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so i can create bulk from this mod Cook Carefully?
As an example of an insane one, Human Resources' "document a particular technology" recipe has x5 variants. You're never supposed to be able to create more than one book for a given tech. :P
Similarly, this has a weird interaction with mods that add other, in-game ways to do bulk-recipes (i.e. Vanilla Expanded - Manufacturing, which already adds x4 recipes for meals ... meaning after this mod applies, you have recipes like "Make Simple Meal x4 x5", lmao.)
But if I saved the recipe and played it back, it didn't work.
Since the update, I can no longer make bulk recipe items on my existing workbench.
When a pawn tries to make at least x10 or 25, the item disappears and becomes vague.
It doesn't seem to happen on the newly installed workbench.
@Huehuecóyotl All recipes should now have unfinished thing-support.
Things like 5x Components take 447 units of work and if I queue up a bill for 5x components, I'll never get any because the pawns leave when the job is half done for whatever reason. Normally they'd be able to start and stop big jobs like that but they can't with this mod.
I know you're not the original author and just patched for newer version compatibility, but if you happen to know a way to make "Unfinished 5x _____" versions of the items that'd be really great.
However if I tell the pawn to"Make 5 Revolver" they'll bring 10 components and 50 steel to the table and it stays 10 components and 50 steel, and if they don't finish it all in one sitting then it remains just the base components and if they go back to it they start all over.
Good luck!)
RIMMSQOL recipe customisation can be multiplied by this, but only if it loads first.
The health-tab issue was resolved in the update released two days ago
Another thing this mod did was, cause health->operations menu to cause my game to stop responding. removing this mod from my list resolved both issues.
I'm gonna drop a message there, and see if there may be a way to add an option to use the standard receipes maybe?
Becuase, funnyly enough, right now, it's more time saving using the basic stoneworks table with 15 slabs to craft instead of doing 5 time their "x3" receipe xD
Gonna see if they could see the compatibility could be achieved by their end.
Strangely enough, this mod works with other workstations from them, like expresso machine and the cooking ones.
Sorry to drop in an randomly sunday drop but.
I've noticed that, it's not applying to the Eletric Stonecutting Table from Vanilla Expanded Production.
Tried to adjust settings on all ways, it just don't seem to see the Eletric Stonecutting Table as a workstation.
since when I wanna make cigar x5, it only shows the cigar 1 recipe
after removing dub mints menu the x5 appears but the x1 disappeared
I found the fix! Go to the mod settings and have Default Target Time at 60, click apply, checkmark Limit to 5x recipes, and uncheckmark Put recipes in context menu option. The only downside is now the mod will only generate the 5x option for recipes but the game will run at max performance when opening the Health tab especially if you have the Rocketman mod
Strange behaviour i must say.
For some reason, right now, whenever the mod is installed, the Operations Tab on health, turns the FPS into a slugfest.
Like, 2 FPS.
I think the mod is tryingt o make "bulk" recipes for the operations, and of course it can't, so it's gotten into a loop. Maybe EPOE-Forked related ones or Expanded Bionics Framework that updated recently.
Second, i'll simp out for this mod because it makes life SO FREAKING EASIER. Seriously, specially in late game, beeing able to bulk-cook gourmet food and mid\early bulk-make kibble is amazing.
It mixes well with almost all other mods i have yet (Haven't tested with recipes from things like EvolvedOrgans or GeneticRim or, dare i say, the dreaded Pawnmorpher.
But, it is, in fact a great mod.
It WASN'T doing that last week, so i imagine that some mod must have updated and created an incompatibility?
Or maybe a load order error?
Anyway, dropping a Hugslab log here. And really thanks for keeping this mod alive! (Seriously Bulk Kibble. WHY IT ISN'T IN THE BASE GAME!?)
Had to post HugsLib here > https://pastebin.com/Nb86pK9M
Reason: Won't auto-up to github.
Fyi: If you look in the log on disk you can still see all errors.
EPOE-Forked: Allow direct crafting [ https://steamcommunity.com/sharedfiles/filedetails/?id=2024879910 ]
Cyber Fauna 1.2 [ https://steamcommunity.com/sharedfiles/filedetails/?id=1548649032 ]
The Birds and the Bees [ https://steamcommunity.com/sharedfiles/filedetails/?id=751049133 ]
Medical System Expansion - Revived [ https://steamcommunity.com/sharedfiles/filedetails/?id=2006968859 ]
Prosthetic Combat Framework [ https://steamcommunity.com/sharedfiles/filedetails/?id=2011169338 ]
MSE - Prosthetic Combat - Revived [ https://steamcommunity.com/sharedfiles/filedetails/?id=2011186093 ]