X4: Foundations

X4: Foundations

Subsystem Targeting Orders
181 Comments
Vlad, Doing Snek Things May 3 @ 4:37pm 
There doesn't seem to be any extra turret targeting options, for targeting subsystems in 7.5
Yo Gabba Gabba! Apr 20 @ 9:56am 
Does this work with 7.5?
kiosiodao Dec 13, 2024 @ 10:14am 
Hello. Will there be an update for game version 7.50?
CHEWBACCA Jun 24, 2024 @ 5:11am 
Does this work with 7.0?
Chico Rodriguez Feb 7, 2024 @ 9:26am 
kuertee_ui_extensions, install them.
Moida Feb 5, 2024 @ 5:52pm 
Hi, mod maker. Thanks for your unpaid and often unappreciated efforts! I just wanted to let you know that this mod was causing a problem in my game. Whenever I tried to click on the loadout tab for my capital ship (the free odysseus), it stopped all tabs working on any ship, stopped the map opening some of the time, and necessitated a reload. After I removed this mod, it all worked again. Let me know if there's any log files or anything I can try to dig up if you think they will help. Sorry this one didn't work out for me personally, but keep up the great work!
Fatsack Feb 4, 2024 @ 4:48pm 
You should really make these commands nested in the menu
KONGKING Jul 22, 2023 @ 5:32am 
Is there anyway I can use hotkeys for subsystem orders?
ॐFresshaltefolieॐ May 28, 2023 @ 12:50pm 
How can i get my L plasmas to actually attack station turrets first and then attack the station itself while my M turrets focus on fighters ??
Chico Rodriguez May 23, 2023 @ 11:14am 
Check X4 Nexusmods. Is there.
Eadgar May 23, 2023 @ 10:14am 
Doesn't work for me, can't open loadout menu. :( kuertee_ui_extensions is not on workshop.
Chico Rodriguez May 19, 2023 @ 9:01am 
Further down in the comments I posted a while back, "kuertee_ui_extensions." Try that. :)
Freestyler May 19, 2023 @ 3:03am 
Thanks for your answer
what else do i need because the requirement is "only" SirNukes Mod Support APIs
Chico Rodriguez May 18, 2023 @ 11:00am 
Update all the extensions the mod requires such as Kuertee UI and HUD.
Freestyler May 18, 2023 @ 8:53am 
The mod no longer works for me, does that have anything to do with this?
it is displayed to me in the options:
x4_keys disconnected
x4_Python_host disconnected


Also, I can't use it to open the interaction menu (I used the Enter key)
LordHadez Apr 16, 2023 @ 8:21pm 
Just a quick comment for ppl, this seems to still work in 6.0. I do have Kuertee's UI Extensions and HUD installed as well. Figured I'd let ppl know if they weren't sure.
CHEWBACCA Mar 12, 2023 @ 12:04pm 
@Colmaniac if u use the link above and install Kuertee's UI Extensions and HUD - https://www.nexusmods.com/x4foundations/mods/552

Ot seems to fix the issue but i am keeping an eye on it to see if i get bug again. dont use 6.0 beta lots of mods are not updated for this yet/.
Colmaniac Mar 12, 2023 @ 12:50am 
@CDEEKS same here this mod breaks my game, spent a good hour going though all my mods to find this one breaking my game, I have the same issue small ships are fine as well as med, as soon as you pilot cap ships the enter button and UI panel doesnt work. Also spent many hrs, veryfing my files, reinstalling game, need an update for this.
CHEWBACCA Mar 10, 2023 @ 6:30am 
Apologies but it seems mod is fine when used in conjunction with Kuertee's UI Extensions and HUD not sure why but without this i could not use this mod.
CHEWBACCA Mar 10, 2023 @ 5:30am 
Unfortunately this mod is breaking my game, i have been abole to repeat the bug sevral times and have confirmed it is this mod that is the issue. whenever you go to info tab of a split ship it freezes the map and u ca no longer inspect the load-out tab, also when you take control of ship and press enter to open turret menu nothing happens. this only happens when this mod is active and i have not yet tested with other ships mainly split ships like the rattle sneak and wyvren so far.
nation-nation Jan 16, 2023 @ 11:42am 
I can confirm this mod works with kurtee UI extenstion!
Good stuff. Interesting is, that the creator mentions this mod already in his tips, but has no reference to the bug mentioned. Mentioning it could ease some headache investigating maybe :)

Direct link to the mod on Nexus:
https://www.nexusmods.com/x4foundations/mods/552
Chico Rodriguez Jan 15, 2023 @ 10:07am 
Try instalingl kuertee_ui_extensions to fix.
Killin_Kilo Jan 15, 2023 @ 7:21am 
Same issue with ship information breaking. I like the mod but that mod is game breaking. hoping for a fix.
nation-nation Jan 14, 2023 @ 10:59am 
Have exactly the same issues described here already. I hope the creator can provide a fix. I would love to use this mod... but the harm it does today is game breaking :steamsad:
Shade-V3 Jan 10, 2023 @ 10:06am 
Just came over from SirNukes's page with the same issue, could not access the info tab on any L or XL ship, narrowed it down to this mod, all the other fleet management mods work fine without this one.

If what Prayermat Landmine says: installing kuertee_ui_extensions, effects this issue in anyway that's an important overlap that can help us pinpoint the issue.
So far it seems exclusive to L and XL ships, or perhaps any ship with a docking bay?
Stations and S/M ships are unaffected.
The issue is not exclusive to the map, trying to open ship information in any way would result in the same thing, no information and mouse clicks locked until all menus are closed.
Can we figure out exactly what kuertee ui changes that fixed this issue for some but not for others?
Reckless Dec 26, 2022 @ 5:07pm 
2 things:

1)the nexus mod version is updated compared to this one?

2)does have any compatibility problem with other mods? (expecially other api mod)

I tried with only a single ship (s ship) and it just moves around without firing once
Chico Rodriguez Dec 4, 2022 @ 8:41am 
I fixed this bug by installing kuertee_ui_extensions, I believe.
Willy Pete Dec 3, 2022 @ 4:02pm 
Confirmed I am also having the Information bug. I can no longer see the Loadout for XL ships.
Chico Rodriguez Nov 16, 2022 @ 9:48am 
There is a rather SERIOUS bug with this mod that destroys your ability to right click and even view ship info. This bug randomly occurs, but once it does the only solution is to exit the game and disable the mod. If you hit "i" on any ship from that point on you're completely locked out of right clicking on anything. I don't know what is going on but it ruins my enjoyment of an otherwise useful tool.

The bug always occurs when I enter the info screen of a ship through "i" and then click on the wrench. BAM. When it hits, the game is toast. Completely hosed. Can't do anything useful.

This problem crops up when I use this mod in conjunction with your Urgent Orders.
Saintanik Sep 12, 2022 @ 10:42pm 
another option that works is to install : (Optional) Kuertee's UI Extensions and HUD
The link is already included in the mod description for this mod.

I couldnt open L/XL loadout menu or the 'enter' quick menu, but just installed that UI extensions mod and now it's all working again.
Wildman John Jul 19, 2022 @ 3:29pm 
Thanks for posting that fix
Papst Leo2A6 Jul 6, 2022 @ 1:22pm 
someone uploaded a fixed version for 5.X:

https://www.nexusmods.com/x4foundations/mods/915/
DoctorMonocular Jul 1, 2022 @ 3:42pm 
Having the same error. Debug log reads:

[] 367117.71 Subsystem Targeting Orders: extension_check Init
[] 367117.71 Subsystem Targeting: Loading in Stand Alone Mode
[] 367117.71 Subsystem Targeting Orders Init
[] 367139.34 Error while executing onEvent script for event: onClick.
Errormessage: ...ons/al_subsystem_targeting_orders/subsystemtargeting.txt:374 : attempt to call field 'getSlotSizeText' (a nil value)
[General] 367139.34 ======================================
[General] 367143.99 ======================================
[] 367143.99 Error while executing onEvent script for event: onClick.
Errormessage: ...ons/al_subsystem_targeting_orders/subsystemtargeting.txt:374 : attempt to call field 'getSlotSizeText' (a nil value)
[General] 367143.99 ======================================
Papst Leo2A6 Jun 26, 2022 @ 7:50am 
Hey,
thanks for the mod. it worked awesome in the past but apparently some update broke the UI.
Could you may be take a look as to why this is happening and fix it? Shouldnt be too hard for someone experienced like you. EGO probably changed some logic on the tabs.
Kelven Jun 5, 2022 @ 12:25pm 
I'd like to echo the request for an update. A large amount of the recent comments on here and Nexus for this mod are saying it breaks the L and XL ship loadout panel.
[Slayer] Jun 3, 2022 @ 5:46pm 
please update
Davilovich May 30, 2022 @ 11:46am 
I have the same problem as Aurorean and the others :(
Aurorean May 24, 2022 @ 6:51pm 
I also have the same problem as Ic3Splinter,Wulfaskr,TehGM, and Easy. Using this mod disable the L and LX ship load out panel. Once you try to go into ship load out it breaks the entire ship information panel for L and LX. Deactivating the mod restores functionality.
=EaSy= matou78 May 16, 2022 @ 2:58pm 
same as @Wulfaskr, i couldn't see loadouts on my L and XL ships, sold my Syn because i tought it's bugged then got a brand new Fenrir and same thing, until i desactivated this mod
TehGM May 5, 2022 @ 2:28am 
Mod description says that Attack Capital Ships has no behaviour change. However, I couldn't find anywhere what that means in practice, even if it's vanilla behaviour.

What I specifically want to know is whether it will cause turrets with this command to attack fighters if no capitals are present - which is kinda a behaviour I'd want on my patrol destroyers.
Wulfaskr Apr 26, 2022 @ 11:17pm 
I am having the same problem as @Ic3Splinter: could not access any submenus or the quick select when piloting a L or XL ship. Could not even look at L and XL ship information even from other ships.
Removed this mod and everything was working again.
Looks like ToA broke it maybe?
Durandal Apr 25, 2022 @ 4:52am 
Does this still work and is it safe to add/remove to on-going saves?
Ic3Splinter Apr 18, 2022 @ 8:35am 
After installing this i found that the mod worked fine. However when piloting a ship i noticed the "Open Quick Action Menu" wasn't working entirely. As well as all 7 tabs of the ship information screen. I was trying to tell my turrets to defend or attack missiles and couldn't get to that screen at all. I have other mods installed by process of elimination, it seems it was this mod that was restricting me from using those menus.
Otherwise love the mod, hope this feedback helps.
Shadowfax Apr 16, 2022 @ 4:09pm 
I have the required mod, but I don't have any of the commands this mod used to provide. Can't target anything except for the vanilla ways. I'm not even sure when it stopped working. Any suggestions?
NautTdog Apr 9, 2022 @ 4:14pm 
@Icebird @Arma 2, Thanks for confirming it still works (with caveats). I may give it a try anyway with some fighters and burst rays to see if they are able to take out some subsystems without destroying the damn ship!
Mick Apr 8, 2022 @ 9:14pm 
It kinda works as long as you have the UI extension mod.
The AI is pretty bad at hitting the subsystem over the hull. REALLY bad, but it is clearly trying. To be expected really. Doesn't seem to work whatsoever in OOS even though in OOS it is definitely trying to target a subsystem. In vanilla the subsystems being hit is entirely random chance (and thus extraordinarily unlikely to get past the shields thus being a wasted shot 99% of the time)

Anyways don't expect a miracle.
Arthur Revan Mar 30, 2022 @ 1:03pm 
Hey @Allectus,
people in the comments are getting depressed,
can you at least respond to them that you're alive, or something.:Hotline:
Icebird_HU Mar 30, 2022 @ 10:01am 
Seems working only with that kuertee's UI Extensions mod properly (from nexusmods). Else without it have problems described below. (X4 5.0 HF4)
NautTdog Mar 22, 2022 @ 10:29pm 
can anyone confirm whether or not this mod is working in 5.0?
[CULT] Siren Mar 19, 2022 @ 5:49am 
is the mod still broke?