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what else do i need because the requirement is "only" SirNukes Mod Support APIs
it is displayed to me in the options:
x4_keys disconnected
x4_Python_host disconnected
Also, I can't use it to open the interaction menu (I used the Enter key)
Ot seems to fix the issue but i am keeping an eye on it to see if i get bug again. dont use 6.0 beta lots of mods are not updated for this yet/.
Good stuff. Interesting is, that the creator mentions this mod already in his tips, but has no reference to the bug mentioned. Mentioning it could ease some headache investigating maybe :)
Direct link to the mod on Nexus:
https://www.nexusmods.com/x4foundations/mods/552
If what Prayermat Landmine says: installing kuertee_ui_extensions, effects this issue in anyway that's an important overlap that can help us pinpoint the issue.
So far it seems exclusive to L and XL ships, or perhaps any ship with a docking bay?
Stations and S/M ships are unaffected.
The issue is not exclusive to the map, trying to open ship information in any way would result in the same thing, no information and mouse clicks locked until all menus are closed.
Can we figure out exactly what kuertee ui changes that fixed this issue for some but not for others?
1)the nexus mod version is updated compared to this one?
2)does have any compatibility problem with other mods? (expecially other api mod)
I tried with only a single ship (s ship) and it just moves around without firing once
The bug always occurs when I enter the info screen of a ship through "i" and then click on the wrench. BAM. When it hits, the game is toast. Completely hosed. Can't do anything useful.
This problem crops up when I use this mod in conjunction with your Urgent Orders.
The link is already included in the mod description for this mod.
I couldnt open L/XL loadout menu or the 'enter' quick menu, but just installed that UI extensions mod and now it's all working again.
https://www.nexusmods.com/x4foundations/mods/915/
[] 367117.71 Subsystem Targeting Orders: extension_check Init
[] 367117.71 Subsystem Targeting: Loading in Stand Alone Mode
[] 367117.71 Subsystem Targeting Orders Init
[] 367139.34 Error while executing onEvent script for event: onClick.
Errormessage: ...ons/al_subsystem_targeting_orders/subsystemtargeting.txt:374 : attempt to call field 'getSlotSizeText' (a nil value)
[General] 367139.34 ======================================
[General] 367143.99 ======================================
[] 367143.99 Error while executing onEvent script for event: onClick.
Errormessage: ...ons/al_subsystem_targeting_orders/subsystemtargeting.txt:374 : attempt to call field 'getSlotSizeText' (a nil value)
[General] 367143.99 ======================================
thanks for the mod. it worked awesome in the past but apparently some update broke the UI.
Could you may be take a look as to why this is happening and fix it? Shouldnt be too hard for someone experienced like you. EGO probably changed some logic on the tabs.
What I specifically want to know is whether it will cause turrets with this command to attack fighters if no capitals are present - which is kinda a behaviour I'd want on my patrol destroyers.
Removed this mod and everything was working again.
Looks like ToA broke it maybe?
Otherwise love the mod, hope this feedback helps.
The AI is pretty bad at hitting the subsystem over the hull. REALLY bad, but it is clearly trying. To be expected really. Doesn't seem to work whatsoever in OOS even though in OOS it is definitely trying to target a subsystem. In vanilla the subsystems being hit is entirely random chance (and thus extraordinarily unlikely to get past the shields thus being a wasted shot 99% of the time)
Anyways don't expect a miracle.
people in the comments are getting depressed,
can you at least respond to them that you're alive, or something.