DayZ
Namalsk Village (Updated 03.02.25)
26 Comments
TemplarScott Sep 5 @ 12:47pm 
cheers I added you on discord whenever you have the time thank you :)
Kraylor  [author] Sep 5 @ 10:53am 
@TemplarScott there is no discord server to join, however u can add me: .kraylor and we figure it out
TemplarScott Aug 29 @ 3:08am 
hello i followed the read me instructions and it wont show up in game any idea whats the issue it doesn't say there is a problem in the logs just wont load the groups,I have gameplay.json activated and anything else that is needed but just wont work

[CE][LoadMap] "Group" :: loaded 1661 groups, groups failed: 199, largest group range: 36.4

is there a discord to join? great work btw it looks great hope i can get it to work
Kraylor  [author] Feb 28 @ 3:11am 
@Garageman the road is actually placed by me not the map :) However it should be ok again since my last update. (I tested them and everything was working perfectly)
Garageman Feb 3 @ 8:59am 
The road is part of the map Namalsk, where the village has been set. If you want to change it, I recommend using the DayZEditor and placing your own road parts.
Cheers.
Next Apr 11, 2023 @ 2:02am 
There is no road as in the screenshot, how to fix it?
Garageman Dec 19, 2022 @ 9:56am 
In the cfggameplay.json just add the path/filename.json describing the objects to be spawned in, like:
"objectSpawnersArr": ["custom_locations/my_custom_location_01.json"],
The folder custom_locations should be placed in mpmissions/hardcore.namalsk.
Garageman Dec 19, 2022 @ 9:52am 
@EGZ Stewie: Follow the instructions given by https://www.youtube.com/watch?v=EKiq-ZJLGFI&ab_channel=TheGamingChief to move the init.c file extension given in these custom expansions.
Most important for you might be getting loot spawned in these custom locations, and Zombies, to.

Best way (from my standpoint) is using the cfggameplay to spawn items/buildings in. cfggameplay can use json files created with DayZ Editor (you can import the c-files provided in Kraylor's workshops, export these as json-file and mapgrouppos-files). Find a trigger point for zombies to be spawned in each location and add this/these locations to the zombies_territories.xml file.
EGZ Stewie Dec 6, 2022 @ 11:54am 
how do i install this
Overclockz Jan 4, 2022 @ 4:55pm 
Even though it's just a small village, it's a fantastic addition to the map. A player who doesn't know the vanilla map well, would imagine that this village is already part of Namalsk as it totally blends in with the rest of the map. And Kraylor was very considerate in helping me implement this on my server, thx bro!
*Davetj* Aug 30, 2021 @ 11:34pm 
nice places and a nice owner thx for everything bro
UncleBilly Jun 28, 2021 @ 5:31pm 
Without using VPP mapmarkers that is. The text on the markers doesn't scale well as players zoom in and out.
UncleBilly Jun 28, 2021 @ 5:30pm 
Great stuff! Is there a way to add the village name text and grey squares for the buildings to the map?
Kelly Feb 15, 2021 @ 3:28am 
Really cool build @Kraylor, looks great, nice work.
MacMiller Feb 2, 2021 @ 2:28pm 
@kraylor i added you if you could help me that would be awsome
MacMiller Feb 2, 2021 @ 2:19pm 
how do we instal this on our server from the init c can anyone help ?
DanBannersBandanas Jan 15, 2021 @ 2:40am 
A big thanks to @Kraylor for the gentle and good humoured advice. This is much easier to add than I would imagine & I've been modding the map with his stuff since :steamhappy:
NaughtyJim Jan 11, 2021 @ 3:47am 
Thought this place looked familiar from the photos where I normally build my base for the same reason LOL
DanBannersBandanas Jan 9, 2021 @ 7:38am 
Cheers @Kraylor. That would be great.
:steamthumbsup:
Kraylor  [author] Jan 8, 2021 @ 7:00am 
You dont need a key, its not a mod, if you need help installing it, add me on Steam or Discord
DanBannersBandanas Jan 8, 2021 @ 5:36am 
Just wondering if you can help. I'm fairly new to this & I get a pbo error. Also, I can't find a bikey for the files. Is this the problem?
Shaggoth (Ищезаяц) Jan 7, 2021 @ 3:49am 
oh never mind, catched it :)
Shaggoth (Ищезаяц) Jan 7, 2021 @ 3:49am 
sorry i'm color blind, probably that's why i can't see the marks on the last screen
Kraylor  [author] Jan 6, 2021 @ 7:28pm 
the location is marked in the last screenshot, and yea, normaly its empty on this spot
Shaggoth (Ищезаяц) Jan 6, 2021 @ 7:24pm 
can you give us locaton of this? is there empty space by default?
Kephra Jan 6, 2021 @ 2:19am 
This is what the map needs some civilization nicely done, looking foward for the next projects