Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Auto Mechanic
30 Comments
Aneta☺ Jan 25, 2023 @ 3:04am 
She built a very large truck, as a result, at this factory she writes that there is no place for the production of equipment, although in the menu below, where supposedly there may be ready-made equipment, there is nothing there ... How to be, 450 workdays in astronaut mode is a shame to lose .. .
Aneta☺ Jan 25, 2023 @ 2:41am 
Построила очень большой грузовик,в итоге на этом заводике пишет,что нет места для выпуска техники,хотя в менюшке внизу,где якобы может быть готовая техника,то там ничего нет...Как быть,450 трудодней в режиме космонавта обидно терять...
Somad Feb 22, 2021 @ 11:09am 
Found the list of finished vehicles on the building menu today. I feel dumb now. lol
Somad Feb 17, 2021 @ 4:01pm 
Very nice mod but a bit slow. I'm currently using this to build my concrete, cement, oil tanker, and refrigeration trucks in my current play through starting in 1935.

For anyone having trouble getting newly built vehicles out of this building, move the camera directly over the building facing straight down at the roof. Move the red square at the end of your cursor to the back right of the building. Move the mouse over one square to the left and click.The building window will open. Click again and the vehicle window should open. Move the vehicle to your Vehicle depot or construction yard.
Oolykee Jan 25, 2021 @ 1:14pm 
This is the smallest car factory ever! Nice job. :)
Will fir perfectly for people who play with extra hard rules.

Anyway. It's in the Mod Monday video as well.

Hope you like it.

https://www.youtube.com/watch?v=WNAfpVWFPmY&t=3s&ab_channel=OolykeeGaming
Thomas Jan 24, 2021 @ 4:49pm 
Thank you.
Novu  [author] Jan 24, 2021 @ 4:46pm 
I changed one of the tags to parking and it seems to work now. Thanks.
aantono Jan 24, 2021 @ 2:19pm 
Here is what I found to make it work:

Change any of the $VEHICLE_STATION tags for $VEHICLE_PARKING one and it will work as desired.

For example:

$VEHICLE_STATION 2.9 0 21.9 2.9 0 13.3

$VEHICLE_PARKING 5.8 0 21.9 5.8 0 13.3
aantono Jan 24, 2021 @ 12:30pm 
Does anyone know what should be changed in the script.ini for the building to allow for newly built vehicles to drive out on their own?
Thomas Jan 22, 2021 @ 10:04pm 
Exactly, Aantono.
My idea was to start in 1945 and produce all my cars, starting with this factory. Was perfect for this. But it takes 6 trucks to fill factory internal storage . Then truck #7 can move on it's own from attached vehicle storage.
Novu, please update it.
aantono Jan 22, 2021 @ 9:40pm 
What happens for production of cars for construction offices, hospitals, etc? Why force the flatbed requirement instead of making a 1 car storage? This building is useful at early years f the game, and at that time there isn’t a flatbed available (like 1930 start). Once the development progresses, this building looses value as being slow, and other variants become more productive.
Novu  [author] Jan 22, 2021 @ 8:12pm 
You have to put the completed cars on a truck or transfer them via factory connection. Cars without owners can't drive themselves. Best bet is to just to connect this building to a car dealership and sell them.
Thomas Jan 22, 2021 @ 7:17pm 
If you click on new vehicle inside of the building and try to send it somewhere it just stays inside.
Thomas Jan 21, 2021 @ 10:14pm 
Hi, Novu.
Can you check why produced vehicle can not go on it's own to other building. Only this mod has that problem. Great mod for early game start but it is really pain to move vehicles with flat bed truck. Thank you.
Starfoth The Burgundy Silk Rug Jan 21, 2021 @ 7:18am 
So no, it's not a cheat because by definition cheats are not overwhelmingly weaker compared to content in the base game
Starfoth The Burgundy Silk Rug Jan 21, 2021 @ 7:15am 
@LegendGamer It's not a cheat building. Vehicles have a static amount of workdays required to produce them. Because it only employs a few workers it would take like 30 of these buildings to be as productive as a single vehicle complex. On top of that, you'd have to deliver supplies to each one making it a logistic nightmare.
Starfoth The Burgundy Silk Rug Jan 21, 2021 @ 6:59am 
I like to plug this in to the car dealers and just let it trickle stuff in
Jolie Rouge Jan 18, 2021 @ 7:31pm 
@LegendGamer I've once seen a Cuban repair shop fix a Ford T which was nothing more than a rusthole with some metal remains around and they got it back up and running in two weeks from scratch. Looked like just rolled out from the factory, so maybe 2 cars per month.
Tesmio Jan 18, 2021 @ 9:46am 
Or he must do it slowly. Very slowly, for example, one car every few months.
Tesmio Jan 18, 2021 @ 9:45am 
Jolie Rouge, In fact, this is a very small car plant that can produce a full cycle of car assembly. But this cannot be so. Therefore, this is a cheat building.
Erazor Jan 17, 2021 @ 11:46pm 
I love it!
argent Jan 17, 2021 @ 10:32pm 
Another interesting mod Novu - very inventive, well done.
I am assuming it is balanced. :)
polcorp Jan 17, 2021 @ 8:26pm 
Good idea and very usefull !!! Thanks
Comrade Joe Jan 17, 2021 @ 1:12pm 
It's a nice idea but maybe there can be an issue regarding how fast a car can be made in it, compared to the large production line. If a couple cars per month is realistic for a 15 member crew, then I guess it's all good :)
Jolie Rouge Jan 17, 2021 @ 1:07pm 
@LegendGamer Would you care to elaborate?
Thomas Jan 17, 2021 @ 11:48am 
Thank you. Good MOD idea.
SFC Gunny Jan 17, 2021 @ 10:16am 
It seems @LegendGamer has an issue with @Novu....time to get some popcorn :)
Renpi Jan 17, 2021 @ 9:05am 
feels like i saw this type of building in a package
:steamsad:
Whitek3t Jan 17, 2021 @ 7:47am 
Can be used to roleplay production of obsolete personal cars for limited use in the Republic. Nice work.
Tesmio Jan 17, 2021 @ 6:24am 
cheat