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Since they're supported or requested here I'll say that I have Rimsenal - Enhanced Vanilla Pack and a large part of the Fallout NV series done. Also if you would like to contribute to the project the best way is to join the Freefolk discord.
I'll try and set up a github for the mod this week, may be easier to source community contributions!
@AlphAshIsAWeenie it's pretty simple to be honest; Take a look in the patches folder for the mod, and you'll see how its done. Make a copy of one of the patch files, and open it alongside the ThingDef file for the weapon mod. In the patch file, replace the DefName in <xpath> with that of the weapon, change the MaxShots, ItemsPerShot (possibly) and the Ammo Type in <AmmoFilter>, then on the PatchOperationAddModExtension at the end of the weapon section, change the min and max ammo, which is what makes enemies spawn with ammo to reload
Only other thing, is if the weapon in the base mod has <comps> defined, you change the Xpath in PatchOperationAdd part of the patch block to [defName="WEAPONDEFNAME"]/comps and remove the <comps></comps> underneath it. Reverse if it doesnt have comps defined. Hope that makes sense