RimWorld

RimWorld

Fortifications - Neolithic
302 Comments
Tigertycoon Sep 7 @ 9:58am 
Is there anything that can be done about the Animals?
i use the palisade with Scorpions and Cavalry Spikes in front of them. That leads to the fact that animals always walk over these and constantly kill themselves slowly.
jacobellinger Sep 5 @ 4:19pm 
do enemies target these with fire? i'm not talking about fire based weapons i mean the annoying thing enemies do by somehow just starting fire to your walls and your crops?
亡涯 Sep 4 @ 6:11am 
有一个结构没有中文翻译
Vlad Draculea Aug 13 @ 8:51pm 
can ditches be flooded with water if connected to water source?
Zef Aug 8 @ 1:57am 
This is amazing for jungle areas combined with the dinosaur biome mod.

Constant supply of wood, and the pallisades and cavalry spikes really offer so much value
Carl Jul 23 @ 12:49pm 
does anyone have an addon mod for this that upscales the textures?
The Professor Jul 22 @ 11:42am 
Bit confused, why does the larger/heavier palisade gate that can be unlocked by research have far fewer hitpoints than the default small palisade door? Is this intended?
BadOaks Jul 11 @ 1:04pm 
I'm getting the gate half-open problem as well and the problem seems to be that the def is using the "mover" texture for the single door rather than the double one. I was able to fix it by manually changing the graphic data texpath from "FT_PalisadeDoor_Mover" to "FT_PalisadeDoubleDoor_Mover".

By the way, thank you AOBA for this mod! I really enjoy it :)
LoopKat Jul 10 @ 2:54pm 
Should also note that I'm on 1.5, not the 1.6 preview
LoopKat Jul 10 @ 2:35pm 
Also experiencing the palisade gate door texture issue. The gate still functions correctly, but half of the texture on each door seems to be invisible when closed, making it appear as if it's constantly open
Ueido Jul 3 @ 4:37pm 
Yeah... I dunno what happened but now the gates are appearing half open.
Unexpectedwalrus Jun 28 @ 7:38am 
Anyone else having an issue where its only showing partially closed when its closed?
FlyIN_11 Jun 28 @ 1:34am 
2x2的寨门关闭状态下贴图有错位, 不过颜色现在会正常变化了 :lunar2019crylaughingpig:
Hun Alexander Mar 17 @ 10:59pm 
Urinal Cake Feb 9 @ 12:19pm 
the Palisade gate has less hp (162) than the Palisade door (260) other than that this mod and series is fantastic
Nickolok Dec 22, 2024 @ 8:51am 
Still no update to fix the door texture?
哔卟 Dec 12, 2024 @ 9:34pm 
寨门的颜色有点奇怪,不管是用什么材料来建,都呈现出一种偏棕色的奇怪颜色
传说中の天耀 Oct 20, 2024 @ 1:14am 
木拒马就是神,放一排除了机械族扎不动以外别的什么走一会就似了
qux Oct 15, 2024 @ 10:37am 
Hi ! can you patch the mod for Vanilla faction expanded tribals please ?
LittleRed Does Sep 11, 2024 @ 6:08pm 
Can the AI use these constructions?
humpydumpy Aug 19, 2024 @ 2:57pm 
The cavalry stakes are too op makes the game boring though I have not tried it on late game raids.
Magnus Jul 14, 2024 @ 12:11pm 
@SurvivingPawn door texture is currently bugged atm, somebody posted a fix further down in the comments that you could try if u want
SurvivingPawn Jul 14, 2024 @ 7:29am 
I can't tell door is open or not.
TheWWworld Jul 5, 2024 @ 3:23am 
木拒马是这个世界上最伟大的发明
The Ozzman Jun 14, 2024 @ 6:55am 
this good? i crave walls lol :luv:
ZX Zero May 26, 2024 @ 8:02am 
@ShadowVVolf thanks for the tips all door are working fine now
ZX Zero May 26, 2024 @ 7:27am 
The single door have strange texture and the double door are very weak
Little Tin Soldier May 13, 2024 @ 8:59pm 
Anyone still having issues with the doors missing textures in 1.4, the linux patch also works for windows.
PremierVader Apr 26, 2024 @ 1:18pm 
Yes I was waiting for this thanks
bk Apr 22, 2024 @ 1:14pm 
@AOBA
Version 1.4 bug with Palisade gate textures.
Fix it, please, and thx.
bk Apr 22, 2024 @ 12:56pm 
@Kyrox
I'm playing on Windows, same problem after update.
Kyrox Apr 15, 2024 @ 1:57am 
@Onasaki
Are you playing on Linux? Check the missing textures discussion above.
Onasaki Apr 11, 2024 @ 5:01pm 
Having a wierdness where the Palisade gate isn't loading any kind of graphic. It's just black. It works, and people can use it but it looks awful. Everything else works fine, so I haven't any clue what could be causing it. (I used Perspective Doors before the update, and was fine, but that's not updated yet.)
Magnus Apr 2, 2024 @ 11:52am 
Thanks for the tip @ShadowVVolf but I'll probably just wait for an update lol. I've done some minor save file editing in notepad but my knowledge and skills for much more than that are very limited and I don't mind waiting for the mod to update for a fix. Appreciate the help though.
ShadowVVolf Apr 1, 2024 @ 2:02am 
@Magnus & @Zahawk84,
The issue is the 1x1 Palisade door and the 1x2 Palisade door are both using the mover sized for the 1x2 door.

As such for the 1x2 door, go to the mod's textures, rename "FT_PalisadeDoor_Mover.png" to "FT_PalisadeDoubleDoor_Mover.png" and edit the 1x2 door Def <defName>FT_PalisadeGate</defName> field <texPath>FT_PalisadeDoor_Mover</texPath> to <texPath>FT_PalisadeDoubleDoor_Mover</texPath> so that it'll use the texture you renamed.

To fix the coloring, edit "FT_PalisadeDoubleDoor_Mover.png", adjust to "Black and White", apply Brightness 80% and Contrast 70% to the non-black pixels, create a new 64x64 image named "FT_PalisadeDoubleDoor_Mover_m.png", edit so that the entire image is pure red (R-255 G-0 B-0 aka HEX #FF0000), and save.

For the 1x1 Palisade door, go to the mod's textures, edit the 1x1 door image "FT_PalisadeDoor_Icon.png", delete the pixels to the right of the middle black bar, and save as "FT_PalisadeDoor_Mover.png".
Holarula Mar 30, 2024 @ 11:11am 
A small translation issue, in the simplified Chinese translation, "palisade gate" is not translated.
Vanyor Mar 29, 2024 @ 10:30am 
Hello! Thanks for the mod, not sure if you have plans to add stuff to the mod, but if I may ask for something, would you be interested and making a 2x1 and 3x1 versions of the Palisade Gate?
In any way, thank you for the mod!
Magnus Mar 19, 2024 @ 7:30pm 
@Big Cheese & @Cat Kraken the ditch doesn't provide cover, at least to my knowledge. It slows pawns walking across it significantly though, maybe down to about 20% normal speed but no, It does not provide cover like a trench.
Cat Kraken Mar 19, 2024 @ 5:48pm 
does ditch provide cover
Big Cheese Mar 16, 2024 @ 11:46am 
Does the ditch also act as a trench? Like does it provide cover
Little Tin Soldier Mar 16, 2024 @ 8:03am 
Same as Magnus and Zahawk. Palisade gates are bugged.
Zahawk84 Mar 14, 2024 @ 3:55pm 
Same as Magnus, palisade gates were broken by the 14/Mar update.
> different texture and bugged opening animation.
Magnus Mar 14, 2024 @ 11:05am 
Did the update today mess with the palisade gate textures? idk if its because I redownloaded the game after uninstalling it but they appear as blocky looking and off-color. They still function as doors but the animation looks weird and doesn't actually open the door. Apologies if this seems nitpicky, I just use the mod a lot as I love the style of it for my playthroughs.
Rudi Gauss Dec 24, 2023 @ 11:34am 
Are Palisade Gates supposed to give -6 Beauty when build with prestine limestone?
this is a name yes Nov 19, 2023 @ 8:49am 
I think it would be cool if the ditches had a chance to damage ankles
lol Nov 6, 2023 @ 10:27pm 
Maybe palisade gates shouldn't support roofs the same way as palisade walls don't?
BAPBHΛΩ Jul 18, 2023 @ 11:32pm 
@TitaniumTurtle Pretty sure it was bugging out for quite some time and was removed a while ago
CTH2004 Jul 9, 2023 @ 8:35am 
@Spainer

I'm sure it would, as it's made by the same author...
TitaniumTurtle Apr 3, 2023 @ 9:19pm 
Is there a known reason why I might not be able to build the gate frame? I used to think it was a conflict with VE Security, but I'm not using it this time around and still can't build it. It doesn't even show up as an option.
Spainer Mar 8, 2023 @ 6:40am 
I've seen Industrial mod has compatibility Is this one too?