XCOM 2
[WOTC] Red Dead Redemption 2: Dutch van der Linde
29 Comments
CatarianCrisis Sep 9, 2023 @ 7:55pm 
Tahiti
Ruji Jul 15, 2023 @ 12:57pm 
IVE GOT A PLAN
Dramaking05 Apr 16, 2023 @ 8:00pm 
GOD DAMN SNAKES
Technic Jun 7, 2022 @ 10:07pm 
We need to participate in this Resistance Operation, Arthur! Think of all the sweet sweet superior upgrades we can get from that ADVENT Train! We'll have so many supplies we can go to Antartica!
Daulcen Jul 17, 2021 @ 12:43am 
Have some goddamn F A I T H
CaseyAnthony Jul 13, 2021 @ 3:12am 
sauce or loss with the van der linde game
Jake Lee Jun 21, 2021 @ 5:34am 
god damn plannnnnnnn
pepoluan Apr 30, 2021 @ 9:25pm 
@NeerevarRising97 ah thanks for the explanation!
NerevarRising97  [author] Apr 30, 2021 @ 4:13pm 
@pepoluan if you want the torsos to still be named with proper localization, then yes - otherwise, you can ignore it. At the time of making this mod, 'Torso' was not included in the body part template name, so CHL will not detect that specific body part.
pepoluan Apr 30, 2021 @ 11:06am 
@NerevarRising97 with "Add Part Names" soft-deprecated and CHL providing support for that functionality, is "Add Part Names" still a required dependency?
ともち Feb 6, 2021 @ 8:30am 
I have a plan:lunar2019crylaughingpig:
kelp Feb 5, 2021 @ 1:34am 
what do we need to do to get you to make John Marston?!?!
Gdeadman Jan 30, 2021 @ 4:33am 
Would love to see your version of arthur morgan
Father in October Dec 19, 2020 @ 3:57am 
A man with a plan
Rex Azul Dec 6, 2020 @ 2:59pm 
I HAVE A GOD DAM PLAN AUTHOR HAVE SOME FAITH!!!
handsomegrape Dec 6, 2020 @ 7:03am 
@Dragon32 Ok, cheers.
Dragon32 Dec 6, 2020 @ 5:12am 
@handsomegrape
Definitely need to comment out items in XComContent.ini. I've never deleted any files from a mod's Content folder, no idea how that would go. I assume it wouldn't be an issue, but I dunno.
handsomegrape Dec 6, 2020 @ 3:53am 
@Dragon32 Ok, but in regards to taking up disk space, would it work to just remove the parts I don't want? Seems unneccessary to hang onto something I won't be using.

If I were to remove something, I'm guessing I need to comment them out in the ini then as well?
Osttruppen Dec 5, 2020 @ 6:55pm 
TAHITIIIIII!
kelp Dec 5, 2020 @ 12:05pm 
I LOVE this!!! Please please please add John Marston!!!
Dragon32 Dec 5, 2020 @ 5:06am 
@handsomegrape
I seem to remember robojumper saying that the game's intelligent enough not to load assets if the items are disabled like NerevarRising97 says. Ofc, they'll take up disk space.

Personally I disable a lot of items via XComContent.ini in the cosmetic mods I have.
handsomegrape Dec 5, 2020 @ 4:37am 
Well even if I commented them out, they'd still take up space when loading the game, no? Would it still work if I deleted everything except the specified items?
NerevarRising97  [author] Dec 5, 2020 @ 4:13am 
The head, hair, and beard *are* separate under their categories (i.e. beard is under facial hair). :o

Unless you meant the head/hair/beard being a separate mod, in which case the best you could do is go into the XComContent.ini of this mod, then comment out any of the body parts you don't wish to have present in your game.

Hope that helps! :)
handsomegrape Dec 5, 2020 @ 3:30am 
This is one of those where I wish the head, hair and beard were separate. It's great, but I don't think I would be using such anachronistic clothing.
TheOutsider616 Dec 5, 2020 @ 1:34am 
Just one more Elerium Cooooree Commander
NerevarRising97  [author] Dec 4, 2020 @ 8:46pm 
Thank you! :D enjoy!
fishnj1375 Dec 4, 2020 @ 8:44pm 
NerevarRising97 you are a F*cking legend:zaglol:
BE02-Raziel Dec 4, 2020 @ 7:16am 
"Have faith, commander! I have a plan!"
VertigoJockey Dec 4, 2020 @ 6:14am 
Wrong character for me to say this on buuuuut...

'LENNNNYYYYY'