Arma 3
SWAT: Offices
25 Comments
gregjlanders Jan 4, 2023 @ 6:17am 
veeeery nice
serge.ViDo  [author] Sep 1, 2020 @ 2:24pm 
I agree. When developing this scenario I didn't have enough experience to make working doors for multiplayer, so I just left it as is. And there's always plenty to improve, but I'm not working on scenarios anymore, so it'll have to exist with all its good and bad features :lunar2019piginablanket:
Beer Virus Aug 30, 2020 @ 1:37pm 
"Good job! Democracy is in safe again!" Lol. Not bad, but this doesn't look like an office like at all lol. And it's difficult to tell where the doors are (where you see wood in between concrete, go to the side and you'll see red "Open door" text). Also the walls were obnoxious when peeping around corners, because your line of sight doesn't match up with your shootable area.
testman490 Mar 9, 2018 @ 10:38pm 
no camra no idea were they are:steamfacepalm:
serge.ViDo  [author] Aug 18, 2016 @ 3:30pm 
They're bored - everybody went to explore Tanoa and a rare player visits them...
kanuzira Aug 18, 2016 @ 10:23am 
they kill themselves.
bananakin Aug 13, 2015 @ 1:51pm 
almost did it at my 20th try, last guy killed me :D
serge.ViDo  [author] Aug 12, 2015 @ 11:28am 
Sorry about that, the mission is no longer in hand, so no difficulty changes are to be expected. The only few things to mention on the occasion: lean, don't run, don't lower your weapon and keep it in full-auto mode, reload only in covers and don't stop firing until you see a target falling
Tricky Aug 12, 2015 @ 10:00am 
too hard i get insta killed
serge.ViDo  [author] Aug 9, 2015 @ 1:20pm 
Yeah, but they won't adequately move among all those objects
Rampo Aug 9, 2015 @ 11:27am 
I enjoyed the map, took me a few tries. Feel it would be much better if the AI moved, kinda made it easy that they were stationary.
serge.ViDo  [author] Oct 20, 2014 @ 12:06am 
Sure, here it is [www.ex.ua]
Texan Oct 19, 2014 @ 4:17pm 
Can you send me a downloadable copy of this?
serge.ViDo  [author] Oct 19, 2014 @ 2:17pm 
If only, Vadderhutta, I still don't know how to deal with that door-opening script in MP:(
Texan Oct 19, 2014 @ 1:59pm 
Any way at all this can become a muliplayer map?
Clintwood Oct 13, 2014 @ 2:53am 
Cheers. Appreciate your taking the time to look at it :)
serge.ViDo  [author] Oct 13, 2014 @ 2:51am 
They probably spawn too early, but I have no idea why - I'm sure that used to happen before, but I remember I've fixed that by spawning compound first and the units after(( I'll try to figure out why that happens.
Clintwood Oct 13, 2014 @ 2:13am 
Yep. Either they've spawned, or used another exit/entrance on the map to flank me. Either way it's a pain.

I'm not all complaining though... it's a challenge! :)
serge.ViDo  [author] Oct 13, 2014 @ 1:48am 
Well, that's a bug I've never encountered before) Did they spawn outside the arena?
Clintwood Oct 13, 2014 @ 12:20am 
Would be a better scenario if the enemy didn't all suddenly appear right behind me the moment I open the first door and fire on the first hostile. I barely get in the door before I have 4 guys on my arse appearing apparently out of nowhere.
serge.ViDo  [author] Oct 9, 2014 @ 3:19am 
PurpleSquirt, action menu on the concrete walls near the doors: 'Open door' and 'Close door'. They're not well visible, my bad!
Big Red Oct 8, 2014 @ 5:30am 
Playing SP, I can spawn in under AAF flag but there is no way I can find to enter the compound.
TheDrunkPatriot Oct 3, 2014 @ 10:00am 
k
serge.ViDo  [author] Oct 3, 2014 @ 9:09am 
Thanks!
Yeah, but I don't know how to deal with the door opening script in MP and I don't think I'll ever learn))
TheDrunkPatriot Oct 3, 2014 @ 9:02am 
Great mission but it would be better if it was multiplayer