RimWorld

RimWorld

Choice Of Psycasts
170 kommentarer
Azuraal  [ophavsmand] 12. juli kl. 5:31 
Not every bug throws errors or warnings.
Afaik there were never any actual bad interactions between my code and VPE, because VPE sidesteps vanilla code that my mod is patching, but that does not mean there could not be some issue down the line as my or VPE code is changed.

The incompatibility is however fundamental, as my mod is designed for vanilla Psycast system and VPE changes it to its own version that already does allow choosing new Psycasts. There is no good reason to run both mods at the same time, with VPE all that my mod will do is set itself up at the startup, and proceed to do nothing at all.
Torkkar 12. juli kl. 4:44 
odd cause I was running both with no red errors or yellows in 1.5
Azuraal  [ophavsmand] 12. juli kl. 1:43 
@Torkkar You could have just read a few messages down, It has always been incompatible becuase VPE completely overrides how psycasts are selected. With VPE this mod is a deadweight liable to cause bugs.
Torkkar 11. juli kl. 15:21 
Why is this now incompatable with Vanilla Psycasts expanded?
Quadraxis 25. juni kl. 10:20 
Thanks for updating.
Metalocif 17. maj kl. 5:33 
I sent a PR on Github to make my mod, Cooler Psycasts, compatible with yours. Can you take a look? Currently, getting level 7+ psycasts causes red errors and does not let the player choose.
Monkey Magic 8. maj kl. 9:14 
Found my first Royalty specific mod. I haven't really played around with Psycasters much, but it would suck to get a useless skill right off the bat. Thanks for this.
Azuraal  [ophavsmand] 6. feb. kl. 12:24 
@PalmerA, Because it's not compatible, Vanilla Psycasts Expanded completely overwrites the mechanic that my mod is modifying, so there is no point having both in a load order.
PalmerA 6. feb. kl. 10:51 
FYI @Azuraal Rimpy is telling me that this mod is in conflict with Vanilla Psycast Expanded
archidictus 4. feb. kl. 18:30 
Mate, you cut this down so hard. I'm really happy that you did, because this mod is great :D
Mue 28. dec. 2024 kl. 20:18 
잘 쓸게요 감사합니다!
Azuraal  [ophavsmand] 23. dec. 2024 kl. 23:12 
@archidictus The mod's .dll is just 17KB, the majority of that disk space is taken up by 4 versions of harmony for rimworld versions 1.2, 1.3, 1.4, and 1.5, and additonally it seems that I had forgotten to remove the git folder the last time I updated this mod.

I strive to not uplooad junk along my mods but it seems that I was careless that day. I will fix this.
archidictus 23. dec. 2024 kl. 9:19 
Why is this 8Mb? Is it that complex or is it poorly optimized? Pulling all available [psycasts] and assigning the one selected in the [menu] shouldn't be this big of a lift.
Philadelphus 4. okt. 2024 kl. 11:27 
@FirstBornAcorn: It seems that adding psylink levels via dev mode bypasses this mod and just adds random ones, but when I got one normally via anima tree linking it worked correctly.
FirstBornAcorn 29. apr. 2024 kl. 17:30 
For some reason it does not seem to work for me...
Tested with dev mode by giving random pawns levels on the implant, they get random psycast.
It would be great if we could reset and choose again as well
console 2. apr. 2024 kl. 3:43 
Thank you for the 1.5 update! Works perfectly.
Azuraal  [ophavsmand] 19. aug. 2023 kl. 4:09 
@phflack The issue should be now fixed, I wasn't able to replicate the issue so I could not test it, but at the very least I refactored the code in such a way that even if something breaks the mod will be able to recover on its own.

Unfortunatly if someone had a save with an unselected custom psycast selection the new update will not be able to interpret it due to the refactoring.
Azuraal  [ophavsmand] 18. aug. 2023 kl. 3:31 
@phflack After removing that line was the pawn left with the capability to learn the expected level of psycast?
phflack 17. aug. 2023 kl. 8:49 
It appears that saving/reloading without choosing a psycast will also break a pawn, making it so they're undraftable and their UI for various things like heat/psyfocus disappear.
It's easy to fix the save file by deleting <CanLearnPsycastCustom><li IsNull="True" /></CanLearnPsycastCustom> from their pawn data.
Sephiroud 10. mar. 2023 kl. 12:12 
Updated to Rimworld 1.4, this mod stopped working.
Daniel95818 13. dec. 2022 kl. 23:57 
Figured out what was going on. Was using vanilla psycast mod which likely overriding it since it also gives an option to choose is to a more limited extent compared to being able to pick across disciplines.
Azuraal  [ophavsmand] 4. dec. 2022 kl. 11:24 
@Daniel14541 I'm not sure what you mean. Increasing the psylink level to 2 did not yield the option to select a level 2 psycast?
Daniel95818 4. dec. 2022 kl. 11:16 
No other psycasts from any other levels. No idea why.
Daniel95818 4. dec. 2022 kl. 11:16 
So I only get the first choice of psycast?
ProfileName 3. dec. 2022 kl. 14:37 
So, generally not compatible at all, huh?
Azuraal  [ophavsmand] 3. dec. 2022 kl. 12:47 
@ProfileName It won't make the game crash and burn, but pretty much as incompatible as it can be.
ProfileName 3. dec. 2022 kl. 10:46 
Mods like this ARE compatible with Vanilla Psycasts Expanded, right? Even though it might just be a horrible mess, in reality-
Charlotte 29. nov. 2022 kl. 17:50 
The namespace change broke the Multiplayer Compatibility, I fixed it.
The Blind One 9. nov. 2022 kl. 12:37 
Any chance that there be an option added to get multiple different psycasts per level? Not just the one?
pauldeelaek 4. nov. 2022 kl. 8:54 
It's a good mod. I don't like it when rimworld makes me count on random. It would also be great if there was a modification that would allow you to choose non-random traits while growing up in the new DLC. I can't find anything similar in the workshop. Does anyone know if this exists?
Mouwnoun 6. sep. 2022 kl. 13:26 
thank you, didn't know that
Azuraal  [ophavsmand] 5. sep. 2022 kl. 14:49 
@Mouwnoun It appears that my mod is not compatible with the multiplayer mod.

Also by the way, in addition to them being hard incompatible, there is no point using my mod with Vanilla Espanded Psycasts.
Mouwnoun 5. sep. 2022 kl. 14:38 
sorry, I got this error in the debug console, what does it mean?
Azuraal  [ophavsmand] 31. maj 2022 kl. 16:51 
@Halley The mods are explicitly compatible, it will present you with options between level 1 and 6.
Halley 31. maj 2022 kl. 12:21 
How would this mod intereact with the "Keep on Linking" mod?
eldiabs 28. maj 2022 kl. 10:41 
Thanks for the quick fix!
Jonao 28. maj 2022 kl. 10:38 
It worked for me (re-subscribe), thanks a lot! I love this mod! Thank you for your work and take care ;)
Azuraal  [ophavsmand] 28. maj 2022 kl. 9:45 
That's what I get for skipping testing. UI issiues should be fixed now for real. Sorry everyone!
ChaosFlame 28. maj 2022 kl. 9:18 
Azuraal  [ophavsmand] 28. maj 2022 kl. 9:03 
If anyone has issues with Gizmos on pawns, it means steam didn't update to the latest version, and you are at the next to last version (I uploaded the wrong file by mistake sorry). Unsubscribe and resubscribe to force the update.
漆黑之梦 28. maj 2022 kl. 7:34 
@Azuraal
i start a new save, and error after 7:32 update 😒😒
JustKazuma 28. maj 2022 kl. 6:39 
https://gist.github.com/e1233d0046add6bf27cd30b53d31a914

Latest update just now broke UI for pawns.
Jonao 28. maj 2022 kl. 6:06 
hello, i used to use this mod but yesterday i got bug, i have few mods and try one by one and only this mod cause this. I mean disapear some action bars, mostly pawn bar and i cant switch it between fightmode and workmode, hotkey dont work also. Its loaded after harmony and main files with only mod manager after that
Arkolenn 28. maj 2022 kl. 5:59 
https://gist.github.com/473fdaee89a495c6911a4a19428de7b5

I can't see any psycasts, specialist abilities or weapons of pawns. Stopped once I disabled the mod.
eldiabs 28. maj 2022 kl. 5:25 
Latest patch seems to have done something to any new droids built by Androids mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1541064015

When selecting the newly constructed pawn the game pretty much locks up until you select away from the pawn. Previously built androids were fine, however. Removing this mod fixes the newly built android. Not something I've ever seen up until today. Weird stuff.
Azuraal  [ophavsmand] 28. maj 2022 kl. 2:26 
@漆黑之梦 Actually when looking at the code I know exactly what has happened, and there is no way for me to fix it with an update, but I can tell you what you need to do fix your save.
I'll send you a friend invite so we can chat.
Azuraal  [ophavsmand] 28. maj 2022 kl. 1:56 
@漆黑之梦 Ok that tells me something in the save got corrupted.
There is only one thing that could get corrupted in the save, and there was a simillar issiue earlier...

Later today I will push an update that will add some bug proofing to saving pawn data, after that loading and resaving the save should fix the issiue.
漆黑之梦 27. maj 2022 kl. 18:26 
it's ok after start a new game

but my old save ......
漆黑之梦 27. maj 2022 kl. 18:20 
1. vanya psycast
2. android race
3. i'll try