Half-Life: Alyx

Half-Life: Alyx

Arbitrary Prop Backpack System
23 Comments
Arty Apr 30, 2024 @ 4:32am 
thanks for the response
FrostEpex  [author] Apr 29, 2024 @ 6:19pm 
This is no longer supported due to lack of interest by developers which was its main purpose. My comment from February mentions a new project for storing items which is technically complete but requires visual components which is not my area, being the only reason it's not released.
Arty Apr 29, 2024 @ 12:41pm 
2022: campaign support soon
Hello i think it's already 2024 and there is still no campaign support
MONO Feb 24, 2024 @ 6:12pm 
thanks for the response. ill definitely be downloading the player one when it comes out!
FrostEpex  [author] Feb 24, 2024 @ 6:10pm 
No this is just for developers and no longer has support due to not being used. I have something for players to store items coming soon.
MONO Feb 24, 2024 @ 6:06pm 
does this work in campain?
adam Apr 2, 2023 @ 1:29am 
im very late
Doctos Jan 7, 2022 @ 2:15am 
unforeseen issues? more like unforeseen consequences
FrostEpex  [author] Jan 7, 2022 @ 1:46am 
There is a new version coming that should have campaign support, I can't give an ETA because of unforseen issues but it is moving quickly.
Doctos Jan 7, 2022 @ 1:15am 
is there a way to make it campaign compatible? or maybe make it so you can store any object inside of your wrist pocket?
Sven Dec 27, 2021 @ 2:05pm 
Hi ! Your mod is awsome, I'm building an harvesting RPG map and I have a problem; When I create an entity via a point_template with unique names the retrival of thoses items are sticking to my hand. are you still working on that mod ? thanks a lot ! (PS, I added you in steam for better chatting)
Masamune27858 May 2, 2021 @ 11:53pm 
nice, like to see it in new mods
FrostEpex  [author] Apr 4, 2021 @ 4:53pm 
Hi, sorry, this is not an addon for the campaign it is a system to aid addon creators in designing more complex "rpg-like" scenarios.
(tNc) Mr GoNe Apr 4, 2021 @ 2:37pm 
How do we initiate this addon during the campaign? I guess I missed that part when I was trying to understand the addon, in its' entirety.
🆂🆆🅾🆁🅽 Mar 31, 2021 @ 8:55am 
Has anyone thrown the Gnome in their back pack and still got the achievement?
Andreyu Mar 8, 2021 @ 8:57am 
Will be great in the future add tat option, but for now its very worthy. Lets see what can do with it, ty ^_^
FrostEpex  [author] Mar 7, 2021 @ 3:25pm 
If you mean a visual system like The Walking Dead: Saints & Sinners, that would be considerably more complex but something I can look into for a future project.

At the moment you can decide which items are taken out, and where, using the triggers shown in the example.
Andreyu Mar 7, 2021 @ 10:54am 
Hi, its possible to see which items are in the back pack and get one you need? i was thinking in get all Glue pack for shell it at a merchant or the Medicines box...
FrostEpex  [author] Mar 5, 2021 @ 10:59pm 
Thanks for the interest everyone. I'm eager to see what people do with this.

The way I instructed the player to use the backpack in my map was with an "env_instructor_vr_hint" entity, just like valve does in the base game.
Kaamalauppias Mar 5, 2021 @ 11:37am 
Really nice, the only problem I can see is how can you explain to players that they can store items in their backpack, without writing it on the wall.
Егор Крид Mar 5, 2021 @ 7:15am 
WOW
ZeEmperor Feb 28, 2021 @ 10:17am 
We will follow your career with great interest. Can imagine some really awesome maps coming from this!
alessandro.donofrio Feb 27, 2021 @ 2:09pm 
Congratulations! I wrote to you privately for a proposal