RimWorld

RimWorld

Pawn Education (Continued)
35 Comments
Mlie  [author] May 21 @ 10:17pm 
@Kotori and kagali Its not my comment so I cant really tell what the original author meant by it
Kotori and kagali May 21 @ 8:09pm 
It appears that in your PawnEducation_InteractionDefs.xml, you can define the social skills gained from each interaction. If I want to modify it so that each interaction can increase the experience points of multiple skills simultaneously, how should I proceed? The AI's method doesn't seem very effective. I've tried replacing "social" with "cooking" alone, and it worked. However, I don't know how to add other skills. Your code comments state that “we don't need to pollute the InteractionDef pool with a different 'education interaction' per skill”, but how exactly is this done?
Mlie  [author] Nov 1, 2024 @ 9:41am 
@Futstub No idea, I dont really use the VE stuff
Futstub Nov 1, 2024 @ 7:13am 
[how] does this work with passions added by Vanilla Extended? :)
Wemijei Oct 23, 2024 @ 3:51pm 
what I did actually worked, it was just me getting unlucky with probabilities and assuming it didn't work. that's why I deleted the comment. sorry for giving you even more notifications. what you did helped me a lot in the end. thank you
Mlie  [author] Oct 23, 2024 @ 2:18pm 
@Wemijei It was the only place I found it actually checked the level. But I dont know what mod you use to bypass the level cap.
Mlie  [author] Oct 22, 2024 @ 11:37am 
@Wemijei Should work better now
Wemijei Oct 21, 2024 @ 11:58am 
Some mods allows bypassing level 20, which ends up completely disabling the Master Education upon passing it. Is there a way to change this? I couldn't find anything useful on xml files
Mlie  [author] Jun 6, 2024 @ 11:20am 
@DadRadSkittle Sorry, I can not replicate the issue. Can you describe how to replicate this with only this mod and the vehicle you use active?
DadRadSkittle Jun 6, 2024 @ 5:36am 
I posted about a bug occurring with Vehicle framework helicopters and shuttles throwing a log spam while they landed into bandit camp quest locations, Phil said that the error in the log was coming from Pawn Education. Here is a pair of logs during testing for a repeatable process.
https://gist.github.com/HugsLibRecordKeeper/9be5dd66ed384439fc1b590367e956cf
https://gist.github.com/HugsLibRecordKeeper/f26a086e2ac18d92f578c24926cec1be

Thank you for all the work and support you bring to the many mods you manage!
Mlie  [author] Nov 14, 2023 @ 11:04am 
@CapitanJAL Ive never used that mod, perhaps you can ask the author of it for support
CapitanJAL Nov 14, 2023 @ 10:57am 
i noticed that RWJ The NSFW mod from loverslab create a log error every time a pawn try to teach about the new skill the mod provides
Durandal Mar 19, 2023 @ 12:52pm 
the only thing I've never understood about this mod is why the pawns have to be so rude about it if they aren't interested lol
andrius319 Nov 5, 2022 @ 1:09am 
Skills wont really get equal, but more than that there will be tons of positive mood from being taught which is more unbalanced imo.
Crimson Oct 31, 2022 @ 5:04am 
Not many feedback on the balance side here, so I'm assuming .. No complaints? ... I just don't want to end up with equally skilled pawns within the same year time period if anybody can give feedback
汉太祖 Oct 22, 2022 @ 12:45am 
Can I view the picture solution of the uninstallation mode.
I really can't find 'Clear Play Log' under 'Modes - Misc':steamsad:
[The] Force Aug 24, 2022 @ 11:27am 
@Brenda Sponge most likely goes back down, as I doubt the mod was coded expecting levels greater than 20 so it's probably just a check for 20

Though possibly works as your level can actually be 20-20.99 so may just be greater than 20, but be prepared to ere on the side of caution xD
Mlie  [author] Jun 29, 2022 @ 10:34pm 
@Brenda Sponge No idea, never used that mod
Sponge Jun 29, 2022 @ 9:21pm 
Just curious Mad skills lets pawns go above 20, does the 8-x still get popped or does it go downto the one lower
Student gets a 8x xp multiplier if the teacher is a master (Skill = 20).
Mage Feb 27, 2021 @ 11:37pm 
ok,thx to the update anyway.
Mlie  [author] Feb 27, 2021 @ 11:11am 
@法师青鸟 If you want to change the values the file is there. If you are happy with how the mod works you dont have to modify it.
In regards to why you will have to ask the original author I think
Mage Feb 27, 2021 @ 10:36am 
Description on the top shows a lot Configuration,that seems so confuse,especially for nonenglish player,do i need to config them?
Mlie  [author] Feb 27, 2021 @ 10:29am 
@法师青鸟 How is the installation complicated?
Mage Feb 27, 2021 @ 10:27am 
Why the installation and uninstall so complicated.
Mlie  [author] Feb 3, 2021 @ 12:49am 
@Craftsmanship Not sure, never used the Craftsmanship-mod. Your analysis seem correct to me
Darkequation Feb 3, 2021 @ 12:19am 
What's the main difference between this and Craftsmanship?
It looks like this has bonus mood and the master lesson while Craftsmanship has bonus chance of gaining a passion.
Mlie  [author] Jan 1, 2021 @ 10:03pm 
@isabellelee20 It already is
isabellelee20 Jan 1, 2021 @ 8:28pm 
when is this going to be updated for 1.2?
FlareFluffsune Nov 28, 2020 @ 3:17am 
Thank you for updating this mod, loved using it!
Mlie  [author] Nov 27, 2020 @ 11:09pm 
@Phant0m5 Dont know, never tried that mod
Phant0m5 Nov 27, 2020 @ 9:51pm 
Is this compatible with Interests? Like, would the Genius or Inspirational passions have any effect? Even if it just counts as a "burning passion", that would work fine.
D_F_N Nov 24, 2020 @ 10:27pm 
Thank you!
Saonx Nov 24, 2020 @ 1:05pm 
thanks was missing this mod really bad
RoninVV Nov 24, 2020 @ 11:51am 
Do you think in the social tab you can add to the message if their skill levels up? Like player's intellect increased +1. Haven't noticed any balancing issues, nice that my pawns are learning the tools of the trade from others. I'm not really sure if anyones had any noticeable skill increases yet.
RoninVV Nov 23, 2020 @ 6:06pm 
giving this mod a shot, if theres any balance issues ill leave another comment.