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https://gist.github.com/HugsLibRecordKeeper/ad0ab3c0b8c96836e385c2105c81377d
This is the entirely wrong mod lol
I thought this was that mod that entirely removes them. I was so sure it was this one I didn't even bother reading it, which would explain a lot. So that's my bad, sorry about that.
And here's pastebin for error though Visual Exceptions mod:
https://pastebin.pl/view/70fa3268
https://steamcommunity.com/sharedfiles/filedetails/?id=2988725537
Thanks for the tip about the log at game start
Perhaps your hunting animal has some special attack.
Q: Should this include Boomaphants ?
I wouldn't mind a % chance of medieval weapons causing an explosing unless it's using the "finish off" option.
After-all why would a bullet make them blow up but an arrow wouldn't?
Thank you so much! No more having to manually drag the animals out back and shooting them far away from my base.