Darkest Dungeon®

Darkest Dungeon®

Here Be Monsters: Ectoplasms Reworked
9 Comments
Umbra Animo Aug 21, 2021 @ 11:48am 
quick question. I don't have a mod that alters the FUNCTION of the excoplasms but I have a mod the alters the apperance of them would that be fine?
Ampaz Apr 4, 2021 @ 8:08pm 
shame you didnt take the chance to let the slimes turn into a 4 tile miniboss after combining 2 large slimes
RickGrimes74 Mar 14, 2021 @ 3:38pm 
I would also really appreciate an all-in-one pack if possible.
Frigid Mar 13, 2021 @ 7:33pm 
As great as ever, Would you make a pack for these mini boss? So that arranging mod will simpler when create new save.
Shay  [author] Mar 11, 2021 @ 8:43pm 
Just patched it, no solution apparently so now they just turn into one slime instead. Boo.
Shay  [author] Mar 11, 2021 @ 4:59pm 
Shit. Thanks for the heads up, will look into it.
Airlewe Mar 11, 2021 @ 4:44pm 
Just a heads up, this can cause a crash if the ectoplasm is killed while all four spots are occupied. If you clear out one of the spots first, it splits just fine with no crash
Skycaptain Max Valentine Mar 11, 2021 @ 1:33pm 
Great work as usual! Glad to see a previously underwhelming enemy actually doing something useful.
Zektrii Mar 11, 2021 @ 8:13am 
aww damn less hp debuff

At least there's a chance for them to not summon a dude

rework the pews pls