RimWorld

RimWorld

Dubs Apparel Tweaks
843 Comments
Totally Scoobed Out Aug 24 @ 2:25pm 
@GayWoodcutter Yeah same been playing 1.6 this whole month before i downloaded this and it was perfectly fine. Really don't understand how this mod and 1.6 have corrupted this badly, never had a problem with a mod like this before.
GayWoodcutter Aug 24 @ 2:24pm 
https://imgur.com/BXC2izX
I've deleted Harmony and Harmony's settings, reinstalled, same thing, 1.6
GayWoodcutter Aug 24 @ 2:06pm 
@Totally Scoobed Out, aye, 1.5 fixes the ears long term. But all of this doesn't make any sense to me. The rendering of ears with hats displayed was completely fine in 1.6 before the mod
Totally Scoobed Out Aug 24 @ 1:40pm 
@GayWoodcutter Try switching to 1.5 real quick and see if that fixes for you as well. Seems like it only stciks around in 1.6 for me.
GayWoodcutter Aug 24 @ 1:37pm 
@Totally Scoobed Out, lol, yeah, the bug is back. Ears look right at the start but then it sort of progresses back
Totally Scoobed Out Aug 24 @ 1:22pm 
Update. Switched to 1.5 version of the game and everything with ears is fixed. Switch back to 1.6 and ears become all wacky again. Very confused lol
Totally Scoobed Out Aug 24 @ 1:07pm 
@GayWoodcutter, Gave both those a try still no dice. Im really at a loss with this, its like the mod somehow permanently altered code which shouldn't be possible.
GayWoodcutter Aug 24 @ 12:51pm 
Update on the ModSettings file. It's not the problem? Idk, all I've done is rename my old C:\Users\UrComputa\AppData\LocalLow\Ludeon Studios\ folder to _OLD, launch the game once so it has to create new settings, see that ears are fixed, then return my _OLD app data folder, change nothing in it, and it's fixed anyway
GayWoodcutter Aug 24 @ 12:36pm 
@Totally Scoobed Out, I've just found the culprit: go to your C:\Users\UrComputa\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\HugsLib and delete ModSettings file, AppData is a hidden system folder by default. I haven't checked what exact line is added yet but considering that you're willing to build your mod list from zero already I'll just give you this quick solution
Totally Scoobed Out Aug 24 @ 12:30pm 
@Gaywoodcutter, I legit cant fix it lol. I Spent hours yesterday reinstalling,deleting files ect and it just wont go away.
GayWoodcutter Aug 24 @ 11:06am 
@Totally Scoobed Out, same here, the rendering bug persists after deleting the mod and its settings in local low. Have you managed to fix your install?
Ghevd Aug 24 @ 3:29am 
Save our beards Dubwise. You're our only hope!
Totally Scoobed Out Aug 23 @ 10:33pm 
As DavidMM18 has stated im also having issues with long ears after downloading this mod. The left ears of any race that has long ears is glitched and fazing through the hats/hoods/helmets with lines going through them. Even weirder part is i unsubbed and fully reinstalled a fresh game with no mods(Deleted app data/ mod config data/ workshop data) and my ears seem to be perma glitched now.
AJarOfDirt Aug 13 @ 1:19pm 
Any chance of separate settings for slaves? I like to have outer layer and helmet hidden indoors, but I don't want that to apply to slaves.
juniper Aug 11 @ 6:00am 
a release for 1.5 would be appreciated <3
Антон Ковалёв Aug 10 @ 8:09am 
With 1.5 it doesn't seem to work :(
Egamerx Aug 7 @ 3:00am 
1.5 skipped lmao, currently still playing on 1.5 (cause some of mods not updated to 1.6 yet)
bash Aug 6 @ 10:36am 
i love how he just skipped 1.5 lol
Kait Aug 5 @ 1:40pm 
is there a way to not update colonist appearance in top UI bar ? i like this mod but it's quite disturbing
Platanus Jul 31 @ 10:18am 
I love this mod! Can you add an option to change certain helmets' visibility based on vacuum?
我是萌新 Jul 30 @ 2:25am 
legend has come back to life
FieserMoep Jul 29 @ 7:19am 
Is there a way to increase the range for hat scaling to be more than 0.9 - 1.2? Would love a bigger range, especially to downsize.
Stokes52 Jul 28 @ 2:14pm 
For anyone who has issues with the outfit stands added by odyssey: if you manually tell a colonist to pick up an outfit from a stand, this mod does nothing and it will take the default amount of time to wear the clothes.

However colonists can pull items themselves from an outfit stand using the modded equip time. So, outfit stands work for colonists but not for the player's manual command to wear clothes.
Azerbaijan_Technology Jul 24 @ 7:33am 
Raiders do not wear apparels when they are indoors, is this an issue that will be addressed?
DavidMM18 Jul 23 @ 5:42pm 
I noticed that on the pigskins ears (also with the other genes in base biotech like cat ears, pointed ears, etc) look like their fazing through hats/helmets with horizontal lines. I encountered this with Anthrosonae at first but managed to get it to show up with just this mod alone and adding camera+ makes it way more noticeable. Horns add through genes oddly enough seem to display fine.
PlayerEmers Jul 21 @ 4:57am 
does the equip speed work with the new odyssey outfit stands?
Fido Jul 21 @ 2:39am 
спасибо
Greeve Jul 18 @ 2:51pm 
thanks !
Kabraliah Jul 16 @ 9:19pm 
You did the impossible! You made the tuque look cool (at least with long hair). Thank you :lunar2019piginablanket:
Manluke Jul 15 @ 9:54pm 
Thanks Dub, for updating this.
Computerless Jul 15 @ 8:13pm 
seems like beards are always hidden when a pawn is wearing a recon/marine/cataphract helmet, indoors or otherwise
bean2000 Jul 15 @ 4:18pm 
Will colonists change into vacsuits before going into a vacuum?
Dubwise  [author] Jul 15 @ 1:58pm 
yes totally different rendering now
Laughing_Dragon Jul 15 @ 12:43pm 
Was alternative hair draw mode removed in 1.6? i cant seem to find it in mod settings?
Dubwise  [author] Jul 15 @ 11:28am 
i might have to change to body part record filtering instead of layers for that
GetUrAssToMars Jul 15 @ 9:17am 
Super nitpicky, but anyone have a workaround for slave collars getting taken off indoors? xD
Dubwise  [author] Jul 15 @ 6:23am 
unlikely, i have too many tasks already
Thetaprime Jul 15 @ 6:15am 
No chance at a 1.5 update for those who are slow to update to 1.6?
Dubwise  [author] Jul 15 @ 5:32am 
pushed another fix for beards, and balds, and hopefully all the combinations
Dubwise  [author] Jul 15 @ 3:50am 
yeah the previous bug was being bald indoors with headgear hidden, im fiddling with the combination of settings and the new render code
袁銀-ゆん-Yun Jul 15 @ 12:55am 
There appears to be a bug with the mod right now where pawns will become bald if they go to sleep with head gear on. The head gear disappears but the hair does not render. Tested with only this mod on. I've redownloaded the mod to make sure I was using the latest version, but the results was the same.
olaflex0306 Jul 15 @ 12:45am 
oh my love it has returned!!
Dubs Apparel Tweaks!!!
Dubwise  [author] Jul 14 @ 8:15pm 
pushed a fix for it
greenbone Jul 14 @ 9:29am 
When not enabling hair under hats, but enabling hide hats indoors, then hair are also hidden indoors, rendring all your pawns bald 😆
doshwopitout Jul 12 @ 11:14pm 
Some reason beards are being hidden as well as the hat
MiguelCairo Jul 12 @ 1:44pm 
getting same error
vampirefish1212 Jul 12 @ 11:56am 
dubwise you beautiful beautiful man.... you've done it.....
Zipzopdippidybopbop Jul 12 @ 7:35am 
Can confirm the same below; this mod prompts a red error on startup (Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead. - followed by a long string of code).
Victor Jul 11 @ 7:22pm 
There's a warning on startup:
Could not find class QuickFast.Settings while resolving node ModSettings. Trying to use QuickFast.Source.Settings instead.
https://gist.github.com/HugsLibRecordKeeper/6e36e45dd97c28809562f780b6aae8da
BaronVonBaron Jul 11 @ 8:18am 
skipped a generation, but you still get your cookies.