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Since they're supported or requested here I'll say that I have Rimsenal - Enhanced Vanilla Pack and a large part of the Fallout NV series done. Also if you would like to contribute to the project the best way is to join the Freefolk discord.
I'll try and set up a github for the mod this week, may be easier to source community contributions!
@AlphAshIsAWeenie it's pretty simple to be honest; Take a look in the patches folder for the mod, and you'll see how its done. Make a copy of one of the patch files, and open it alongside the ThingDef file for the weapon mod. In the patch file, replace the DefName in <xpath> with that of the weapon, change the MaxShots, ItemsPerShot (possibly) and the Ammo Type in <AmmoFilter>, then on the PatchOperationAddModExtension at the end of the weapon section, change the min and max ammo, which is what makes enemies spawn with ammo to reload
Only other thing, is if the weapon in the base mod has <comps> defined, you change the Xpath in PatchOperationAdd part of the patch block to [defName="WEAPONDEFNAME"]/comps and remove the <comps></comps> underneath it. Reverse if it doesnt have comps defined. Hope that makes sense
Tweaks to some Altered Carbon values
FULL support for Kit's Industrial Weapons
PARTIAL support for
Rimsenal - Core
Rimsenal - Extended Vanilla
For some reason I can't get all the weapons in the mod to patch. I've included the correct stuff in the XML files, so if a more experienced modder *cough* @Legodude17 *cough* could take a look, I'd appreciate it! Note, if anyone does look, I've tried the PatchAdd operation with trying to path in to /comps and with adding <comps> but from error testing it's like the game or patch just isn't finding the Rimsenal weapons ThingDef...
I wanted to do more for this update, but I spent a heck of a lot of time trying to get the Rimsenal patches working. Will do the rest of rimsenal mods this week and put the files in, even if they dont work, in the hopes of a better modder chiming in to assist...
Westerado guns will be next too!
Thanks for the support, and sorry for the not-fully-working Rimsenal guns
@Jummy Dean
All Vanilla Expanded weapons should be covered by the base mod, let me know if you find one thats not
Westerado Guns need patched.