Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Added no more than 6-7 villages on the entire map, each of which can be made in 5 minutes in the editor
I personally found one flying house and a whole military base on the water, which is impossible to get into, looks terrible, the developer does not care and no one will not fix it
Many buildings in the villages are not in accordance with the original idea of the map and very knocked out (Buildings without plots, standing back to back. People do not build houses like that...).
All this is overlapped by the DMCA-hysteria “Ban! Report everything that has my mapping!” As a result, free repack mapping Vorkuta from Robbe_1 wins the quality of development of location this low-mod at least 2 times.
You want quality - Do it yourself, this mapping gets a maximum of 3/10, effort didnt made, it turned out very badly, no one is going to fix it, but shouting for repack rights and DMCAs - it's our everything....
20:36:13 Misión leída.
20:36:13 Connected to Steam
20:36:13 Steam policy response ?
I have a question, I would like to remove some buildings that are in red that appear on the map, how can I remove this?
NULL pointer to instance
Class: 'CustomMission'
Function: 'SpawnObject'
Stack trace:
Namalsk_Overhaul/scripts/5_mission/namalsk_overhaul.c:8
Namalsk_Overhaul/scripts/5_mission/namalsk_overhaul.c:172
$CurrentDir:mpmissions\Eden.namalsk\init.c:39
SERVER, 11.05 2023 01:21:54
NULL pointer to instance
Class: 'CustomMission'
Function: 'SpawnObject'
Stack trace:
Namalsk_Overhaul/scripts/5_mission/namalsk_overhaul.c:8
Namalsk_Overhaul/scripts/5_mission/namalsk_overhaul.c:47
$CurrentDir:mpmissions\hardcore.namalsk\init.c:38
I am about to update, NEAF mod - a new quarantine Z bunker for cherno, This mod is on my hit-list for a revamp,
Please just a little time <3
Since covid I have been exceeding busy with work IRL.
I am about now and working on updates for all my workshop content.
This particular one has not been updated since 1.13 I will be loading it shortly and fixing any issues.
Spawn - prop and proxy's access and loot and positions will all be fixed as soon I can.
You have my word :)
<group name="Land_Shed_W5" lootmax="3">
<usage name="Industrial" />
<usage name="Farm" />
<container name="lootFloor" lootmax="3">
<category name="tools" />
<category name="containers" />
<tag name="ground" />
<tag name="floor" />
AND
<group name="Land_Shed_W5" lootmax="3">
<container name="Floor" lootmax="3">
<category name="tools" />
<category name="containers" />
<tag name="civilian" />
<tag name="industrial" />
<tag name="farm" />