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1. Bots tend to exit the boats immediately after getting in...
2. A huge number of bots remain stationary at capture points: "Orecliff Bridge" and "Farside Dock" thus they do not usually advance to other capture points, just a few squads of bots...
3. The "A.D. Artifact" capture point often gets ignored and not captured by bots...
Is now ranked one of my top Spec Ops choice!!
''boy, this map is beautiful!''
''boy, this fps is horrible!''
Unfortunately more detail = more lag! But I still played with 200 bots and had a blast :D
Any idea what could be causing this? if I could SPEC OPs this up I'd have the time of my life.
IT'S SO DETAILED
YOU MIGHT JUST BE ONE OF THE BEST MAPMAKERS LOL
I'm running on a Predator Helios 300 laptop, which isn't exactly high-end or anything, so your results might be better or worse.
Is slightly on the computer heavy side however; I can go about 40 vs 40 at best before lag starts to set in, but it's ot the sort of map that'd play well in 64 vs 64 or 100 vs 100 anyway xD
My only serious criticism is it cannot take much enemies without being wildly lagging and I don't have a potato. Usually, maps never have a problem when I pit in 150 bots, but this map can't take it and even at 60-90, eh. Other than that, very solid map that deserves recognition.