RimWorld

RimWorld

Too Many Areas
35 Comments
Mlie Jul 2, 2024 @ 11:34am 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3280480860
Hope it helps anyone!
lydocia Apr 18, 2024 @ 9:56am 
I am *missing* this mod so much, hope you get around to 1.5 soon! ♥
Pos 4/5 Apr 11, 2024 @ 3:53pm 
Another request for 1.5 update! Love your mod!
cerros Apr 9, 2024 @ 11:26am 
Hi, thanks for the great mod. Will there be an update for 1.5? Thanks
Arganot Apr 7, 2024 @ 12:03am 
@彬彬的彬彬吃粑粑 Better Pawn Control mod.
彬彬的彬彬吃粑粑 Jan 2, 2024 @ 2:57am 
I think we need a button to change all of people animals or robots's areas. I've too many areas and people, I need change them use long time.
Mr_Chimick  [author] Aug 13, 2023 @ 7:39pm 
Just noting I've just updated this mod with a refactored format; functionality is the same, but I've reduced the filesize from 23MB to 250KB.

This might also reduce conflicts with other mods.
Mr. X WeregλrurumonX Apr 18, 2023 @ 6:45pm 
Breaks World Map. Cannot select anything. No errors in console. Can operate in game just fine, but world area cannot select tiles.
Eny Ace Nov 19, 2022 @ 2:45pm 
I have this error today too, RimHUD stop to work but before was working good both mod togethers
Mr_Chimick  [author] Nov 4, 2022 @ 4:13pm 
@V ! P Well they're both UI mods, in a similar place, so we're likely touching the same code.
V ! P Nov 4, 2022 @ 3:58am 
[[RimHUD Auto-deactivation report]]
(This error appears to have been triggered by Too Many Areas)
http://textsharing.com/2749/
any idea?
Rain Nov 3, 2022 @ 9:19am 
I second what Jarquafelmu said about Area Inclusion & Exclusion. These two mods are the only way I can give my pawns their own houses so that they can use their own dining tables and bathrooms without others barging in and using their stuff.
Mr_Chimick  [author] Oct 23, 2022 @ 11:36pm 
Along with the update for 1.4; @falconbird85 I've fixed that edge case. It stopped converting when pawns ignore their assigned area, I now have it display their assigned area in those circumstances regardless.
Deep Oct 1, 2022 @ 3:33am 
I use this with TD Enhancement pack's unlimited areas feature and get no problems.
ELLIOTTCABLE on Discord Sep 29, 2022 @ 12:23pm 
Just a note on the comment about Area Unlocker - that mod is incompatible with the extremely-popular TD Enhancement Pack ... but TD also re-implements the same feature, so Fluffy's is unnecessary. Just letting folks know!
falconbird85 Aug 31, 2021 @ 8:12am 
seems to be an issue when pawns are still on map assigned to a caravan where their zone window goes back to the crammed sandwich instead of being replaced, it also occurs during anima tree linking ritual (not tested if other rituals cause this as well) until the rite is completed.
𝖒𝖆𝖈𝖗𝖔𝖘𝖘 Aug 2, 2021 @ 7:55pm 
Thank you.
Moonshrooms Aug 2, 2021 @ 6:35pm 
Woo, thank you for the update! This mod makes my games just that little bit easier and nicer to look at, much appreciated!
Mr_Chimick  [author] Jul 30, 2021 @ 10:49pm 
@Jarquafelmu there seems to be a fair bit of demand for it, so it's something I've got an eye on, but probably won't be soon.
@Highlandman should have my mods updated to 1.3 sometime in the next month.
@ec No, I'll leave it unlisted, but I'm no longer supporting it because I released a larger mod that covers the same features -> Block Unwanted Minutiae
ELLIOTTCABLE on Discord Jul 27, 2021 @ 12:14pm 
(It's not relevant to this mod, but - are you planning on unpublishing "Shut Up, Game", the tainted-item-message-killer? It looks like you disabled comments, etc, over there. Just making sure that's not an accident!)
Highlandman Jul 23, 2021 @ 10:06pm 
Good day. Will this mod be updated for 1.3 patch? Many thanks.
Jarquafelmu Jun 27, 2021 @ 7:13pm 
Is there a possibility of a patch mod to marry this and AI&E together? That would be the best of both worlds
Lord of the Hold Mar 17, 2021 @ 8:32pm 
ah too bad the inclusion/exclusion ability has become too important to lose
Mr_Chimick  [author] Jan 12, 2021 @ 5:04pm 
Yes it seems to work with the Grouped Pawns Lists mod by Krypt.
Deep Jan 10, 2021 @ 7:03pm 
Using it for a month now. No issues. Works flawlessly for me with 150 mods. Does this work with 'Grouped pawn list' mod?
Khanaervon Dec 16, 2020 @ 4:15pm 
Thank you for making this. My current save has more than 20 areas and it got really hard to assign pawns to the right one.
NRFBToyStore Dec 16, 2020 @ 3:19pm 
Yea, came here about AI&E too. Having to disable this mod as I need my animals on patrol in "the caves" but I need them to also AVOID the "sterile" genetics lab cause they filthy.
StrelokHolmes Dec 16, 2020 @ 12:29pm 
it should be the default feature ! good job mate
Mr_Chimick  [author] Dec 14, 2020 @ 11:03pm 
It does not, unfortunately they change the same menu so rather incompatible there.
Glub Dec 14, 2020 @ 8:22pm 
Would this mod happen to work with Area Inclusion & Exclusion?
Mr_Chimick  [author] Dec 13, 2020 @ 4:53pm 
Click one to open the dropdown menu to set it, and you can click and drag to set multiple animals to the same zone.

Works exactly like the other assignment menus.
Think3r Dec 13, 2020 @ 1:34pm 
But how do you choose an area for every animal? You can't scroll down anymore. Please more screenshots.
Garr Incorporated Dec 11, 2020 @ 12:16pm 
This is perfect! Thank you!
Mr_Chimick  [author] Dec 11, 2020 @ 9:08am 
It's save game compatible, no matter how many areas you have.
Deep Dec 11, 2020 @ 3:07am 
Wonderful! Is this save game compatible, assuming I still haven't reached 10 areas?