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How long is that spring supposed to last and why does her picture take up so much space on the screen?
*Hitting F5 (especially as a workshop character?) can sometimes bug out the final smash bar display and make it appear way forwards.
*Hitting F5 while you have a FS fully charged always crashes the game; it says there's a hit_fx-related error on line 20?
Though, I found a few bugs with it:
*Elliana's Final Smash is a bit buggy; it'll deal a lot of damage and send opponents nowhere sometimes. It might have a super low angle and maybe that's what causes it? The projectile can also die unexpectedly soon off the sides and the first time I did it, it did squat cause I was too close to the opponent.
*I Final Smash'd the Gatekeepers in Abyss Mode as Clairen and some VERY janky behavior ensued lol
*In Practice Mode, no matter who I go as, the game seems to crash every time if the opponent is Maypul specifically.
...Also, how come projectiles don't fill the meter? I see it in the Steam description but is it an actual intentional decision? I feel like they should contribute at least slightly, even if it's less than melee attacks...
Ah who am I kidding. I have been seeing the comments here for years and kids not only not read the description of this mod, but they are also allegic to checking replies before AND after commenting lol
a user-blackwood
https://steamcommunity.com/workshop/filedetails/discussion/2424756684/6269546530798033737/
(something in spanish)pos espero que se arregle
I wanted to ask if it would be possible to add a default final smash attack for characters who don't have a custom one? Since non-compatible characters use a fake smash ball as an indicator I was thinking it would be cool to have it explode wherever it was floating at the time like how the actual fake Smash balls do. I think it would really flesh out the buddy as a proper game mode style so non-compatible characters aren't at a permanent disadvantage, and it'd be really fun to try and land imo.