RimWorld

RimWorld

Dubs Apparel Tweaks
820 Comments
Azerbaijan_Technology Jul 24 @ 7:33am 
Raiders do not wear apparels when they are indoors, is this an issue that will be addressed?
DavidMM18 Jul 23 @ 5:42pm 
I noticed that on the pigskins ears (also with the other genes in base biotech like cat ears, pointed ears, etc) look like their fazing through hats/helmets with horizontal lines. I encountered this with Anthrosonae at first but managed to get it to show up with just this mod alone and adding camera+ makes it way more noticeable. Horns add through genes oddly enough seem to display fine.
PlayerEmers Jul 21 @ 4:57am 
does the equip speed work with the new odyssey outfit stands?
Fido Jul 21 @ 2:39am 
спасибо
Greeve Jul 18 @ 2:51pm 
thanks !
Kabraliah Jul 16 @ 9:19pm 
You did the impossible! You made the tuque look cool (at least with long hair). Thank you :lunar2019piginablanket:
Manluke Jul 15 @ 9:54pm 
Thanks Dub, for updating this.
Computerless Jul 15 @ 8:13pm 
seems like beards are always hidden when a pawn is wearing a recon/marine/cataphract helmet, indoors or otherwise
bean2000 Jul 15 @ 4:18pm 
Will colonists change into vacsuits before going into a vacuum?
Dubwise  [author] Jul 15 @ 1:58pm 
yes totally different rendering now
Laughing_Dragon Jul 15 @ 12:43pm 
Was alternative hair draw mode removed in 1.6? i cant seem to find it in mod settings?
Dubwise  [author] Jul 15 @ 11:28am 
i might have to change to body part record filtering instead of layers for that
GetUrAssToMars Jul 15 @ 9:17am 
Super nitpicky, but anyone have a workaround for slave collars getting taken off indoors? xD
Dubwise  [author] Jul 15 @ 6:23am 
unlikely, i have too many tasks already
Thetaprime Jul 15 @ 6:15am 
No chance at a 1.5 update for those who are slow to update to 1.6?
Dubwise  [author] Jul 15 @ 5:32am 
pushed another fix for beards, and balds, and hopefully all the combinations
Dubwise  [author] Jul 15 @ 3:50am 
yeah the previous bug was being bald indoors with headgear hidden, im fiddling with the combination of settings and the new render code
袁銀-ゆん-Yun Jul 15 @ 12:55am 
There appears to be a bug with the mod right now where pawns will become bald if they go to sleep with head gear on. The head gear disappears but the hair does not render. Tested with only this mod on. I've redownloaded the mod to make sure I was using the latest version, but the results was the same.
olaflex0306 Jul 15 @ 12:45am 
oh my love it has returned!!
Dubs Apparel Tweaks!!!
Dubwise  [author] Jul 14 @ 8:15pm 
pushed a fix for it
greenbone Jul 14 @ 9:29am 
When not enabling hair under hats, but enabling hide hats indoors, then hair are also hidden indoors, rendring all your pawns bald 😆
doshwopitout Jul 12 @ 11:14pm 
Some reason beards are being hidden as well as the hat
MiguelCairo Jul 12 @ 1:44pm 
getting same error
vampirefish1212 Jul 12 @ 11:56am 
dubwise you beautiful beautiful man.... you've done it.....
Zipzopdippidybopbop Jul 12 @ 7:35am 
Can confirm the same below; this mod prompts a red error on startup (Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead. - followed by a long string of code).
Victor Jul 11 @ 7:22pm 
There's a warning on startup:
Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead.
https://gist.github.com/HugsLibRecordKeeper/6e36e45dd97c28809562f780b6aae8da
BaronVonBaron Jul 11 @ 8:18am 
skipped a generation, but you still get your cookies.
Astra Jul 11 @ 8:10am 
thanks for the update! i love this mod
Veilyt Jul 11 @ 7:28am 
christmas came early this year
l.lampenoir Jul 10 @ 2:35pm 
Holy fuck it's back
CosmicStone Jul 10 @ 11:24am 
Holly F@@king shit man!! lezgooooo baby!! I'm so back into Rimworld now this mod is back again.:greedyHeart:
Lyn the Cookie Jul 10 @ 7:12am 
Holy shit lets gooooo We're so back
어없으음 Jul 10 @ 3:52am 
와. 이게 패치 됬네... 진짜 1.5때 너무너무 하고싶었는데 . 나이스
스즈미야 하루히 Jul 9 @ 12:50am 
HOORAY! HOORAY!!!!!
Alu Jul 8 @ 7:58pm 
Its not listed as for 1.5
So no
It skipped 1.5 support
Willow Jul 8 @ 6:48pm 
I am curious if it's okay for 1.5 thought as I don't plan to update to 1.6 until the mod community catches up on all the ones relevant to my playthroughs.
Archilyte Jul 8 @ 5:47pm 
peak is finally back
Dubwise  [author] Jul 8 @ 12:10pm 
1.6 only, its out at the end of the week
DrScottyFever Jul 8 @ 11:49am 
Hooray! And thank you! I missed this mod!
Willow Jul 8 @ 11:43am 
Is this good for 1.5?
Dubwise  [author] Jul 8 @ 9:44am 
pushed a potential fix for the drafting switching
Dubwise  [author] Jul 8 @ 8:40am 
pushed a fix for character creation bug
Jippy Jul 7 @ 3:54pm 
I'm so glad it's updated, thank you! 😀
Azerbaijan_Technology Jul 7 @ 3:14pm 
Another issue with 1.6 is that it causes apparel to not render in the pawn selection screen(everyone appears naked). I'm running with no other mods, this is the error message:

Exception setting up dynamic nodes for Mantis: System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE523EBB]
Dubwise  [author] Jul 7 @ 1:58pm 
i'll look into it, and 1.6 and the dlc are out in a few days so no point trying to do a 1.5 now
Azerbaijan_Technology Jul 7 @ 1:47pm 
There's seem to be an issue with 1.6, drafting pawn doesn't overwrite hide outfit effect from being in doors.

Which means when you draft a pawn that's indoors, the apparel is going to stay hidden as long as he stays drafted(which means the pawns go into combat without armor or helmet displayed). Please consider fixing this!
Qx Jul 7 @ 1:34pm 
There is 1.6 for the mod but no 1.5? just whyyyyy
Corvidus Jul 6 @ 7:38pm 
looks like character editor doesn't like this, pawn clothing doesn't render and red errors during colony setup (they spawn fine in a dev quicktest, no errors and they actually have clothes, so it's just a visual issue in the setup screen)

https://gist.github.com/HugsLibRecordKeeper/91d11cd90f71afbf2dcd9b95f30a7027
DigitalCam Jul 6 @ 2:02am 
I remember Dubwise said something along the lines of 1.5 impossible being how the rendering is coded. I think 1.6 changes how the rendering works again, so it is now possible again?
Ryukotsei Jul 5 @ 1:30pm 
We're so back! :praisesun: