安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@Leyla the Shade please details.. what file is missing?
@Alpenheuler ist als track asset in vorbereitung. und die res/construction/seatunnel_track_assets.con.bak kann in seatunnel_track_assets.con umbenannt werden, um die alpha davon zu testen
@elektronikfreak fixed
words to live by :)
you could maybe fake the water by giving the tunnel wall itself a blue texture
+ added fitting landside tunnel entrance *for one and two tracks
+ added tunnel connector design *track will follow
+ edited strings, alignments, options, models *e.g. a little blueisch color
+ prepared upcoming road tunnel, double tunnel option(s)
2do list: road and double tunnel, signals (..how possible?), faking water surface from below...
..again details^^ without B*s life would be boring. lets develop together
*spoiler: lighthouse up next... well spotted on the previews ;)
I was thinking about the water surface issue you mentioned, while looking at the screens. The main issue is that it looks like just clear skies. You may have already considered this yourselves, but how about colouring the tube with an opaque blue-grayish colour equivalent to water in our climate (not the crystal clear stuff you see in tropical coral scuba pictures and such ;-).). That would at least create the illusion that the sun was blocked by the water outside, to some extent.