Transport Fever 2

Transport Fever 2

Underwater Tunnel
34 kommentarer
elgreco 10. apr. kl. 4:44 
Can signals be placed in the tunnel? I tried and it gives me the cant construct icon.
𝖖𝖚𝖊𝖜𝖎𝖎 7. juni 2024 kl. 11:24 
the chunnel
Fulles 5. feb. 2024 kl. 5:48 
Gracias.
ShoobFloof22 15. jan. 2023 kl. 20:13 
Yeah I've tried messing with it a *lot* and it just does not show it as being valid unless it is entirely on land, tunnel and all. Tried various locations on the map, all different heights, lengths, nothing works. Maybe something else is causing it to not work, I don't know. But It will no go underwater no matter what I do, and I'm not entirely sure why
[3.19]Icemaster  [ophavsmand] 10. jan. 2023 kl. 13:22 
it does work. placing it takes maybe a bit time. try other lengths.. the ends have to be completely on land, the tunnel in water and the two shores in between.
ShoobFloof22 9. jan. 2023 kl. 11:48 
Does this mod not work anymore? I can only build it when it's completely on land, otherwise it just says "Collision"
Alpenheuler 7. juli 2021 kl. 23:22 
@icemaster: danke für die Info! tolle Mods die du da immer zauberst!
[3.19]Icemaster  [ophavsmand] 7. juli 2021 kl. 13:31 
update with lights and some fixes.
@Leyla the Shade please details.. what file is missing?
@Alpenheuler ist als track asset in vorbereitung. und die res/construction/seatunnel_track_assets.con.bak kann in seatunnel_track_assets.con umbenannt werden, um die alpha davon zu testen
@elektronikfreak fixed
Leyla the Shade 6. juli 2021 kl. 7:28 
Game crash with resource error? any help?
Alpenheuler 16. mar. 2021 kl. 10:15 
Hallo Icemaster, tolle Mod, vielen Dank. Könntest du vielleicht noch die Option hinzufügen dass der Tunnel auch an der Oberfläche gebaut werden kann? Für ein futuristisches Szenario wäre das toll. lg
elektronikfreak 11. feb. 2021 kl. 10:13 
@icemaster, stdout.txt-Inhalt meldet = [RESOURCE ERROR] Referenced model not found: 'seatunnel/seatunnel_track_invisible.mdl' in 'seatunnel_invisible.lua' (has been replaced with fallback)
David23333 7. feb. 2021 kl. 13:40 
I always hoping someone make more futuristic mods like this one, the year in my game is already 2100 and it looks exactly the same as 2021
erxc 7. feb. 2021 kl. 7:45 
Sehr sehr schön geworden!
vk_rs 7. feb. 2021 kl. 6:28 
"..yeah. without fun, there is no amusement^^"
words to live by :)
davidmoore668 6. feb. 2021 kl. 14:47 
Thankyou for do doing the lighthouse (3.19)Icemaster.
[3.19]Icemaster  [ophavsmand] 6. feb. 2021 kl. 14:42 
..yeah. without fun, there is no amusement^^
davidmoore668 6. feb. 2021 kl. 14:40 
Modding is in the name of fun right (3.19)Icemaster. :-)
Sir Ludicrous 6. feb. 2021 kl. 4:16 
looks absolutely dope!
you could maybe fake the water by giving the tunnel wall itself a blue texture
[3.19]Icemaster  [ophavsmand] 6. feb. 2021 kl. 3:23 
update 1.1
+ added fitting landside tunnel entrance *for one and two tracks
+ added tunnel connector design *track will follow
+ edited strings, alignments, options, models *e.g. a little blueisch color
+ prepared upcoming road tunnel, double tunnel option(s)
2do list: road and double tunnel, signals (..how possible?), faking water surface from below...
..again details^^ without B*s life would be boring. lets develop together
*spoiler: lighthouse up next... well spotted on the previews ;)
davidmoore668 5. feb. 2021 kl. 15:13 
Thankyou (3.19)Icemmaster for the tunnel ; By the way can you Make buildings like lighthouses if you can Please & Thankyou there is only one lighthouse mod being used (HELP) and thank U again (3.19)Icemaster. :-)
mongolteiko 5. feb. 2021 kl. 10:52 
Nice. Weird too as it is under the water when looking down, but when driving in cab, it looks like it's floating on the water. lol
VacuumTube 5. feb. 2021 kl. 10:19 
Very nice, almost looks like a Vacuum Tube
tp11hk 5. feb. 2021 kl. 8:40 
great~
berkhofsolaris 5. feb. 2021 kl. 3:41 
Looking great, thanks!
michel 5. feb. 2021 kl. 3:40 
...Great mod. Tunneling under a body of water is a B*. I'm hoping there will be a road version too, in time?

I was thinking about the water surface issue you mentioned, while looking at the screens. The main issue is that it looks like just clear skies. You may have already considered this yourselves, but how about colouring the tube with an opaque blue-grayish colour equivalent to water in our climate (not the crystal clear stuff you see in tropical coral scuba pictures and such ;-).). That would at least create the illusion that the sun was blocked by the water outside, to some extent.
[3.19]Icemaster  [ophavsmand] 5. feb. 2021 kl. 3:10 
oups. that was my fault^^ fixed! :)
jakan1604 5. feb. 2021 kl. 2:14 
Ok, whatever the problem is with this mod, it seems to be fatal. The file "res/scripts/planstadt/pipe.lua" seems to be missing.
Wommy 5. feb. 2021 kl. 2:08 
Bei mir stürzt leider auch immer das Game ab. Wenn ich versuche, die Mod neu zu installieren, gibt es eine Download Fehlermeldung.
jakan1604 5. feb. 2021 kl. 1:56 
Are there any mods required to run this mod? I get a huge error message when trying to load the game.
Lennart 5. feb. 2021 kl. 1:22 
Bestimmt eine coole Mod, nur leider stürzt mein Spiel ab, wenn ich die Mod aktiviere.
Hull 5. feb. 2021 kl. 1:01 
From its appearance, I thought like this. "If it becomes a bridge, it may be used as a hyperloop."
AJM28 5. feb. 2021 kl. 0:45 
Finally! Thank you
Matzl 4. feb. 2021 kl. 23:00 
Boah sehr leiwand, danke!
notardanielioan76 4. feb. 2021 kl. 22:15 
sehr interesant