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Large grid gun still works as intended
Thank you for your builds and time!
Much appreciated!
Especially the Clang Cannons. I tried reverse engineering the PJ-33 so I could learn how to make them. Figuring out how to successfully merge the two hinges so you can disconnect and reconnect them was the most challenging part for me.
I eventually succeeded in making it work like yours but I’m still having trouble. Your version seems way more stable. You can copy and past your blueprints no problem. When I make blueprints of mine they seem to be fine but end up blowing up after a few minutes. Is there anything extra you do to make your cannon more stable?
Perhaps I just have my sliders/settings jacked too high or something.
It would be nice to figure out how to make my design more stable. I think the hinges might be causing me the most problems although it could be my pistons… any pointers from more experienced builders would be awesome!
Thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=2299616811
simple, but problematic. It tends to crash your game and even entire servers, because you can't properly detach the projectile from the gun.
Or you attach two pistons to the same piston head. There is also a theoretical possibility of attaching two wheel suspensions to the same wheel, but I doubt that is of any use.
I guess having a counterweight on the hingehead is kinda difficult cause it's facing the wrong direction, I don't know if that would help anyways. If it's tilting, that would mean one of the hinges is rotating past 90°, does it show that in the terminal? I've never seen that at least, I thought it wasn't possible.
Tbh I think the hinges are not really that ideal, if I were to remake this gun, I would build it with two pistons, that's just smaller and more elegant.
Also, the large hinge connected to 3x3 small hinge design doesn't work when trying to break the speed limit. Am I connecting the projectile side to the wrong part of the hinge or something?
I also tried a double-hinge speed break method on my design, and that didn't work either.
Thanks!
Some things that might be causing this behaviour for you are the pistons not being able to pull with full force (i.e. not in experimental mode), one of the two hinges might not be attached, or the projectile doesn't get welded up correctly. That last one seemed to be the cause of the issues for me.
Basically when a grid was to big the physics would not work properly and you could pass through some walls and not interact with sections of it.
Any help would be appreciated
I want your gun in your ship.