinner is my witness, that is what Chalmers said in the script
Ghost993514 Nov 19, 2022 @ 8:17am 
Psst, you said 'steamed clams' instead of 'steamed hams.'

No seriously though there's a grammar thing and it ruined the continuity of the reference x'D
jalecar Oct 21, 2022 @ 7:40am 
are you going to update the mod for 1.4 ?
saximaphone Apr 15, 2022 @ 5:39pm 
Fries are already technically handled by vanilla cooking expanded, so maybe making those seperate to this one would be a good idea for those that want to use both.
saximaphone Apr 15, 2022 @ 5:37pm 
Was going to just use the Soda category honestly. Not sure if including it will conflict with yours of if I need to have yours as a prerequisite or not.
Chicken Plucker  [author] Apr 15, 2022 @ 4:41pm 
@saximaphone - Go for it mate. It's creative commons, just make sure you tweak the defnames and etc. so the mods don't conflict and overwrite each other.

@SkipperSFMMcDs - Will note it down when I get around to updating the mod (if ever). I don't remember why I haven't done it already, I think its cause the drinks are already assigned to the bench instead of being given recipes like the normal food.

@ㅇㅇ - Maybe mate. Another pizza restaurant mod I was working on was supposed to have more options like fries but I put it on hold, I didn't wanna have a new set if other food mods already add them, compared to a special burger. May just leave it on the other unreleased mod for now.
saximaphone Apr 15, 2022 @ 12:44am 
May I use some of these Defs in my own mod?
SkipperSFMcDs Mar 18, 2022 @ 8:10pm 
All I ask is bulk cooking of the drinks too, otherwise Randy-brand Randy Burgers are all my colonists are going to eat for the rest of their natural lives.

And given my main eight pawns have another mod added that makes it where they cannot naturally die...Needless to say it's a good thing they like Randy burgers.
Chicken Plucker  [author] Aug 20, 2021 @ 9:41am 
@rerollz
@Digit4lC4m - Thanks for reporting, it's sorted out now. My apologies for leaving some file that wasn't supposed to be there by accident, it was the cause of the issue

@GrynnReaper - Putting them back has taken some planning. I don't want MREs of the same kind on multiple mods like last time, and I was hoping for new coding on the radio, for the time being they are removed.

@CORPORAT LIQUIDATOR - I appreciate the suggestion, but I'm unsure about adding building objects for a food mod.

@TurtleShroom - Leaving it as it is for now, but your suggestion is under consideration cause more soda and canned based food will come later as part of some other fast food sets. Thanks very much
rerollz Aug 20, 2021 @ 9:16am 
I having the same problem as Digit4lC4m..Holy crap isolating 200 mods for behaviors and it ends up being a food mod that's the culprit. "Carry pawn" function immediately drops them on the ground.
DigitalCam Aug 14, 2021 @ 5:17am 
I've been having issue with not being able to carry downed pawn issue for quite a while, and oddly, It seems to be it is this mod that was causing the issue,

https://pastebin.com/uFmrpchx

I've tried loading only Harmony, Core, all DLCs, Mod Manger and Randy Burger, started a new game, got the same issue. Attempting to carry downed pawn in drafted mode would only displace the downed pawn.
This mod shouldn't even cause bug like this, I am completely baffled.
GrynnReaper Aug 4, 2021 @ 3:31pm 
I miss the MREs from the old mod, and the radio
Holly Aug 3, 2021 @ 3:17pm 
Can also add a sign and stuff to make a fast food restaraunt? lel
kotoloh Aug 3, 2021 @ 9:57am 
randonalds?
Rubium Jul 28, 2021 @ 9:52am 
Here's to beer! The source of, and solution to all life's problems.
SghHanzMullerSW Jul 25, 2021 @ 10:18am 
hehehe i love the simpsons refrense u used XD one of the most funniest parts of simpsons
TurtleShroom Jul 25, 2021 @ 10:12am 
Thank you very much!

As for making the cans function, I don't think I've ever seen a recipe calling for Metals that did not allow you to select WHICH metal you wanted. That would prevent precious metals from being consumed.
Chicken Plucker  [author] Jul 24, 2021 @ 7:35pm 
Hello all, mod is updated for 1.3. Didn't need to change anything besides the about.xml to let the game know it works with 1.3. Comments were disabled temporarily to prevent the floodgate of 1.3 update requests.

If you enable this mod mid-game please enable the food in your food restrictions, it'll work then. Cheers!

@TurtleShroom - Hello, that would mean making the cans stuffable. I'll have to consider that thought later in the future, for now my priority is updating the mods when I have time, though I make no promises it's going to happen unless I'm doing more canned drinks. The downside is the canned drinks may automatically cause pawns to craft them in more precious metals