Darkest Dungeon®

Darkest Dungeon®

Here Be Monsters: Full Release
242 Comments
Moon/Void Slime  [author] Apr 12 @ 10:03am 
Blaming it on a mod that has worked for ages and hasn't been updated instead of the newer class is dumb.
Moon/Void Slime  [author] Apr 12 @ 10:01am 
If gaoler yoink 3 crashes then so would 2 and 1. they are all the same effect but different effect chance.

It's an issue on the dungeon's chief's side, not this mod.
Count Merc_ Apr 12 @ 4:28am 
I managed to fix it, now I will explain it in a simple way
1.Enter the mod's files (2433996706) and open the hbm.effects file from the effects file
2.Find the code named Gaoler Yoink 3 and delete it from here until //Armorer
Count Merc_ Mar 31 @ 12:09pm 
Same here how can i fix that issue
FleglvlaT Mar 24 @ 7:18am 
Bone tormentor's shackles into dungeon's chief crashes game 100% time
Alcoholic Beezlebub Feb 5 @ 3:38am 
crashes my game when i reach the bone knight
JAIR06 Dec 31, 2024 @ 5:16pm 
hey, a little doubt, I have used the mod before and I know it activates some of its monsters right after beating the necromancer, I wanted to activate it for another playthrough but in this one I already beaten the three necromancers. It will just activate normally after a week or there can be issues? Same with that DD related enemy
Don't break my heart Dec 29, 2024 @ 3:34pm 
And how many new trinkets in this mod? I don't know whether I have collected them all
Moon/Void Slime  [author] Dec 12, 2024 @ 2:38am 
very rarely, the bullfrog gets super hungry and eats a pig instead of an insect.
Powerfull Dec 11, 2024 @ 10:37pm 
Is the bullfrog supposed to eat whole-ass pigs instead of just bugs? cuz he just ate a full health swine chopper minding his own business.
unreality.tyrannis Dec 6, 2024 @ 12:14pm 
Some of the monsters you face seem to be way too common whilst others seem too rare, furthermore, some of the monsters seem way too strong, since, they should at most have two of these three things: Durability, Damage, and Speed/Turns even boss enemies typically don't have all three at once unless they are meant to be something to be avoided like the Fanatic.
Imaginarysheep354 Nov 18, 2024 @ 6:43am 
Just how rare is the god damn preacher?
WeeNick Nov 10, 2024 @ 5:33pm 
Bone Torturers attacks are crashing my game :(
TheMugiMonster Nov 3, 2024 @ 9:52am 
Anyone know how to disable certain mobs from spawning in the game files? I really like some of the mobs from this mod but others feel terribly unbalanced and not fun to engage with.
Thunder5 Oct 12, 2024 @ 8:19am 
Very good mod but golden tooth is too rare and yet to find, also never encountered the shark in all my gameplays while the tree is found in a quarter of my weald journeys.
SoulDRoul Oct 7, 2024 @ 7:25am 
str_monster_skill_hbm_mariner_haark
骇人嚎叫,触发后闪退
该重开了:steamfacepalm:
SoulDRoul Oct 7, 2024 @ 7:11am 
然后我就无限卡死在这里,并且去掉mod后也会闪退
总之修改一下敌人技能试试罢
SoulDRoul Oct 7, 2024 @ 7:09am 
不知为何,【底栖甲板水手】大声吼叫会导致闪退
Cathelia Samicora Sep 28, 2024 @ 9:03pm 
@Shay
BUG report: "brig_loot_dosh_C.info.darkest" seems to be incorrectly written as its art file.
DuneSiege Sep 24, 2024 @ 9:42pm 
You can use the -forcetown startup option in steam to bring yourself back to the hamlet
pokerface2099 Sep 21, 2024 @ 5:11pm 
Hello, I have a bug when I kill the prey damsel the combat does not progress. I cannot take any action or scape from combat. I have tried to install the rest of the compatibility mods and the combat still does not progress. Please I need a solution so as not to lose hours of progress in the game. Thanks for your attention
3201 Sep 4, 2024 @ 10:38pm 
I'm getting fights in the ruins at level 6 with only 2 mobs, this is not normal. anyone else getting this?
ProfeticShit1#184 Aug 4, 2024 @ 12:16pm 
yep, gallows tree in a short mission with level 0 heroes
Demora Jul 29, 2024 @ 5:52am 
does dwimmerlik replaces The thing from star? he aint in map and its week 18
MichLar May 1, 2024 @ 5:00am 
+rep i encountered a gallows tree on the first mission and it obliterated dismas and reynauld
Cactus Based Cola Feb 24, 2024 @ 6:43pm 
I'm not gonna lie. the Profaned Chimera is honestly the worst thing to encounter in the ruins. A team built to deal with them will probably come out with more stress and all on death's door. Even if its the first fight of the dungeon. If it spawns with the feral cultists, you can kiss your team and their trinkets good bye. At first i thought it was just me getting bad RNG on their moves. but no it wasnt. They were even built to deal with shuffles. The amount of damage that enemy comp can deal is insane. You can NOT out heal it. nearly 100 HP in Darkest Mode, and gets a crit and acc modifier from being guarded? Accompanying enemies self heal when they attack, and are bulky with highish dodge? Yeah no.
Ysak Feb 20, 2024 @ 1:33am 
Does The Preacher still spawn if you downloaded the mod after doing all DD quests?
SculptedFool Feb 15, 2024 @ 9:59pm 
I can't do weald missions because in every mission a gallows tree appears and destroys my team, is this miniboss supposed to be this common?
Teacyn Feb 15, 2024 @ 1:55pm 
An incredibly well made, fully official-looking mod. Do be warned that most of the enemy encounters in this mod are harder than vanilla, and certain minibosses and other elite encounters are MUCH more difficult than any vanilla encounter. Not recommended unless using a somewhat power-crept mod setup.
KaiserPendragon Feb 8, 2024 @ 10:37pm 
And it seems that creators are completely blind to these obvious issues, trying to deflect any criticism by bickering and hostility. Which is really sad, giving both the great potential of this mod and the fact that those people will continue to inject the same design philosophy into other big modding projects, making those experiences all the more tiresome.
KaiserPendragon Feb 8, 2024 @ 10:37pm 
Though there are many more examples of ridiculously powerful enemies with horrendous and rage-inducing party compositions, some enemies and all proper minibosses seem to be actually balanced well among with having absolutely astonishing visuals. In general, unfortunately, looks are almost as inconsistent as balance, ranging from Red Hool-like to pretty rough and clunky, obviously sticking out.
KaiserPendragon Feb 8, 2024 @ 10:36pm 
As high as I had my hopes from pretty screenshots and great popularity, this mod turned out to be an unbalanced and almost overindulgent disappointment. Where other creature mods such as Koala's Creature Collection strike that delicate vanilla balance between challenge and fun, this mod instead just overwhelms your with inflated numbers and ability pools. For me the straw that broke the camel's back was the chief swine, who has a) 70-100 HP b) two turns c) can poison on attack d) can guard himself e) can AT ANYTIME SUMMON ANOTHER ENEMY, and on top of that can be encountered in the hallways AND ambush you together with the other swine. How did ANYBODY on the mod team not think that this was too much?
Malek Deneith Feb 4, 2024 @ 9:42am 
Bug report: 'brig_loot_dosh_C.info.darkest' is a copy of 'brig_loot_dosh_C.art.darkest' rather than a monster definition.
Terchen Jan 29, 2024 @ 4:53pm 
I have been playing this mod since the release on 3 different saves and i love it.

But on the last save, i don't get the trinkets from brigand treasurer. I have been defeating him like 6-8 times but still not looting any of his trinkets... So i'm wondering if there's a pourcentage of droping and i'm just unlucky, or a bug. I don't remember having such trouble on the previous saves tho.

To reply to the comments about balance, it does make the game harder, but the game is already designed to be challenging and the trinkets you drop from the monsters are really rewarding, so skill issue.
Last of the Order Jan 7, 2024 @ 9:04pm 
I really want to download this, but from watching videos of this mod and reading the recent comments, I will not be doing so until enemies receive another balance pass.

I'm all for "grit your teeth" gameplay, but the numbers are overtuned for a Vanilla or Vanilla+ experience, and I prefer to have my mods balanced around that central pillar. It's a shame, it really looks awesome. Count me in once some updates happen.
Aspherical Aug 10, 2023 @ 6:17pm 
@Darkfox871, "+bleed amount" is a percentage modifier that increases the bleed damage of a character's skills by that percentage. "+Bleed amount received" amplifies the bleed damage a character takes after suffering a bleed DoT.
Darkfox871 Jul 15, 2023 @ 2:40am 
im a bit confused about the "+bleed amount" on the "Condemned's Hood" does that mean i bleed more or they do? cause if its supposed to make them bleed more then it isn't working as they're bleeding for the same amount and thus in my opinion makes the trinket pretty useless as while +40% bleed resist is great the fact that if its i bleed more and lose a whole 20% of DB resistance
it makes the trinket highly undesirable unless you're in need of cash.
拉塔恩 Jun 22, 2023 @ 9:37am 
Why I could not get the trinket hook of the Mariner? Is there any special way to get it?
Robin Claassen Jun 22, 2023 @ 8:51am 
Update: I wrote in an earlier comment (which I've now deleted) that I thought that this mod had made my game crash. It appears that the problem was actually another mod I had installed: "Perfect Faster Dungeon" (or possibly an interaction between that mod and this one). When I uninstalled that mod, I was able to progress beyond the point in the battle in which the game kept crashing (a bone torturer using its "shackles" attack on my arbalest in the second-from-back position).
Shiro Hebi Hime Jun 18, 2023 @ 1:27pm 
i don´t know if it is so wanted but you we have mash files from "Here Be Monsters The New Shadow" in the dungeon archive.
Paraíso Jun 1, 2023 @ 8:14am 
Everyone involved with leering and haunting grotesque variations should boil themselves.
Meanie May 18, 2023 @ 1:05am 
For the love of god, nerf the fucking Infected Nymphs already, they are so obnoxiously overpowered
keador May 10, 2023 @ 4:38pm 
question does this mess with any hidden boss mods? like the fawns and the hawk ladys?
Luna Starshine May 6, 2023 @ 12:17am 
The monsters used to be able to be seperatly subscriped to.

How can I not use certain monsters in this mod? Like uncheck them to not appear....
Goosechucker Apr 30, 2023 @ 9:18pm 
This mod flanderises the different dungeons - prot spam in cove, blight spam in weald, that sort of thing. It reduces build diversity by forcing you to overly specialise in certain tactics for certain areas. Most of the minibosses are time-consuming tanky slogs who are more annoying than dangerous. Some of the additional mobs are cool but mostly they polarise enemy teams into useless or nasty with no in-between; quad cicadas in level 1 dungeons are almost incapable of hurting you, whereas invisible goat + giant practically guarantees somebody will get clobbered on higher difficulties. Double shark giant is just stupid.
Sigmar_feet_pics Apr 28, 2023 @ 5:24am 
not compatible with large amount of workshop mods
Mr.entertainment Apr 19, 2023 @ 5:40pm 
有人裝這個模組會出現JSON PARSE ERROR嗎?
𝕿𝖔𝖝𝖝𝖝𝖎𝖈 Apr 6, 2023 @ 6:59am 
why'd you remove the individual monsters?
CarlosR Mar 27, 2023 @ 6:09am 
The best mod for Darkest Dungeon
Bernardo RJ Mar 24, 2023 @ 11:59am 
The tree giving a permanent debuff on healing is bullshit.:steamthumbsdown: