RimWorld

RimWorld

Weapons Sorter
83 Comments
Asteroid 25399 Jul 22 @ 7:39am 
Thanks for the update!
Obisam Jul 18 @ 5:25am 
Both clothing sorter and weapon sorter are essentials to me. And now that clothing sorter as been updated, I'm waiting for this one patiently :p

Thank you very much for your hard work!
ᛚᚢᚲᛟᚨᚾ Jul 16 @ 4:19pm 
Hi Mlie, I have a question/suggestion
Can you add 2 different categories for weapons? that don't have a quality (like clubs) and a single use weapon category (like triple rocket launcher) ?
Mlie  [author] Jul 15 @ 11:01am 
@[ mm ] MiReDo Will update all my mods, see discord for progress
[ mm ] MiReDo Jul 15 @ 10:48am 
1.6 plz thx
Mlie  [author] May 8 @ 11:11am 
@Abster Tested this and the only issue was the Zalcore rocket being sorted in the melee category. Not sure if I can get around that.
None of the vanilla spacer weapons are melee weapons and so are correctly sorted in the ranged category.
Mlie  [author] May 6 @ 7:36am 
@Abster Please link to the mod in question
Abster May 6 @ 7:27am 
Thanks for this. Zalcore weaponry & Vanilla Spacer Weapons - Beam, Bounce & Explosive guns don't seem to sort correctly. The melee weapons appear outside the melee section, the rockets appear both in melee & ranged sections.
0。0 Mar 30 @ 7:05am 
Is it possible to define the Tools like this? First, it must be an equippable weapon, and secondly, it can improve any other attributes of the pawns except shooting and fighting.
I see this is how it is handled in the Grab Your Tool! mod.
Mlie  [author] Mar 30 @ 6:40am 
@0。0 Tools is not a definition in itself afaik
0。0 Mar 30 @ 6:16am 
Not modifying the items, just an option to add a subcategory of the tool set
Mlie  [author] Mar 30 @ 6:09am 
@0。0 Modifying items is outside of the scope of this mod. This is just for sorting
0。0 Mar 30 @ 5:33am 
Can you add an option to classify the tool? It is the tool defined in Grab Your Tool! mod
Davai Dec 20, 2024 @ 1:07am 
Hello, Mile. Thanks for a great mod! I too would greatly like to see @Deadmano idea in your mod, it would be much more convenient to set stockpile settings
Mlie  [author] Nov 17, 2024 @ 10:40am 
@krzarb Had a look at it and for some reason the incendiary launcher does not have a grenade weapon-tag like the other launchers do. So I guess they are not considered a grenade weapon or they missed it in their definitions.
krzarb Oct 4, 2024 @ 11:33pm 
The other three launchers (EMP, grenade, tox bomb) all sort into the grenade sub-category, Just not the incendiary. Perhaps the these projectiles aren’t considered to explode like the others…
Mlie  [author] Oct 4, 2024 @ 10:48pm 
@krzarb It just checks if they are throwable and explodes to class them as grenades. The launcher is not throwable I guess. What other launchers are in this category?
krzarb Oct 4, 2024 @ 8:26pm 
Hi, and thanks for this awesome mod. Small suggestion/request, would it be possible to include the incendiary launcher in the grenade sub-category? Every other grenade and launcher will move there except for this one.
Deadmano Feb 29, 2024 @ 10:08pm 
Adding onto @Thels comment; I'd LOVE to see an option where it follows the vanilla logic (Melee/Persona/Ranged) but inside each of THOSE have a tech-level sub-category, preferably if the tech-levels can be turned on/off for a specific tech-level as I'd mainly want all the medieval weapons in their own category while leaving the others as-is.

So you'd have:
+Melee weapons
-[Medieval]
--> Medieval MELEE weapons here.
Rest of the weapons.

+Ranged weapons
-[Medieval]
--> Medieval RANGED weapons here.
Rest of the weapons.
Thels Feb 20, 2024 @ 8:14am 
Would it be possible to disable the primary sorting category completely, and only sort by Grenades/Persona/Ranged/Melee?
Gavril Jul 29, 2023 @ 10:31am 
No worries, I understand not having enough time, especially with how many mods you are working with!
Mlie  [author] Jul 25, 2023 @ 10:46pm 
@Gavril That would require a rework of a large part of the mod so I dont think I have the time for that, sorry!
Gavril Jul 25, 2023 @ 10:00pm 
I would actually like to sort by ranged, melee, grenade, and persona first, and then tech level and/or mod second/third. Would you be willing to add this?
Barklight May 22, 2023 @ 4:12pm 
Thanks for the update, friend! :winter2019happyyul:
Mlie  [author] May 22, 2023 @ 1:04pm 
@Barklight Added a sort option for one-handed (usable with shields) when CE is loaded.
Barklight Dec 14, 2022 @ 2:24pm 
Hello! Is it possible to use this to sort weapons between 1 Handed and 2 Handed? I am using CE. I can't seem to find a way to add the "Usable with Shields" tag as a filter option to separate them. Ideally looking for a simple(ish) sorting like Weapons > Ranged / Melee > 1H / 2H sorting option. Is the ability already there, or do I have to tweak the config/settings a bit for this? Thanks!
エビとホタテ Nov 22, 2022 @ 5:13pm 
@Mile thanks, the problem was solved by re-subscribing.
Mlie  [author] Nov 13, 2022 @ 12:43pm 
@Hotatex You have an old version of the mod, that was fixed in the update 5 days ago
エビとホタテ Nov 12, 2022 @ 7:41pm 
Thank you, I grateful for your useful mod.
And I report: I using mods "Weapon Sorter" and" and "Mod Error Checker", and the checker cautioned me that "Weapon Sorter" has some missing method exception.
https://gyazo.com/4beaadde4e010155588ac7ab67d8abb8
Sir Rolin Aug 31, 2022 @ 6:47am 
just noticed you're the author for both of these :P
Sir Rolin Aug 31, 2022 @ 6:46am 
My assumption for both of these is that the bills doesn't have the sub categories that weapon sorter provides.
Sir Rolin Aug 31, 2022 @ 6:42am 
Unfortunately there's an incompatibility with human resources.
I'll also inform the creator of Human resources.
when these two mods are both active, training dummies and target stands doesn't allow any weapons to be used. I have two guesses.
1) Human Resources doesn't impliment the weapon category correctly.
2) Weapon sorter changes things behind the scenes, but doesn't have a patch for HR.
Yinyang107 May 7, 2022 @ 1:01pm 
Awesome! Thank you!
Mlie  [author] May 7, 2022 @ 11:50am 
@[107] Hollywood Hootsman The sorting should now ignore the Ammo-category that CE adds.
Yinyang107 May 7, 2022 @ 6:32am 
With Combat Extended, this mod mixes all the weapons together with the ammo of the same tech level, is there any chance we could get a compatibility option to not do that?
Mlie  [author] Feb 7, 2022 @ 4:37am 
@All Sorting by two categories should now work again. Sorry for the wait, it was a tricky one. It was the added search in 1.3 that broke it.
Kai Nov 4, 2021 @ 5:58am 
I am having the same issue as the comment below
Enlonwhite Oct 8, 2021 @ 8:03am 
Having an odd menu issue since the 1.3 update with menus where they cut off and dont scroll down more or remove options as I click things.

I doubt its this mod causing the issue but I have to remove several mods in an attempt to fix this.
just thought id give a heads up about this menu issue,
Oddly no error messages.
Mlie  [author] Sep 5, 2021 @ 4:31am 
@Beter It works for the weapons, not the ammo yet
Mr Nimbus Sep 5, 2021 @ 4:25am 
you should probably remove "verified to work with CE" from the description of this mod.
Mlie  [author] Sep 4, 2021 @ 1:32pm 
@Xurker Never used that mod so cannot say
Xurker Sep 4, 2021 @ 1:18pm 
is this compatible with the "More Filters" mod?
Mr Nimbus Aug 25, 2021 @ 9:16pm 
Although it technically "works" with CE, it doesn't appear to actually sort CE ammunitions into their own category, making this mod incredibly cumbersome for CE users...

It does not appear to list ammunition under the "Grenades" category as another user incorrectly pointed out, but rather sits at the top of every list under weapons on account of being at the top alphabetically.

Any chance we could get proper CE integration, so that it either sorts ammunition into their own category or, alternatively, throws them into the "Grenades" category?
dltslt Jul 24, 2021 @ 7:22am 
awesome!
glad i just checked what hides behind 'sorting mods' :D

btw does anyone know whether sorting or filtering (not searching) for bills is possible or addressed by any mod?
qux Jul 23, 2021 @ 11:21am 
fantastic thanks !
Richard Mc Nutbuster Jul 23, 2021 @ 11:19am 
yay, thank you so much
Mlie  [author] Jul 23, 2021 @ 11:17am 
@Richard Mc NutBustery Should be working on 1.3 now
Richard Mc Nutbuster Jul 23, 2021 @ 4:53am 
alrighty
Mlie  [author] Jul 23, 2021 @ 4:36am 
1.3 Has issues, working on an update