RimWorld

RimWorld

AutoDrill 1.2+
33 Comments
Verakum Nov 4, 2022 @ 4:32pm 
An Update for the ones that follow this mod, I just updated this one to 1.4, https://steamcommunity.com/sharedfiles/filedetails/?id=2884084876
Verakum Nov 3, 2022 @ 8:47pm 
I downloaded the code from Pagan Prince and just updated it on my computer for 1.4 soon it will be up. First time making changes to a mod.
i love this simple mod, anything else out there to replace for 1.4?
AzoorFox Oct 29, 2022 @ 12:26pm 
UPDATE WHEN????
roterose Oct 24, 2022 @ 11:41am 
update1.4 pls
g3 May 11, 2022 @ 7:45pm 
does this still work
ScarletRed Aug 11, 2021 @ 7:22pm 
Just spam Giant drills, you might not get as much out of them, but they will keep you covered quite quickly untill you find the next iron node.
Rogue The Avali Aug 11, 2021 @ 7:20pm 
I have 4 people basically just chained to normal drills, no mining passions and one girl's at 20 mining anyways, and it's still slow as all hell.
Rogue The Avali Aug 11, 2021 @ 7:17pm 
Well I wanted to efficiently extract steel cause we have fuck all of it. Always. Don't know why, but there's just never enough. Year 4 and we're constantly having to scrap all the ancient complexes for every bit of steel they have in the floors and walls.
ScarletRed Aug 11, 2021 @ 6:59pm 
Why are you using Smart Autodrill for steel?
Smart Autodrill is for efficient extraction of resources.
If you want speed, take the Giant Autodrill.
Rogue The Avali Aug 11, 2021 @ 6:51pm 
12 hours for 45 steel. Wow that's sad. Lvl 10 miner? Did said miner happen to have smokeleaf addiction and both of his arms replaced with wooden stumps? Not to mention the 1 tile range, fkn hell. I didn't want to use omni core drill, cause it's op af, but there's just no viable alternatives.
Dr. Nolegs Jul 27, 2021 @ 8:00pm 
Just remember to change the mod name now, Autodrill 1.2 is now Autodrill 1.3!
OBiscuit Jul 21, 2021 @ 3:45am 
Thanks
Pagan Prince  [author] Jul 21, 2021 @ 3:43am 
Hi everyone, 1.3 update complete :)
Pagan Prince  [author] Jul 21, 2021 @ 1:50am 
Hi Catta X, working on that now
Catta X Jul 18, 2021 @ 2:42am 
Does anyone know if this mod is going to be updated to rimworld version 1.3?
ScarletRed May 25, 2021 @ 11:06am 
yes it is since it only adds buildings - however pretty much can't be removed once it's in a save
Marty McFly May 25, 2021 @ 10:00am 
Hey is the mod capable of being added to existing saves?
ScarletRed May 22, 2021 @ 10:41am 
Will the drills eventually be updated with the rest of the drill code so it shows ore details when hovering over deposits?
pgames-food May 16, 2021 @ 9:47pm 
(or if rimworld wasn't programmed in xml, withforth) :)
Pagan Prince  [author] May 16, 2021 @ 8:37pm 
Hi qux, I shall add the French translation forthwith
worldwideweb May 8, 2021 @ 11:23am 
i have slaves to mine all day.
qux Apr 30, 2021 @ 3:10pm 
pgames-food Apr 15, 2021 @ 7:36pm 
i managed to unlock and am building one now so will put to the test too :)
pgames-food Apr 15, 2021 @ 7:35pm 
maybe its to simulate leaving the drill in an extracted fully mined-out area, can still yield a little bit of trace elements of ore? :)
vorshlumpf Apr 15, 2021 @ 9:58am 
As the deposit got low (<100, I think), the output and consumption got proportionally lower. Just before noticing this and moving the smart autodrill, the deposit was at 2 steel and the resulting output was 2 steel with 0 consumption (leaving 2 steel in the deposit still).
pgames-food Apr 14, 2021 @ 1:16am 
hi thats interesting...

the smart autodrill says 30% deposit consumption, and 100% resource output.
was what you saw just happening 1 time? or was that like the last 4 resources, and it used 50% and gave 50%? (sorry if i misunderstood) :)
vorshlumpf Apr 13, 2021 @ 10:07pm 
Thanks for providing this mod!

I've been using Smart AutoDrill's only, and I've noticed something. When the resource below them gets low, the amount that the drill extracts gets reduced proportionally and does not deplete the source. At least, not so far. The last drill cycle produced 2 steel and left 2 steel (which is what it had before that cycle).

Also, when you have a regular deep drill selected, mousing over an underground resource will show you how much is there (much like when a ground-penetrating scanner is selected). This doesn't happen with the small autodrill.
pgames-food Mar 8, 2021 @ 1:47am 
yeah ive been researching these to be able to clear out all the minerals and ores on a small map i visited, having set up power and a scanner :) now the only problem is steel and materials to craft them but it will happen :)
RavenousEye Mar 7, 2021 @ 6:25am 
looks balanced, the faster the more resources short term but less resources long term
Existential Crisis Feb 24, 2021 @ 1:53pm 
thank u so much for version 1.2!
FaGaz Feb 23, 2021 @ 9:35pm 
nice mod
pgames-food Feb 21, 2021 @ 6:42pm 
cool thanks