RimWorld

RimWorld

Monstrous Compendium (Continued)
9 Comments
Mlie  [author] Dec 24, 2024 @ 11:49am 
@Halfelfaedyn Should be fixed now
Halfelfaedyn Dec 23, 2024 @ 6:26pm 
Getting this error:
Error in Monstrous Compendium (Continued), assembly name: DamagerWorker_BombNoCamShake, method: DamageWorker_BombNoCamShake:ExplosionStart, exception: System.MissingFieldException: Field 'RimWorld.ThingDefOf.Mote_ExplosionFlash' not found.
[Ref 805EF03D]
at (wrapper managed-to-native) System.Reflection.Module.ResolveFieldToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.MonoModule.ResolveField (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0
1Z Rison Jul 29, 2022 @ 1:18pm 
Seconding the Mind Shock issue.

It goes down to 0.1% but never goes away by itself.

The minimum severity for it is set to 0.1% so it will always stay on that it seems.
As there is no treatment/item or operation to attempt to cure/lower severity, it seems impossible to get rid of it without DevMode.

Perhaps an oversight/unfinished content on part of the original developer?
Could you patch that?
Otherwise any illithid raid will be highly likely to leave your pawns with a permanent -20% Consciousness. (and -10% part efficiency).
MaxGiacca Jul 8, 2022 @ 5:32pm 
Is there a way to get rid of the mind shock caused by Ilithid?
Balthazad May 30, 2022 @ 1:06am 
i've tried getting the illlithids (O21 made perfect illis), ooze (bugging) and junk-textures out of the mod, but now i get a ton of red messages in the debug log about references to them. seems to be not breaking the savegame, but i'd enjoy a lite-version of this mod without illithids & animatree-eating oozes.

@Gota: such options would require the mod to be written in C# and this mod seems not to be falling into that category (don't take my word for granted tho, i'm a total modnoob), so the best first-aid-solution is deleting them from the xml-files (open with .txt editor)
Gota Aug 8, 2021 @ 7:06am 
I would greatly appreciate a mod option to disable Devljhos
Mlie  [author] Feb 2, 2021 @ 2:42am 
@StormtrooperOnCafeBreak I can take a look, please request it on the Discord-server as my moderators handles most requests.
Sikhi Jedi Feb 2, 2021 @ 2:13am 
Hey Mlie there is this old mod which added Yugioh monsters, would you be willing to make the mod, maybe expand on it if you can, but if not thats cool, I just want some dual monsters running around lol
Δρεαδρεαδρ Feb 1, 2021 @ 6:42am 
Yay!