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Open it up in the editor, move the railgun, delete the camera hidden behind the railgun and the camera's wire connection to the periscope.
Periscopes will only every show the crosshairwhen it has a single position_out
For other mod, the only thing I have that can interfere with this is EK Utility but I'm not sure if it's the problem
Like, why not making it blare the alert siren whilst silent running is on? Or something like that...
I can't seem to get it to output stable power/heat from the reactor no matter the type of rods I slap in it nor how many.
- The console does not respond. When I type "help", nothing happens.
- The camera drone spawns on the other side of the map and keeps on steering eastward into a wall, no mater what I do. Even when I push it back into it's place, it just keeps moving eastward for some reason.
- The left most periscope in the bridge does nothing at all.
- I still am very new to this game and this sub is the first "advanced" model I tried but I have no idea how to operate the cameras all over the ship.
- When docked I have no access to any of the weapon lockers at all with any character.
And finally, I assume in the T-model the hanger is not used at all? SInce I cannot open or close it or any of the hatches, but I suspect that may be by design.
Is this all related to the bug mentioned in the post below?
I did see the room in the cargo module, but I wasn't sure if that was the brig because of buttons on both sides. Just noticed that they require IDs.
I'll see about editing this myself, I hope I don't break anything, I'm still not knowledgeable enough about the editor to understand how these "moving modules" work.
Again, thanks!
- we can't add more diving suits due to no more avaiable electricity outputs to make them recharge oxygen
- item storage is already plenty, adding more would be overkill
- a brig is alredy present in the "hammerhead - T" variant
- as you said, space in the cafeteria is already abysmal
While you pose valid points, we are already at a limit on how much stuff we can shove in a single sub, that said we encourage you to customize or create your own version that fits your playstyle and desires!
- A brig/holding cell, which I reckon could be added to the left of the top airlock.
- Some usable chairs by the table in the break room, but there's also little space here...
Thanks and keep up the great work!
If I may, I'd like to ask if it could be possible to add some things:
- A diving suit in the medical room, maybe expanding the room a little to the left to fit it.
- Some for the gunnery room, but it's probably not possible to fit them properly. Maybe a third suit in Upper Mid instead?
- One for the reactor/engine room would be nice, as there is some room available already and some to expand, but the amidships is easier to reach anyways.
- Item storage for these diving suits, but especially for the already existing ones in the Amidships and Upper Mid. One locker or cabinet next to and/or paired with a letter/number to each diving suit locker would help people organize their inventory before going to do whatever they need the suits for, and not mix it with others'.
https://steamcommunity.com/sharedfiles/filedetails/?id=2575936966
So I turned the problem upside down and instead of trying to dock with the mule drone I modified the camera drone to have two racks like the mule drone and It worked like a charm !
The problem then is that I also wanted to have a way to access the drone from inside the sub and so at the beginning i just cut a hole in the sub and put a ladder to the drone. I wasnt very satisfied as it was not really practical nor """pretty""". So I motivated myself and made a new room entirely. It turned out pretty well (atleast I'm happy with it). You can check some screenshots here [imgur.com].
Anyway I'm so glad I tried this, I learned so much in the submarine creation process !
Thank you again for you advices