RimWorld

RimWorld

Simple Ammunition Patches
25 Comments
bblkepling Aug 22, 2021 @ 7:53pm 
@Chewy Yui I just started patching Rimsenal - Core and finally solved your long standing mystery. Apparently ThingDef and thingDef are interchangeable, and since the author of Rimsenal used both it would cause the patches to fail when looking for the wrong letter case. This should also apply to 1.2 if you want to fix your patches for legacy users.
bblkepling Aug 22, 2021 @ 5:38pm 
Hey folks, I'm a new contributor over at Freefolk. I just wanted to let everyone know that I've taken note of this mod and all the requests in the comment section. I can't guarantee when I'll have it all done but I'm going to try and add everything officially to the 1.3 version. The description for Simple Ammunition Remastered is currently outdated, but if you look in the patches folder you can see what I've all ready written support for.

Since they're supported or requested here I'll say that I have Rimsenal - Enhanced Vanilla Pack and a large part of the Fallout NV series done. Also if you would like to contribute to the project the best way is to join the Freefolk discord.
Lucky Jun 13, 2021 @ 3:52am 
no worrys no worrys
Chewy Yui  [author] Jun 13, 2021 @ 1:38am 
@Lucky I'm pretty busy recently with IRL stuff so havent had much personal/game/computer time but I do intend to add more to this in the future
Lucky Jun 5, 2021 @ 4:45pm 
Is Kits vfe weapons patched in (if not it would be nice)? also id like to make a request for the dusk armory mod
Dr. Quackers M.D. Mar 6, 2021 @ 11:58pm 
I decided to ask project Itzal to patch his guns. I am about half way thru Valkyrie Chronicle weapons if I am doing this right. Then I am going to do Gone with the blast wave factions.
Dr. Quackers M.D. Mar 2, 2021 @ 5:17am 
Thank you I saved that in my notepad hahah
Luneyl Mar 2, 2021 @ 3:49am 
Hi, may I send you patch for [SYR] Naga that I made for myself? It could be good addition for this mod.
Chewy Yui  [author] Mar 2, 2021 @ 12:46am 
@Wiseman Please do! Add me on discord Kira Alteric#0698

I'll try and set up a github for the mod this week, may be easier to source community contributions!

@AlphAshIsAWeenie it's pretty simple to be honest; Take a look in the patches folder for the mod, and you'll see how its done. Make a copy of one of the patch files, and open it alongside the ThingDef file for the weapon mod. In the patch file, replace the DefName in <xpath> with that of the weapon, change the MaxShots, ItemsPerShot (possibly) and the Ammo Type in <AmmoFilter>, then on the PatchOperationAddModExtension at the end of the weapon section, change the min and max ammo, which is what makes enemies spawn with ammo to reload

Only other thing, is if the weapon in the base mod has <comps> defined, you change the Xpath in PatchOperationAdd part of the patch block to [defName="WEAPONDEFNAME"]/comps and remove the <comps></comps> underneath it. Reverse if it doesnt have comps defined. Hope that makes sense
Dr. Quackers M.D. Mar 1, 2021 @ 11:27pm 
I hve not even asked about Project Itzal cause there is so many guns. If somebody teaches how to plug in the ammo name to the assigned weapon I willl slowly plug away at the Itzal packs.
Dr. Quackers M.D. Mar 1, 2021 @ 11:23pm 
@wiseman please if you do exiled dawn, all the Star Wars gun, and stuff throw in Fallout gun mods to it would take a huge load off this amazing humans beings plate.
Dr. Quackers M.D. Mar 1, 2021 @ 11:20pm 
Your awesome!
Wiseman05 Mar 1, 2021 @ 2:14pm 
I support this fully! Working on a few things right now, but I was planning to do patches myself for Exiled Dawn, and a few other weapon packs I use at a later date. When I do those down the line I'll toss the files to you to add if you want.
Chewy Yui  [author] Mar 1, 2021 @ 12:11pm 
I've updated - Changes are:

Tweaks to some Altered Carbon values

FULL support for Kit's Industrial Weapons

PARTIAL support for
Rimsenal - Core
Rimsenal - Extended Vanilla

For some reason I can't get all the weapons in the mod to patch. I've included the correct stuff in the XML files, so if a more experienced modder *cough* @Legodude17 *cough* could take a look, I'd appreciate it! Note, if anyone does look, I've tried the PatchAdd operation with trying to path in to /comps and with adding <comps> but from error testing it's like the game or patch just isn't finding the Rimsenal weapons ThingDef...

I wanted to do more for this update, but I spent a heck of a lot of time trying to get the Rimsenal patches working. Will do the rest of rimsenal mods this week and put the files in, even if they dont work, in the hopes of a better modder chiming in to assist...

Westerado guns will be next too!

Thanks for the support, and sorry for the not-fully-working Rimsenal guns
Dr. Quackers M.D. Feb 27, 2021 @ 4:30am 
Teach me how and I will help. I use a ton of weapon mods from many eras.
legodude17 Feb 26, 2021 @ 5:01pm 
@Chewy Yui Thanks for this!
Chewy Yui  [author] Feb 26, 2021 @ 2:41pm 
@monke will do bro, check back in a few days. Gonna work on patches over the weekend
LupineWitch Feb 26, 2021 @ 8:41am 
Can u cover Kit's industrial weapon pack?
Silent Service Feb 26, 2021 @ 5:36am 
thx Chewy, you are awesome:steamthumbsup:
Chewy Yui  [author] Feb 26, 2021 @ 1:11am 
Will work on them over the weekend

@Jummy Dean

All Vanilla Expanded weapons should be covered by the base mod, let me know if you find one thats not
Dr. Quackers M.D. Feb 25, 2021 @ 11:29pm 
Also all the Weapons from the Rimsenal Faction mods so Feral and Federation faction weapons.
Mercenarius Feb 25, 2021 @ 8:12pm 
Of course vanilla expanded guns
Silent Service Feb 25, 2021 @ 2:06pm 
Rimsenal please
Dr. Quackers M.D. Feb 25, 2021 @ 5:59am 
You are the man with a master plan!!!!