Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

1.7.2 BUG FIX
1,026 Comments
J+ Apr 30 @ 12:22am 
I was told this mod fixed losing imperial favour when fighting looters. Still had the issue in my Ma Teng campaign.
Electro Apr 27 @ 1:12am 
I went to test Yu Jin's passive Impenetrable Redoubt and it appears to be completely broken and not even do what it says it should do. In it's current state it does more harm than good.
It only gives the flat +5 Morale and +25 Ranged Block portion of the passive correctly.
However for general's like Yu Jin himself, he would go from 44 attack rate down to 27. Which is 39% when it should be 25%. Not only that but generals don't even gain any Melee Evasion to make up for it like it says it should.
Then what makes it even weirder is that different units were getting different values of attack rate decreased like 28-35%. But regular units at least gained the Melee Evasion bonus, however it was only 16-20%.
Lunais Apr 19 @ 10:44pm 
@Zxk Just think of it as the faction they've been fighting getting bribed/coerced into betraying you. Historically, this happened a lot during the Three Kingdoms.
Lunais Apr 19 @ 10:41pm 
@Zxk I don't think that is a bug, just that war declarations depend on more factors than only diplomatic attitude, while friendliness depends only on diplomatic attitude. That's why some factions (such as those with the Paranoid trait) will declare war on you even if they are friendly with you.

Plus, certain diplomatic attitude modifiers apply only during peacetime, which may lead to a jump in attitude upon making peace. If two factions had been seriously fighting each other though, the "war atrocities" modifier usually offsets this, however.
Zxk Apr 18 @ 11:52pm 
hello. i found it is really unfair in the game or maybe it is just a bug , which the AI immediately thinks the enemy faction they have been fighting as a friend after a peace , and mess up the long term relation with player bcz the player faction is still fighting the faction that they've been fighting . really hope this get fixed someday thx .
KafuKaguya Apr 3 @ 2:36am 
哦我懂了,好像是190扩展还是原版把陶谦的老婆和甘夫人混成同一个了= =
KafuKaguya Apr 3 @ 2:24am 
我发现原版给甘夫人设置的出生时间是133年,这个是不是设置错了= =
InvincibleGT Mar 27 @ 7:06am 
哦哦好的 :lunar2019laughingpig:,我用了190扩展的那些mod,可能是那边加的
Alex Zhao  [author] Mar 27 @ 3:36am 
宫廷五虎是别的mod加的···
InvincibleGT Mar 27 @ 12:39am 
玩190刘备,不管是自己称帝还是助献帝归位,在宫府界面内,点五虎上将的 +号没反应:steamsad:
Willy Shankspeare Mar 23 @ 11:38am 
Thank you for fixing the Yellow Turban bugs. You have saved this game for me.
Lunais Mar 20 @ 1:46am 
Edit: The army's original commander (the detachment's general) has extra +25% campaign movement range, while the commander of the army after the split only has normal (100%) movement range. The decrease in movement range may be the issue.
Lunais Mar 18 @ 9:08pm 
Said army was in the narrow mountain pass south of Hongnong, Luoyang commandery. The lack of space for the detachment to spawn may be a factor.
Lunais Mar 18 @ 9:05pm 
Encountered a bug where splitting a retinue off of my 3-retinue army caused my split-off retinue (the detachment) and its original army to overlap each other on the campaign map IF the retinue that was split off was the army's commander. Since they overlapped, neither the army nor its detachment could move - they were stuck inside each other.
gliscor94 Mar 18 @ 4:45pm 
thanks for the update you're the best!
␕؄神秘人°ఌ Mar 17 @ 11:29pm 
现在还在更新修复,确实非常感谢。
Aten Mar 17 @ 11:22pm 
Another good update as always (:
Putera Nik Mar 17 @ 11:07pm 
Thank you for the recent update.
Lunais Mar 9 @ 2:07pm 
I noticed in my campaigns that the food production bonus from population (the one that is listed if you hover over a commandery's population) is not being applied. Could be a mod conflict, I don't know. Anyone else have this issue?
Moonhorn Mar 8 @ 9:36pm 
我勒个腹泻式更新:steamthumbsup:
Lunais Mar 8 @ 9:18pm 
@Alex Zhao Maybe it was a mod load order issue. Since my bug report, I have downloaded your "Better Imperial Favour" mod and started a new campaign with Yuan Shu, and I'm not having the public order IF issue anymore.
The Unicorn Mar 8 @ 2:25am 
amazing, thank you. :)
Alex Zhao  [author] Mar 8 @ 2:05am 
@Lunais @The Unicorn Thanks for the report and the enemy of Han bug should be fixed. The public order imperial favour bonus seems work for me though.
@Willy Shankspeare Thanks for the report and that bug should be fixed.
@Awkland That bug was fixed a long time ago with other unit set bugs.
Lunais Mar 4 @ 6:02pm 
Also, despite the game text, I cannot gain imperial favour from high public order (but can lose imperial favour from low public order). Is this also a bug?
Lunais Mar 4 @ 5:58pm 
@The Unicorn Same bug as me (see post below). I'm playing as Yuan Shu as well.
The Unicorn Feb 26 @ 6:21am 
I'm playing a campaign as Yuan Shu at the moment, and have been declared an enemy of the han. At this moment, fighting factions that are not enemy of the han has resulted in my starting to regain imperial favour. Hopefully you can find the time to include a fix in an update, I really appreciate the work you've put into this mod :)
kfgasd Feb 21 @ 11:55am 
Multiplayer de-syncs in first 20 turns after latest update.
Awkland Feb 20 @ 7:51am 
Can you include "Cavalry Recruitment Rank Fix" by Levie ? I can't find anything about this bug in the fixes list discussion page
interpolxxx Feb 19 @ 9:57am 
without your mod, new late game battle encounter will mostly crash while loading into battle. your mod just fix it haha
mlmcdougal Feb 18 @ 8:09pm 
rather ironic that a Bug Fix Mod locks the game up...
mlmcdougal Feb 18 @ 8:08pm 
Played 80+ hours using this MOD only... All of a sudden it won't let me play without complete lockups necessitating hard power off restart... Tried verifying... OK... tried complete uninstall/reinstall including manual unsubscribe and file manager removal of this MOD... reinstalled everything from scratch including this MOD... still locks up... Unsubscribed and manually deleted the MOD files... Did complete reinstall and initiated a vanilla game WITHOUT a lockup.... Something is wrong with this Bub Fix mod as it introduces a Bug Lockup if used now.
Lunais Feb 18 @ 1:18pm 
I have a bug (?) to report. I am fighting Dong Zhuo, who controls the emperor and consistently has 100 imperial favour, and up until last turn every time I attacked his armies or settlements I lost imperial favour. But starting this turn, when I attack him I gain imperial favour instead. When I mouse over the imperial intrigue button it says "interactions with Enemy of the Han", which implies that Dong Zhuo suddenly became an Enemy of the Han, despite him still having 100 imperial favour, still controlling the emperor and not having the Enemy of the Han label next to his name in the imperial intrigue and diplomacy screens.

After this change, I also started gaining imperial favour when I attack several other factions' armies / settlements, despite them also having >50 imperial favour and no Enemy of the Han label.

Note: Dong Zhuo formed a coalition with Liu Bei during AI's turn. (Don't know if this is relevant.)

Is this a bug?
Willy Shankspeare Feb 17 @ 7:14pm 
I have a couple bugs to report. Forgive me if this isn't the place but I've looked all over the place and am tired.

The Yellow Turban Rebels that start in 188 don't seem to have the ability to annex the generic Yellow Turban rebellions that show up all over the place. Apparently the Zhang brothers are supposed to be able to simply annex Rebel cities but I learned on Reddit that the game is bugged and they can't do that.

Also their zeal doesn't function properly. When a Zhang brother dies, the amount of zeal subtracted every turn is supposed to go down by 7, so that there is 21 loss per turn with three brothers, 14 per turn with two brothers, and 7 per turn when only one remains.
Alex Zhao  [author] Feb 16 @ 6:30am 
战斗结算问题应该已经修复了。
回眸一笑百媚生 Feb 15 @ 11:48pm 
大佬190扩展那个mod更新了,汉化能更新下吗?感谢感谢辛苦了
Furry Addict Feb 15 @ 9:18pm 
This is not an insult, and I know you guys are trying hard to work in place of the game's original developers who abandoned it
Furry Addict Feb 15 @ 9:14pm 
I subscribed your mod with other mod around 1 years. All of them can work together, But after the last updated. I always crash lol
Alex Zhao  [author] Feb 15 @ 3:37pm 
更可能是改脚本、战斗相关的。
Alex Zhao  [author] Feb 15 @ 3:32pm 
我试了下应该是兼容问题,可否帮着确认下是哪个mod一起用导致的,我好看看调整一下?
游侠灬书剑 Feb 15 @ 10:05am 
战斗结束不会出现胜利或失败的提示,必须手动点击设置里的结束战斗
月升夜未冷 Feb 15 @ 5:25am 
单独开这个mod也没问题,开来是和别的mod冲突了,奇怪了,昨天没更新还好好的无冲突
月升夜未冷 Feb 15 @ 5:14am 
2.15更新之后,有个小bug,手操战斗胜利后不会出现自动结算,战斗胜利按钮不会跳出。昨天晚上还好好的,今天只更新了这1个mod,把这个mod禁用就又恢复了
骨龙不是龙 Feb 15 @ 4:12am 
开了个新档试了一下还真得新档才生效。。。那没事了
骨龙不是龙 Feb 15 @ 3:36am 
又试了一下,只开这一个mod,九真、以及南蛮领地放附庸还是无法贸易,史实模式,这种bug修复应该不需要开新档也能生效吧?难道只有我的游戏有问题?
骨龙不是龙 Feb 15 @ 3:26am 
顺便问大佬一个不想关的问题,以前我记得差事硬上限是7,后来说是哪次版本改动解除了,我刚刚发现叠到了10就增加不了了,这是bug还是设定啊?
骨龙不是龙 Feb 15 @ 3:22am 
我就说我九真放附庸怎么还是无法贸易的原来还是没有生效。。。我这就打了11个mod还能不起效的,有空我自己排除一下是哪里出了问题吧。。。
Alex Zhao  [author] Feb 14 @ 11:18pm 
@骨龙不是龙 这个已经修过了,现在和原版的效果一样,但如果用了别的人物mod可能又修改了刘焉的特性。
@KiuKiu That shouldn't be a bug, the way Total War calculates reloading bonuses can cause this kind of stuff.
@interpolxxx Is it before or after the battle? Let me know if the latest update makes it better.
骨龙不是龙 Feb 12 @ 11:02am 
选人界面刘焉称号显示的内容跟游戏内实际效果不同的bug有人发现吗
interpolxxx Feb 10 @ 10:47pm 
i do not understand why loading big battle in late game crash continuosly with latest update. Thanks to your mod, it is over
KiuKiu Feb 9 @ 5:20am 
In Kongrong campaign, my furry of beihai has 60 attack speed,