Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hellenika - Population
23 Comments
POLEWA Jan 20 @ 12:12pm 
Will there ever be a fix for the population system? I love these mechanics and it adds a lot of immersion. But what is unbearable is that no other classes are growing except, for example, helots in Sparta
f4Runner Jun 30, 2024 @ 10:23pm 
how do i update the mod it keeps saying its out of date?
daanapeymaan Mar 20, 2024 @ 5:09pm 
This submod causes desync issues for the multiplayer
Leonardo Oct 3, 2023 @ 9:14pm 
I'm so embarassed. Usually I leave the load order to the mod manager. But this once it kept putting this pop mod under the other mod, that's why they were not working
TKO-[3rdKY]Vol. Saltjunkie Sep 24, 2023 @ 6:42am 
The link to the population mechanic is dead. Can we get another link, please? I'd like to read about it. Thanks.
Tenerife_Boy  [author] Sep 15, 2023 @ 8:09am 
It's just optional
Aslan Ponto Sep 15, 2023 @ 7:00am 
Is this population mod absolutely necessary or is it possible to play the WoS campaign without it? Thanks in advance.
Tenerife_Boy  [author] Aug 26, 2023 @ 3:28am 
Everyone interested: This is the Population mechanic that was later implemented by so many mods like DeI, Para Bellum, Hellenika, etc...https://www.twcenter.net/forums/showthread.php?706259-People-of-Rome-2-(P-)-Main-Discussion
Leonardo Aug 25, 2023 @ 10:22pm 
@Tenerife_Boy yeah I'm with Undercooked Toast on this one.... For the life of me I could not see the population description anywhere in-game so I've been scratching my head not knowing how much of each kind of population I have. Some description on where the population info is located and their effect would help. Heck even a single image of it so we know where to look.
Arkyn May 28, 2023 @ 12:58pm 
Am having the exact same problem as Mitch, when I start a campaign with Sparta I have a big number of 1st class population, after that turn it goes to 120 all of the sudden. When you see the growth of the 1st class is always 0, no matter how many buildings you have that would boost the population growth.
idiotdoomspiral Dec 11, 2022 @ 3:08pm 
I think this pop mod is bugged for me, is it intended for 1st class pop to disappear after turn one and never rise again? I remember this mod being buggy in DEI. Sometimes weird things happen too, like every so often one province suddenly gets hugely populated. I played as Argos and even after 80 turns I never had any growth of 1st class pop, except when I captured Mantinea and suddenly I had some but only that one time. Also I noticed Argos gets virtually no replenishment in the capital.
Tenerife_Boy  [author] Jun 23, 2022 @ 11:50am 
@Undercooked Toast- Population bro..
Undercooked Toast Jun 23, 2022 @ 10:20am 
Could you describe what this submod adds to the base mod? I didn't see a detailed description on the page. Also, does the old greek music submod work on the new version? I loved the traditional music
Tenerife_Boy  [author] Jun 7, 2022 @ 10:48am 
@LacedemonYT - Well, that's easy, unsub this population submod and stick with the rest of the mod parts
Arkyn Jun 6, 2022 @ 9:50am 
I would love a mod with all the features except the population feature.
LordWellington Dec 25, 2021 @ 7:45pm 
I would like to point out something about this part of the mod that is rather confusing to me: for whatever reason, when this part is enabled, the public order bonuses for battles are eliminated, i.e they don't exist. However, when this part is turned off, that feature is clearly present and impacts the campaign just as in the original mod. Is this intentional? And if so, I do not see why the aforementioned featured has been removed from the mod...
Prince Alireza Dec 22, 2021 @ 1:49am 
would you please add the ability of changing Culture to your Nice mod?i played as Sparta and i took most of asia minor land but cant hold them because of their Persian Culture . This is Really bad in wrath of Sparta's DLC that you cant change Culture. THANKS
der Oberst Dec 5, 2021 @ 2:21pm 
Can someone explain to me how I replenish units? I noticed they do not do so on their own like normal Rome 2 units. What do I need to do to restore a unit back to full strength? This is a fascinating mod but I am stuck on this and I don't know what the secret is.
Tenerife_Boy  [author] May 14, 2021 @ 4:23am 
Maybe that disease is due to certain scripted events happening in the original Hellenika mod
SyntaxError May 13, 2021 @ 4:12pm 
Hello! I think It's appropiate to write this here, however if directed I will go to the main Hellenika mod. I love this mod so much. I play with this population mod and I would like to understand, to plan better, why most turns I can't get any replenishment going. I can recruit new units of the same type (and the tooltip clearly says that I have more than enough people in that pool) but replenishment is completely stuck. Sometimes I hover over the + sign with the "disabled" look and it says "disease and starvation" (but there is no plague anywhere and I have food) or it says "recent events" but I can't for the life of me figure out what event could be causing it. Any insight is welcome. Thanks for this mod, I'm having so much fun.
Tenerife_Boy  [author] Mar 5, 2021 @ 7:32am 
I played long time ago. Too aged for me.
~~~ COOKIE ~~~ Mar 5, 2021 @ 2:46am 
Love this mod, I don't know if you play Napoleon total war but if you do.. your skills are very much needed :)