Half-Life: Alyx

Half-Life: Alyx

Arbitrary Prop Backpack System
23 kommentarer
Arty 30. apr. 2024 kl. 4:32 
thanks for the response
FrostEpex  [ophavsmand] 29. apr. 2024 kl. 18:19 
This is no longer supported due to lack of interest by developers which was its main purpose. My comment from February mentions a new project for storing items which is technically complete but requires visual components which is not my area, being the only reason it's not released.
Arty 29. apr. 2024 kl. 12:41 
2022: campaign support soon
Hello i think it's already 2024 and there is still no campaign support
MONO 24. feb. 2024 kl. 18:12 
thanks for the response. ill definitely be downloading the player one when it comes out!
FrostEpex  [ophavsmand] 24. feb. 2024 kl. 18:10 
No this is just for developers and no longer has support due to not being used. I have something for players to store items coming soon.
MONO 24. feb. 2024 kl. 18:06 
does this work in campain?
adam 2. apr. 2023 kl. 1:29 
im very late
Doctos 7. jan. 2022 kl. 2:15 
unforeseen issues? more like unforeseen consequences
FrostEpex  [ophavsmand] 7. jan. 2022 kl. 1:46 
There is a new version coming that should have campaign support, I can't give an ETA because of unforseen issues but it is moving quickly.
Doctos 7. jan. 2022 kl. 1:15 
is there a way to make it campaign compatible? or maybe make it so you can store any object inside of your wrist pocket?
Sven 27. dec. 2021 kl. 14:05 
Hi ! Your mod is awsome, I'm building an harvesting RPG map and I have a problem; When I create an entity via a point_template with unique names the retrival of thoses items are sticking to my hand. are you still working on that mod ? thanks a lot ! (PS, I added you in steam for better chatting)
Masamune27858 2. maj 2021 kl. 23:53 
nice, like to see it in new mods
FrostEpex  [ophavsmand] 4. apr. 2021 kl. 16:53 
Hi, sorry, this is not an addon for the campaign it is a system to aid addon creators in designing more complex "rpg-like" scenarios.
(tNc) Mr GoNe 4. apr. 2021 kl. 14:37 
How do we initiate this addon during the campaign? I guess I missed that part when I was trying to understand the addon, in its' entirety.
🆂🆆🅾🆁🅽 31. mar. 2021 kl. 8:55 
Has anyone thrown the Gnome in their back pack and still got the achievement?
Andreyu 8. mar. 2021 kl. 8:57 
Will be great in the future add tat option, but for now its very worthy. Lets see what can do with it, ty ^_^
FrostEpex  [ophavsmand] 7. mar. 2021 kl. 15:25 
If you mean a visual system like The Walking Dead: Saints & Sinners, that would be considerably more complex but something I can look into for a future project.

At the moment you can decide which items are taken out, and where, using the triggers shown in the example.
Andreyu 7. mar. 2021 kl. 10:54 
Hi, its possible to see which items are in the back pack and get one you need? i was thinking in get all Glue pack for shell it at a merchant or the Medicines box...
FrostEpex  [ophavsmand] 5. mar. 2021 kl. 22:59 
Thanks for the interest everyone. I'm eager to see what people do with this.

The way I instructed the player to use the backpack in my map was with an "env_instructor_vr_hint" entity, just like valve does in the base game.
Kaamalauppias 5. mar. 2021 kl. 11:37 
Really nice, the only problem I can see is how can you explain to players that they can store items in their backpack, without writing it on the wall.
Егор Крид 5. mar. 2021 kl. 7:15 
WOW
ZeEmperor 28. feb. 2021 kl. 10:17 
We will follow your career with great interest. Can imagine some really awesome maps coming from this!
alessandro.donofrio 27. feb. 2021 kl. 14:09 
Congratulations! I wrote to you privately for a proposal