Transport Fever 2

Transport Fever 2

Underwater Tunnel
34 Comments
elgreco Apr 10 @ 4:44am 
Can signals be placed in the tunnel? I tried and it gives me the cant construct icon.
𝖖𝖚𝖊𝖜𝖎𝖎 Jun 7, 2024 @ 11:24am 
the chunnel
Fulles Feb 5, 2024 @ 5:48am 
Gracias.
ShoobFloof22 Jan 15, 2023 @ 8:13pm 
Yeah I've tried messing with it a *lot* and it just does not show it as being valid unless it is entirely on land, tunnel and all. Tried various locations on the map, all different heights, lengths, nothing works. Maybe something else is causing it to not work, I don't know. But It will no go underwater no matter what I do, and I'm not entirely sure why
[3.19]Icemaster  [author] Jan 10, 2023 @ 1:22pm 
it does work. placing it takes maybe a bit time. try other lengths.. the ends have to be completely on land, the tunnel in water and the two shores in between.
ShoobFloof22 Jan 9, 2023 @ 11:48am 
Does this mod not work anymore? I can only build it when it's completely on land, otherwise it just says "Collision"
Alpenheuler Jul 7, 2021 @ 11:22pm 
@icemaster: danke für die Info! tolle Mods die du da immer zauberst!
[3.19]Icemaster  [author] Jul 7, 2021 @ 1:31pm 
update with lights and some fixes.
@Leyla the Shade please details.. what file is missing?
@Alpenheuler ist als track asset in vorbereitung. und die res/construction/seatunnel_track_assets.con.bak kann in seatunnel_track_assets.con umbenannt werden, um die alpha davon zu testen
@elektronikfreak fixed
Leyla the Shade Jul 6, 2021 @ 7:28am 
Game crash with resource error? any help?
Alpenheuler Mar 16, 2021 @ 10:15am 
Hallo Icemaster, tolle Mod, vielen Dank. Könntest du vielleicht noch die Option hinzufügen dass der Tunnel auch an der Oberfläche gebaut werden kann? Für ein futuristisches Szenario wäre das toll. lg
elektronikfreak Feb 11, 2021 @ 10:13am 
@icemaster, stdout.txt-Inhalt meldet = [RESOURCE ERROR] Referenced model not found: 'seatunnel/seatunnel_track_invisible.mdl' in 'seatunnel_invisible.lua' (has been replaced with fallback)
David23333 Feb 7, 2021 @ 1:40pm 
I always hoping someone make more futuristic mods like this one, the year in my game is already 2100 and it looks exactly the same as 2021
erxc Feb 7, 2021 @ 7:45am 
Sehr sehr schön geworden!
vk_rs Feb 7, 2021 @ 6:28am 
"..yeah. without fun, there is no amusement^^"
words to live by :)
davidmoore668 Feb 6, 2021 @ 2:47pm 
Thankyou for do doing the lighthouse (3.19)Icemaster.
[3.19]Icemaster  [author] Feb 6, 2021 @ 2:42pm 
..yeah. without fun, there is no amusement^^
davidmoore668 Feb 6, 2021 @ 2:40pm 
Modding is in the name of fun right (3.19)Icemaster. :-)
Sir Ludicrous Feb 6, 2021 @ 4:16am 
looks absolutely dope!
you could maybe fake the water by giving the tunnel wall itself a blue texture
[3.19]Icemaster  [author] Feb 6, 2021 @ 3:23am 
update 1.1
+ added fitting landside tunnel entrance *for one and two tracks
+ added tunnel connector design *track will follow
+ edited strings, alignments, options, models *e.g. a little blueisch color
+ prepared upcoming road tunnel, double tunnel option(s)
2do list: road and double tunnel, signals (..how possible?), faking water surface from below...
..again details^^ without B*s life would be boring. lets develop together
*spoiler: lighthouse up next... well spotted on the previews ;)
davidmoore668 Feb 5, 2021 @ 3:13pm 
Thankyou (3.19)Icemmaster for the tunnel ; By the way can you Make buildings like lighthouses if you can Please & Thankyou there is only one lighthouse mod being used (HELP) and thank U again (3.19)Icemaster. :-)
mongolteiko Feb 5, 2021 @ 10:52am 
Nice. Weird too as it is under the water when looking down, but when driving in cab, it looks like it's floating on the water. lol
VacuumTube Feb 5, 2021 @ 10:19am 
Very nice, almost looks like a Vacuum Tube
tp11hk Feb 5, 2021 @ 8:40am 
great~
berkhofsolaris Feb 5, 2021 @ 3:41am 
Looking great, thanks!
michel Feb 5, 2021 @ 3:40am 
...Great mod. Tunneling under a body of water is a B*. I'm hoping there will be a road version too, in time?

I was thinking about the water surface issue you mentioned, while looking at the screens. The main issue is that it looks like just clear skies. You may have already considered this yourselves, but how about colouring the tube with an opaque blue-grayish colour equivalent to water in our climate (not the crystal clear stuff you see in tropical coral scuba pictures and such ;-).). That would at least create the illusion that the sun was blocked by the water outside, to some extent.
[3.19]Icemaster  [author] Feb 5, 2021 @ 3:10am 
oups. that was my fault^^ fixed! :)
jakan1604 Feb 5, 2021 @ 2:14am 
Ok, whatever the problem is with this mod, it seems to be fatal. The file "res/scripts/planstadt/pipe.lua" seems to be missing.
Wommy Feb 5, 2021 @ 2:08am 
Bei mir stürzt leider auch immer das Game ab. Wenn ich versuche, die Mod neu zu installieren, gibt es eine Download Fehlermeldung.
jakan1604 Feb 5, 2021 @ 1:56am 
Are there any mods required to run this mod? I get a huge error message when trying to load the game.
Lennart Feb 5, 2021 @ 1:22am 
Bestimmt eine coole Mod, nur leider stürzt mein Spiel ab, wenn ich die Mod aktiviere.
Hull Feb 5, 2021 @ 1:01am 
From its appearance, I thought like this. "If it becomes a bridge, it may be used as a hyperloop."
AJM28 Feb 5, 2021 @ 12:45am 
Finally! Thank you
Matzl Feb 4, 2021 @ 11:00pm 
Boah sehr leiwand, danke!
notardanielioan76 Feb 4, 2021 @ 10:15pm 
sehr interesant