Arma 3
Operation Cold Rising I
417 Comments
Spaccaossa Jul 5 @ 11:51am 
Heli not move
Liberty_Valance Oct 23, 2023 @ 1:35pm 
the scenario is very good but messy. I had to swin in fact mode for 15 mn because the helo does not go to the LZ, plus the targets are not clear.
Liberty_Valance Oct 21, 2023 @ 12:35pm 
same issue
Savage McTavish Jan 21, 2023 @ 10:15am 
Same issue. Heli does not move at the beginning of the mission.
ZR1 Nov 9, 2022 @ 11:36pm 
so i used sspcm and the heli waypoint is just hold so i move it to the right spot and dialogue starts
choal Sep 26, 2022 @ 4:19am 
Fix the mission start. Helos not moving
alexvladmel May 26, 2022 @ 3:01am 
Heli does not move at the beginning of the mission. Will it be fixed somehow?
Damien Mar 20, 2022 @ 2:53pm 
Mod does not start, chopper just remains stationary.
moyako1802 Sep 21, 2021 @ 2:28pm 
Same issue reported by others. Helicopter motionless midair at the start of the mission
BLVCK Sep 3, 2021 @ 4:17am 
Heli do not move to LZ
bjoergensen Aug 29, 2021 @ 8:02am 
Heli do not move to LZ
Dextroamphetamine [GER] Aug 26, 2021 @ 2:40am 
Yup, me too! (One might try using Zeus via SSPCM to manually get the Heli to the LZ - perhaps that works...)
s Aug 4, 2021 @ 12:31pm 
same issue as the 3 people below
Magpie Jun 28, 2021 @ 1:55pm 
Helicopter at the beginning will not move to the LZ, only hover.
tislub-s Jun 5, 2021 @ 1:35pm 
Same issue as PerennialBag181 for me.
PerennialBag181 Apr 25, 2021 @ 4:53pm 
At the beginning the helicopter transport lowers and stays there. It does not take me to the LZ, they just hover in one spot over the ocean. Am I doing something wrong?
molecool Feb 4, 2021 @ 1:17pm 
Great mission!
Hotshot Jan 13, 2021 @ 7:50am 
Holy hell, that's a bloody awesome mission! ty mate!
richukusa Apr 18, 2020 @ 7:24am 
@OksmanTV. Thank you for another fine mission, which I thoroughly enjoyed. This is the fourth one of yours that I have now completed.
gbozoki Feb 24, 2020 @ 6:46pm 
Thank you for making this, excellent mission.
SG1-YODA Nov 15, 2019 @ 8:15am 
du scénario...super, une belle et longue mission , variée et a suspens...Merci, très beau travail.
Juan Jul 25, 2019 @ 3:57am 
Excellent, nice and elegant work
Dator May 16, 2019 @ 4:36am 
at the end of the mission my helicopter was shot down with an RPG. So it should be?
Liberty_Valance Apr 2, 2019 @ 12:41pm 
nothing happens once rejoining armor
SAMR Jan 4, 2019 @ 1:14pm 
Nice ... I have played this scenario and it is cool. Good work OksmanTV.
x V e K k Jul 12, 2018 @ 8:14am 
Only amazing
pansalva Jun 2, 2018 @ 1:03pm 
The only bug I had was that there was no bombing or airstrike (the planes just flew by) , nonetheless it was not blocking for the rest of the mission.
A piece of briliant work, I'd be glad if this series were continued.
arma3stm123 Dec 13, 2017 @ 10:12pm 
Good
Halfshanks Oct 25, 2017 @ 5:52pm 
BRILLIANT!
gm4you Aug 10, 2017 @ 5:10pm 
for everyone who got stuck at the convoy where your team doesnt want to come in :), you just have to tell them to do it. Press f3 or f4 on your keyboard and a command window should pop up on the left of your screen with the option get in. HOPE IT HELP YOU :)))))
uthylon Jul 13, 2017 @ 1:06pm 
just perfect!
NooberHuber May 20, 2017 @ 1:20am 
One of the best missions i have ever played. Good Work!
Slevin Mar 31, 2017 @ 4:14pm 
Thumps up!
K-9 [redneck] Mar 28, 2017 @ 8:01am 
Don't worry bout it ur doin fine, working on cold 2 and ur Greek Fire ain't to shabby either.
Again KUDOS....
K-9
Dr. Death Mar 28, 2017 @ 7:54am 
That's a shame. Maybe in the future?.
OksmanTV  [author] Mar 28, 2017 @ 7:42am 
The size of the mission and the amount of time I have on my hands is pretty much the issue. I can barely keep up with playing with my clan anymore so editing in Arma is currently completely frozen, this includes the work on the finale of my Greek Fire campaign. Sorry guys, I just can't commit the time ://
Dr. Death Mar 27, 2017 @ 2:32pm 
is there any chance you can remake it or something? or try to crack it open with the mission file?
OksmanTV  [author] Mar 27, 2017 @ 1:41pm 
Thanks everyone for the feedback, sorry about not being able to correct this mission. It is very old and very big, I have lost the mission folders when I reinstalled my PC a while back. Go check out: Operation Greek Fire for my latest work!
K-9 [redneck] Mar 27, 2017 @ 1:37pm 
This is a good thing KUDOS. Took awhile but well worth the trip. Going on to (2). Thanks and don't stop now ya got a good thing going!!

K-9
[DK] jepjep Jan 16, 2017 @ 7:43am 
i have the same problem after the cementery 1-1A wont move
Dr. Death Jan 1, 2017 @ 4:49am 
I was enjoying the episode 1 until after the cementery part 1-1A would just stay there and not get into the convoy, getting me stuck.
edjeedje Dec 24, 2016 @ 8:02am 
I enjoyed this mission very much, thank you for making it. And making it soooo good! Really well done.
A few remarks...
1) you can board a technical with your team and drive away before blowing up the ammo boxes. If you do so you also blow up your technical though it is far away from the boxes, getting you killed.
2) if you are sniping the three enemy snipers and you are wounded, you cannot get a medic (makes sniping very hard; but not impossible :-) )
3) if at third camp you cannot blow up the ammo boxes (I read that was a problem), that's because there is a little camp further away and you must blow those boxes too.
But overall, this is a seriously good scenario ! Huurraah.
Kirgiz Nov 16, 2016 @ 1:06pm 
You will correct errors?
It is clear that the Czechs are constantly changing the game and the mission becomes unplayable, it's disgusting! Developers and bots - stupid)))

Problems immediately after the abnormal landing the commander dies and I immediately run detachment and stay out all the stops after the next job, I just run around looking for enemies and himself. After landing in the technique - everything stopped.

Complete chaos in scripts. Too bad a lot of work, voice, and ideas. All in vain. I replayed many times, but again these errors.
Djanko7[DK] Aug 10, 2016 @ 5:48am 
After we have taken the mortar site, nothing happends. They just stand still!
GBee Aug 6, 2016 @ 8:30am 
@Aristo, make sure the vehicles are completely destroyed (burn out), if they are just heavily damaged or disabled the objective trigger won't occur. Took me a little while to figure this one out myself, one of the vehicles was hit by an indirect RPG/AT round and was effectively disabled (engine, wheels etc) but not completely destroyed.
hardboiled Jul 9, 2016 @ 7:45am 
Really enjoyed this mission. Good blend of tactics and theatrics. Never felt overwhelmed. Had to think and stay alert. Good defensive placement of AI.
MGD Jun 29, 2016 @ 11:58am 
@Aristo - you need to destroy all 3 camps (cars/supplies) then the objective completes.
C. Jun 27, 2016 @ 7:24pm 
Blowing up the second supply point doesn't trigger an 'objective complete' message. It just sits there on the map and I can't progress further in the scenario.
Kommiekat Jun 25, 2016 @ 9:43pm 
Love our missions. Please make more!
Deebo367 May 30, 2016 @ 2:56am 
Outstanding!!!