RimWorld

RimWorld

EvolvedOrgansRedux1.2
64 Comments
StatistNo1 May 25, 2021 @ 4:26pm 
This mod isn't being updated and missing some organs.
I forked the orginal mod with all organs and automated the support for all races:
https://steamcommunity.com/sharedfiles/filedetails/2424381146
I am actively working on that one and it already has some stuff over the original version.
StoredKhan3056 May 12, 2021 @ 2:04pm 
lizard man
SetArk <Nyanverick 07> Apr 24, 2021 @ 1:25pm 
Little question.
Where the heck do i create them beside buying?
Nana Apr 21, 2021 @ 11:23pm 
is this one compatible with elite bionics framework?
Aria Apr 17, 2021 @ 10:15am 
Didn't see a working Kurin HAR compat patch so I threw one together real quick if anyone else needed it:

https://steamcommunity.com/sharedfiles/filedetails/?id=2460129524
Last_Misadventure Apr 13, 2021 @ 2:10pm 
Thanks for reviving this.
I did notice that "reinforced leg" doesn't seem to have a foot part (can't wear shoes/boots from Vanilla expanded). "Grasping leg" doesn't either, but that somewhat makes sense.
Would you be able to add the foot part to "reinforced leg" so my dudes can wear shoes again? :) :exalted:
Byzantium Apr 11, 2021 @ 8:34pm 
I'd love to see at least the rest of the organs from the original active again.
T.O.N.N.E.C. Apr 6, 2021 @ 8:19pm 
Just saw this. I love you! This mod is awesome
Beep Apr 3, 2021 @ 9:16pm 
As others have reported, several of the organs are missing in this version. All of the specialized organs like the invisibility organ (forget the name) as well as the Ra's vacuole are missing. I would like my immortality back, though technically I think stuffing my characters with synthetic organs also makes characters functionally immortal anyway since none of the organs are vulnerable to age related illnesses (I think? Might be wrong, especially with things like dementia)
Shadmark Apr 3, 2021 @ 10:20am 
so... i'm specificly missing the ra's vocule in this one... i remember having it in the earlier versions... even shows on the pages in the screenshots in those. could you add it again?
Lord-Wolf Mar 20, 2021 @ 7:17pm 
I've installed this mod and after comparing with the Wiki of this mod, I seem to be missing a lot of content. Even in the research there are 2 that don't add anything. Am I missing something or is that "normal" ?
Lustique Mar 18, 2021 @ 1:19pm 
You should really add a space to the mod name, or something. With how horrible the search function is, you can't find this mod by searching for "EvolvedOrgansRedux".
StatistNo1 Mar 11, 2021 @ 1:09pm 
Lethice Mar 8, 2021 @ 9:42am 
Specifically the HAR version of the kurins, i know the mad techincally has patch for the orginal kurin mod but it doesnt work for the HAR version, it coudnt be too hard to fix could it?
Lethice Mar 8, 2021 @ 8:30am 
Is there anyway to make it work with races other than humans?
Absolute Madman✨ Mar 4, 2021 @ 7:14pm 
@Ascythian that only happens to saved games when you add the mod, and it has no negative drawbacks on the colonists that display those missing parts as long as they are not the core body parts
Ascythian Mar 3, 2021 @ 7:39pm 
Id add this but it added broken upper and lower backs to my colonists in hospital when they didn't have them before.
Kelp Feb 27, 2021 @ 1:39pm 
Could you add the royalty stuff
Absolute Madman✨ Feb 23, 2021 @ 8:18pm 
This has to be one of my favorite mods on the whole workshop.
Top notch and wonderful.
I can actually have a human stand toe to toe with the absurdly powered androids.

I look forward to flesh guns and full armor limbs.
Here's to hoping for oversized legs for stable firing platforms?
How about gorilla arms that increase movement, decrease manipulation, but give a good ol' whallop.
Did I hear vomiting acid?
And finally, excited to see synapse organs.
arctic_seal Feb 23, 2021 @ 10:01am 
@MAG agent If you do make a more balanced version, please make it separate so people can choose which version they want. I really enjoy my op genetic monstrosities.
arctic_seal Feb 23, 2021 @ 9:57am 
@katielady You can use dev mode to fix their missing limbs and organs. Look under the pawns sections, then select remove hediff. Then click on the colonist you want to fix and select the problem part(such as a missing leg). Or, in the future do not add this mod into a save mid game, instead adding it only before starting a new save.
katielady Feb 20, 2021 @ 10:47am 
Installed and it broke all my colonists with existing bionics, it listed their arms/legs/spines as removed. Sad days. I tried reordering the mods and toggling mods on and off. Not sure why. :(
Redknight910 Feb 18, 2021 @ 2:42am 
Was using an old mod for this very purpose. This looks like it has a bit more to it though and has the benefit of no dependencies. Definitely going into my next run.
Kelp Feb 17, 2021 @ 12:11pm 
Add the royalty stuff
darthdud0 Feb 15, 2021 @ 5:57am 
wild colonial boy i don't understand why you want a balanced version of making a 4 bone blade armed 4 winged with a pair of legs that allow it to work faster which also is fully armored and mentally durable with a grabbing tail and 2 hearts and can't get most if not all illnesses due to organs AND more i won't name, why did you think it would be fair when you got the mod in the first place? mods that add to a characters capabilities (GASP!) makes a character more powerful then normal unmodified characters, it is like being mad at a power armor mod because your sharpened stick can't pierce it, why are you asking a mod about discarding normal human limits to make it in line to human limits?
Wild colonial boy Feb 15, 2021 @ 4:06am 
@MAG agent just make side effects of those organs like pain or bad mood or ugliness idk, because by common sense extra limbs look weird.
Moscow Leshey  [author] Feb 15, 2021 @ 1:01am 
@StatistNo1 Why not)) I'll try
Moscow Leshey  [author] Feb 15, 2021 @ 12:58am 
@Rege The royal content is in the mod files. But I did not activate it because I have problems
Moscow Leshey  [author] Feb 15, 2021 @ 12:56am 
@Wild colonial boy, Balanced version? I don't know. I just recently started modding and still can't figure out the Royal content. Although I can take my mind off the complex "royal" modding and work on a balanced version
Moscow Leshey  [author] Feb 15, 2021 @ 12:47am 
@AppleJack'BOYFRIEND, No))
Shira Feb 13, 2021 @ 11:29am 
bro,where is the royalty stuff that has been added in 1.1 version
Huge Alpaca Feb 13, 2021 @ 7:25am 
thx bro
Wild colonial boy Feb 10, 2021 @ 9:44pm 
Сan you make it more balanced idk it sounds like it is very op
PolyPoky Feb 10, 2021 @ 3:07pm 
compatible with dragonian race ?
SuckMyWetNoodles Feb 7, 2021 @ 5:35pm 
@StatistNo1 How did you add the missing special body parts?
StatistNo1 Feb 3, 2021 @ 10:56am 
Nevermind, I figured out. You want the .xml so you can add it to the mod for others?
StatistNo1 Feb 2, 2021 @ 11:01pm 
Hey.
I really like this mod, thanks for keeping it up to date.

The Revia Race mod is missing the special body part sections.
Would you be so kind and add them?
For the life of me, I can't figure out how to assign the .xml in the patch folder to the race mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005

Thanks!
Sebastian Cigar Jan 29, 2021 @ 2:46pm 
@log163

personally, I don't recommend Geneseed. and to answer your question, you won't be able to have one pawn benefiting from both this mod and Geneseed mod
bottomline is: you can't add new bodyparts to Astartes and whatever your pawns had before you turn them into Astartes will provide no benefits post-transition
log163 Jan 25, 2021 @ 6:08pm 
is this compatable w/ geneseed 40k?
Cliff Jan 25, 2021 @ 3:49am 
Add a thumbnail for exposure. Sweet continuation of a fine mod.
ketty Jan 24, 2021 @ 9:57pm 
working perfectly. thanks for keeping this alive
darthdud0 Jan 23, 2021 @ 9:33am 
i love this mod, thank you for continuing it, one thing to know is it does not like ratkin having the implants, it will crash repeatedly when they have them, humans work fine and i haven't tested with any other race so i don't know if it is an alien race mod problem or just ratkin problem, just giving you the heads up.
Kerthilas silverfox Jan 21, 2021 @ 3:55am 
for some reason im unable to create protein slag, there are no errors in my log there are just no crafting options that i can find in any of the production benches
Vinbee Jan 20, 2021 @ 9:09am 
Glad someone picked this up and is improving on it since the mod itself really has endless potential to do some crazy stuff, especially since the OG modder seems gone. :icari:

Just a small detail to attract more people to this mod, you should add a thumbnail since it's completely blank at the moment.

Other than that, good work man.
Tormound Jan 18, 2021 @ 12:43pm 
Is it possible to create an organ that will make the Pawn EVA capable for mods like SOS2?
The Rabid Otter Jan 14, 2021 @ 5:05pm 
@Sebastian Cigar but the thumb can be a very sensual digit...For what it is worth, I've had errors that mentioned fertility that went away when I uninstalled 'The Birds and the Bees'. However, that might also have been a conflict between 'The Birds and the Bees' and a mod for animal reproduction (the name escapes me).
Sally smithson Jan 14, 2021 @ 4:54am 
@Sebastian Cigar i have had that myself, turns out that if new default bodyparts are added to a pawn with hediffs. the game tends to switch around stuff. its kinda a basegame problem and probably not worth fixing for tynan. but if you use dev mode or the character editor mod, you can fix it very easily.
Sebastian Cigar Jan 14, 2021 @ 4:36am 
hey, been playing this mod a long time :p glad to see it's been updated for 1.2, thank you!
one VERY SMALL (ha-ha) problem is that if I add this mod to my modlist when I already have 'The Birds and the Bees' mod, all impotent characters get 'Impotent' hediff on their RIGHT THUMB instead of reproductive organs lmao. I remember seeing hediffs being reshuffled before. this isn't a serious issue at all, just wanted to point it out
Saromal Jan 11, 2021 @ 2:03pm 
Hey, thanks for giving feedback. I'm totally okay with waiting. I just want to be sure we're talking about the same thing. You have done a great job updating the mod, and it looks like you got all the organs from the original version, except one is missing. There was an organ in original EvolvedOrgansRedux called Ra's Vacuole, which extends lifespan. I had no idea that was dependent on Royalty DLC. Are you sure it is?
Moscow Leshey  [author] Jan 11, 2021 @ 1:06am 
@1 of 1 royal content works half way for me. so I am not releasing it now. wait a little time