Project Zomboid

Project Zomboid

Swap It
465 Comments
frame Apr 27 @ 9:51am 
it still holds on to this day and is probably one of the best PZ mods, well done!!
Rusty #DopeRust Apr 26 @ 12:47am 
@Chuckleberry Finn, its working fine for me also, on the latest patch 42.7, so i dont know what people are talking about.

Cheers.
Chuckleberry Finn  [author] Apr 25 @ 6:26pm 
I tested it before I replied, and I did answer that gentleman. My response then was to check the description about required mods. For B42 the required mods are different.

Provide a screenshot, or I can only assume you're mistaken.
Apr 25 @ 6:01pm 
i am literally staring at "Project zomboid [unstable]" with "Swap It" highlighted in red along with the requirement "Easy Config Chucked" i dont know if your just playing dumb but the guy who complained about this before in your comments is right yet you ignore it
Chuckleberry Finn  [author] Apr 25 @ 5:58pm 
Nope
Apr 25 @ 5:47pm 
its the same situation with 42
Chuckleberry Finn  [author] Apr 25 @ 4:49pm 
That's only true for B41
Apr 25 @ 4:47pm 
no i mean it just doesnt even let us enable the mod and play without subscribing to config chucked
Chuckleberry Finn  [author] Apr 25 @ 3:31pm 
Is there an error?
Apr 25 @ 2:19pm 
@Chuckleberry Finn config chucked literally prevents us from enabling the mod
Benji Apr 17 @ 10:52am 
thank you for this.
dom puto Apr 7 @ 8:17pm 
very useful
nurver  [author] Apr 3 @ 1:01pm 
@Barret upload your logs to pastebin instead
Rats Mar 31 @ 2:34pm 
Greetings Chuckle!
I'm having a crash lately whenever I press a hotbar keybind
Using this list of mods https://steamcommunity.com/sharedfiles/filedetails/?id=3332441282
I think it may be related to swap it
Chuckleberry Finn  [author] Mar 30 @ 4:11am 
Sounds like you're using one of the mods that lets you use crowbars to pry doors.
GFreenD Mar 30 @ 12:23am 
if you try to force open a door with a crowbar it breaks the mod and you cant let go of a crowbar but the game also shows you arent holing a crowbar (also disapears from back slot) reenables it self if you use special action like open a door or close the window, you also unable to push or do any other actions untill it unequips the item. (noticed this happening with other items not just crowbars that have been acting same way who ware attached to a belt and such) unfortunately i forgot to copy the error message for it.
Chuckleberry Finn  [author] Feb 21 @ 9:41am 
While it's possible, the scope of this mod is limited to what the slots already allow. Vanilla values would need to be changed, or another mod made.
Sel Feb 21 @ 7:47am 
can you make it so that short bats can be put on the belt? the ones that are modified like nailed or sawbladed ones, currently only normal ones can be put on the belt for some reason
Pro100Dodik Feb 4 @ 9:17am 
У меня не хочет робить этот мод хотя я что только неделал, я даже убрал все кроме него и всеровно не робит. Помогите в чем дело ?
Chuckleberry Finn  [author] Feb 4 @ 3:59am 
Please refer to this mod's description.
Ryan Feb 4 @ 3:53am 
Easy Config Chucked seems a requirement but that doesn't seem to be marked b42 is it compatible?
Monkeyfat12™ Jan 27 @ 9:52pm 
oh ok lol
Chuckleberry Finn  [author] Jan 27 @ 3:19pm 
Wasn't you, someone else commented the exact same question after I answered.
I guess they deleted it, lol.
Monkeyfat12™ Jan 27 @ 2:29pm 
oh my bad lol thanks sorry for the stupid question
Chuckleberry Finn  [author] Jan 27 @ 7:11am 
???
Chuckleberry Finn  [author] Jan 26 @ 2:18pm 
Readded the status of the required mods to the description. I think it was removed in one of the updates.
Monkeyfat12™ Jan 26 @ 2:13pm 
i was wondering if you need the required mods or can you just it as a stand
alone
Alabeo Jan 26 @ 8:25am 
I appreciate this mod greatly, as it fixes one huge issue I've had with the weapon swapping system. This makes it infinetly easier to juggle weapons around and in turn makes the game's tedium lovable.

I always repeat that to love the tedium, you have to keep the tedium that is captivating. This wasn't one of those things.
Chuckleberry Finn  [author] Jan 25 @ 10:47pm 
No problem. :praisesun:
Mobile Jan 25 @ 10:25pm 
Can confirm mod is working great my weapon lights isn't turning on when pressing 1-3 on the hot keys lol thank you for the fix.
Chuckleberry Finn  [author] Jan 25 @ 11:54am 
Thank you, it is a vanilla bug - and I reported it. Thanks for the heads up.
(゚Д゚) Jan 25 @ 11:18am 
Working perfectly now, cheers. :steamthumbsup:
Chuckleberry Finn  [author] Jan 24 @ 10:07pm 
- Updated internals to better match B42 changes, fixing issues with activating items.
- Forced attachItem action to NOT stopOnAim (vanilla bug).
- Translated the mod to all supported languages.

- B41: Fix PL translation folder/file.
Диcтoрий Jan 24 @ 4:38am 
It won't be updated for now, most likely there will be an error with the flashlight from the weapon presence mode.
(゚Д゚) Jan 23 @ 7:37pm 
Tried again after today's update, but trying to swap while in combat stance on the Linux version is still just emptying the pressed slot. Still no error.
Chuckleberry Finn  [author] Jan 23 @ 4:57pm 
Added new option to the options menu to dictate a maximum slot value, requires restarts in-between changes to take effect.
Chuckleberry Finn  [author] Jan 22 @ 4:53am 
Ah, I have support for AZ but being combined with more slots may be setting it over the limit. Thank you.
Hx Jan 22 @ 3:52am 
I'm currently using the Tier 3 bag from the Authentic Z - Current mod, combined with the ALICE Belt and Suspenders.
Chuckleberry Finn  [author] Jan 22 @ 3:49am 
Which mod are you using? This is a known issue since 42s release. Haven't had a chance to sit down with it, to make it dynamic.
Hx Jan 21 @ 9:20pm 
If you're using a bag mod that expands your quick slots beyond the standard 10, clicking on items in the additional slots (11th, 12th, etc.) may cause an error. To fix this, try increasing the 'maxSlots' value in the SwapIt Config.lua file
NotForMe Jan 19 @ 9:07am 
Can also confirm on the Pistol flashlight bug, was using the firearms mod, and thought it was that, but after starting a new game to test, discovered it was Swapit causing the interaction of turning on the flashlight instead of pulling out the pistol.
Chuckleberry Finn  [author] Jan 18 @ 7:42am 
In B42: EasyConfig is not usable/needed, the game now has native mod options.
paybackofthefallen Jan 18 @ 7:34am 
Does it work now? If the Easy Config Chucked is not updated to build 42? Are we good without it?
xDant Jan 13 @ 5:12pm 
Hey @Chuckleberry Finn, it wont equip (with long key press) items inside a bag and similar nested item related actions, i notice the game also has inconsistencies regarding the same issue. Is that something you can upgrade?
Art Tippet Jan 12 @ 8:48am 
Hey, @Chuckleberry Finn and @nurver.
I translated your mod into Italian, thanks for your work and for sharing it with the community!
buka Jan 11 @ 1:40pm 
does the weapon that gets swapped out have to be attachable to the belt. every time i have like a pipe in my hand as a main weapon and pull out a screwdriver. the pipe gets inventoried again?
Hyzo Jan 11 @ 6:49am 
Yes at least in B42.
Chuckleberry Finn  [author] Jan 11 @ 2:26am 
Are these gunlights vanilla?
Hyzo Jan 10 @ 2:17pm 
Hey Chuck, since there's gun light attachments that can be added to guns and your mod activates an item if it can be activated then I advise you revise the code to something like

if item:canBeActivated() then
if not item:IsWeapon() or not item:isRanged() then
item:setActivated(not item:isActivated())
return
else
self:equipItem(item)
return
end
end

Unless this behaviour is your intention then disregard.
Chuckleberry Finn  [author] Jan 10 @ 8:05am 
I think part of the description got nuked, but:

In B41: EasyConfig is Optional
In B42: EasyConfig is not usable/needed, the game now has native mod options.

In B41: ErrorMag and Alerts are optional.
In B42: ErrorMag and Alerts are required.