Space Engineers

Space Engineers

Space Trains, Tracks, Door & Elevator Concepts
56 Comments
♫ erikhale gaming 🐺 Nov 24, 2016 @ 9:26am 
@FAdm. Cycad he right he wont play Space engineer anymore but i do play when i got bored
Subquake  [author] Nov 24, 2016 @ 12:59am 
@FAdm. Cycad sorry, but I don't play the game anymore, because of how unstable are rotors, pistons and other dynamic blocks in the game. I have moved on to Empyrion: Galactic Survival, since for me it's more interesting compared to Space Engineers and you can actually play that game with other friends too.

Until they haven't fixed those functional blocks (rotors, pistons) etc and their stability issues, I don't plan to play SE any time soon.
Cycas Nov 24, 2016 @ 12:41am 
Would it be possibly to upload an updated version of this world?
♫ erikhale gaming 🐺 Nov 7, 2014 @ 5:16pm 
@Subquake there a timer you try to use
Lynnuxx Nov 6, 2014 @ 1:41pm 
Yes, sorry. My comment was just for your info, no offense meant. I've been working on a tracked vehicle myself and know how difficult it is to build something robust. Mine is wheeled and still the track is the weak part.
I've added welders on my vehicle to automatically repair the track. Maybe try it on your trains, too. Though you'll need a welder battery, I fear ;-)
And I never liked the landing gears in this game. When I began in 1.053 the landing gears of small ships were breaking if they had contact to a large object and the large object was moved. So I use the Maglock mod. One of the best in this game imo. Superglue for space engineers which can unstick with a click :-)
Subquake  [author] Nov 5, 2014 @ 9:43pm 
@Lynnuxx,
It was made a really long time ago, they have changed some things relating to hitboxes and how the blocks interact with each other on friction
Lynnuxx Nov 5, 2014 @ 2:23pm 
Interesting concept but low robustness. All trains broke pretty fast.
Eld83 Aug 25, 2014 @ 4:59pm 
Sounds nice to me!
Subquake  [author] Aug 22, 2014 @ 2:27am 
If anyone is interested in this, I will update it with new concepts including new game mechanics etc
Subquake  [author] Aug 22, 2014 @ 2:27am 
This upload is so old, was made way before there was anything in the game, just landing gears were implemented, so :P
Eld83 Aug 21, 2014 @ 3:15pm 
I have no idea who to use it ;-)
Subquake  [author] Apr 7, 2014 @ 5:50am 
Sadly yeah, the first implementations don't work anymore, because some physics in the game have been tweaked by now compared to when they were made, will have to look into the designs at some point and remake this. Also this was made before thruster damage was added and that needs to be addressed as well.
LordOfTheRats Apr 6, 2014 @ 4:00pm 
Great work you did!

Unfortunatly only the two monorails work for me, the others break as soon as I nudge the acceleration.

I thought about a simple turntable design and implemented it on your 2nd railset. Basically I just have a piece of rail thats turnable by a rotor. Works great for 180 degree turns, however 90degree does not. It seems the rotor is not accurate enough für the railpieces to fit together perfectly.
I could publish my version, but since its based on your map I'll only do that if you allow it.
The Peterson Mar 2, 2014 @ 8:53am 
I've tried building designs (2) and (3), but they inevitably end up snagging on the track and grinding to a halt. I'm not sure if it's related to where the cockpit is on the train. Presumably if it's off-centre (which it sort of has to be), when you apply thrust it's wanting to skew the vehicle. I tried putting it between the rails on (3), but it still can't be dead centre and it went wrong after a few hundred metres. I had (2) working for a while, but after I'd added some blocks to the train, it started breaking. Is there anything special I need to do to get the train on the rail? I built (2) around the rail and threaded (3) on.
fodoto Feb 27, 2014 @ 2:05am 
I managed to get working my design in both directions at maximum speed with no issues. The rail profile is a duplex V with just one large cube separation between the rails. The set of cubes is small light (train) / large heavy (rail).

Yes, my problem was that my train was pitching all the time I turned to any speed in the space left among small/large cubes. This is what you are describing in your answers, 1 and 2. You can appreciate wobbling on the rail if you build a long train of course.

To overcome this try the following:
1) Distribute the set of thrusters around where you think you have the center of gravity (CoG). This will compensate the torque in the CoG which is producing the pitch, reducing or eliminating it depending on how accurately you placed the thrusters.
2) You can move the CoG by adding more weight to the structure of your trains until you finally think you have moved it enough to eliminate this effect.

Tell me if you agree with these and if you tried it. :)
Subquake  [author] Feb 26, 2014 @ 4:35pm 
Hmm, did some tests now and seems like it's true, the last designs are unstable, but it's hard to tell exactly why. I tried to extend the train in length by 3 times and it still crashed and randomly in random distance.

There are 3 possible problems (maybe more, but those are the ones I can think of right now):
1) the model collision boxes are not as tight anymore or weren't at the beginning (the game is in alpha remember, anything can change over time)
2) model wobbles on the track, but it's so minimal, you can't see it with your eyes, it's related to the first problem, also it moves at higher speed than max (105.2, where anything else in the game moves at max 104.4 I believe)
3) the map can't handle the physics involved calculating the friction between the two objects (there is a friction, because if you turn off inertia dampeners the speed slows down slowly)
fodoto Feb 26, 2014 @ 9:09am 
I've noticed a problem there is with concepts 5 and 6, duplex V and the wide base minimum rail. At some speed going in one of the two directions, train crashes with the rail edges and cracks the rail. You should try it, its a problem I am also experimenting with my designs... Any idea about how to overcome this?
KayelStar Feb 24, 2014 @ 11:10am 
Thanks for the info! I wonder also if heavy armor for the track is better than light armor, in that it should take more stress.
Subquake  [author] Feb 24, 2014 @ 5:19am 
@kayelstar you can experience that if you have only one set of landing gears, you need to have at least two sets of them, the longer the distance in between them, the more stable the train will be on the track and wont jam, I tested it also with large/large blocks and works the same way as small/small blocks, having it only with 4 landing gears surrounding the track is not stable enough. Also I suggest to use at least 3 row large track, because 1 row track may be glitching the game physics and puts a lot of stress on the track itself.
KayelStar Feb 24, 2014 @ 2:37am 
These are amazing! I copied the first one exactly. However the train is totally jammed and won't move in either direction. When I delete any one of the four landing gears, I can accelerate perfectly, of course until it offsets and crashes. Did you come across this problem?
System Synger Feb 21, 2014 @ 11:31pm 
After testing these out, I have come to the conclusion that the "around-the-rail" design is more stable than the "in-the-rail" design.
Ad-Man-Gamer Feb 21, 2014 @ 8:41pm 
3, 4, 5 and 6 destroyed their own rails. 1 and 2 seem to be the best.
ranak3 Feb 20, 2014 @ 2:28pm 
I worked on it today and I was able to get the tram/train up and running. Thanks much for the idea.

Also, it's sad that I couldn't get the turn-table working to move the tram from one track to another. Seems to be the same problem that you pointed out: too much of an offset. Even with putting a turntable on a rotor, there was still a slight offset (1 degree) that prevented the inbound train from making a smooth transition onto the platform. I could have spaced out the landing struts, but again, too much wobble on the track.
•´`·.•Barry B•.·´`• Feb 17, 2014 @ 11:52pm 
coolio
Juneau Feb 17, 2014 @ 6:46pm 
I like trains
Spynal Toad Feb 17, 2014 @ 12:59pm 
things like this are why we need a "transition/converter" block that can connect large blocks to small blocks.
Subquake  [author] Feb 17, 2014 @ 10:46am 
sadly we cant have that since the rotor has an offset so large, that the difference is quite significant for these tracks ( I tried )
Murraxnine Feb 17, 2014 @ 10:22am 
LAG
P15tol Pete Feb 17, 2014 @ 9:39am 
mutch better design, ment to say. Sorry.
P15tol Pete Feb 17, 2014 @ 9:11am 
Very impressive, mutch design than my railway. Mine only works at slow speeds. Think i will use the bay door design on my staions if thats ok.
Carbsta Feb 17, 2014 @ 9:00am 
the train could travel along the tracks until it reaches a turntable, then it is locked in place, the turntable rotates, it is unlocked and travels down a new track in a different direction. Hope this helps you make trains go around corners.
Unomii Feb 17, 2014 @ 8:37am 
ok
Grizzly Feb 17, 2014 @ 8:18am 
You could do it but it would require turntables similar to an old train depot.
Subquake  [author] Feb 17, 2014 @ 7:06am 
={o.W.n}= spencinator1 currently with available blocks it's not possible.
Unomii Feb 17, 2014 @ 5:28am 
what would be neat to see is a train track that bends left or right and this is very good
LegendaryFail Feb 17, 2014 @ 3:37am 
You work on space trains inspired me to try some kind of hanging train / tram, I'll post the results in the workshop soon although mine lacks the scale of yours
Subquake  [author] Feb 16, 2014 @ 4:46pm 
It's nice to see some growing interest in this, since as I said before no one before has tried this even though I tested the concept early after the release of the game and it worked then. I will work on the tutorial some time next week.
J.Ghost Feb 16, 2014 @ 4:38pm 
tutorial video would be handy for the not so educated Space Engineer.
Thanks.
Unomii Feb 16, 2014 @ 12:57pm 
wow how long did this take because its awesome
CΣYX ™ @ DЯIVΣ-BY Feb 16, 2014 @ 11:00am 
nice !!!!!
Dr.BlackIce Feb 16, 2014 @ 8:15am 
Good Job!
Voxel Feb 16, 2014 @ 7:10am 
Very nice concepts, I like it a lot!
Anyways, a tutorial would be awesome, since I found it pretty much impossible to get the "train" on the rail.
Tapetenwerfer Feb 16, 2014 @ 4:29am 
Good Idea, nice work, awesome implementing. :D
Venom[GER] Feb 16, 2014 @ 1:45am 
NICE
Subquake  [author] Feb 15, 2014 @ 2:59pm 
added elevator using same rules from train rail building
Lisan Al Gaib Feb 14, 2014 @ 9:54pm 
I really hope space engineers changes some of the aspects of the damage system, because it would really help with building things like this
Subquake  [author] Feb 14, 2014 @ 7:50pm 
these TIGHT setups can't have turning track elements, that work with rotor, because rotor offsets blocks and you are so tightly squeezed in, the offset means a lot. Also yesterday I did some tests on trying to create a doorway with same principle for a ship b lock, once it started to move (the big ship), the landing gears, that I added to the door, were wobbly and that lead to the tight layout to crash into the diagonal rail to bend and the more I moved the large ship, the more the door ate the doorway rail, the damage to the big ship:small ship ratio was around 10:1, where the door had almost no initial damage, but the large blocks had a lot, same effect with large armor blocks, that bend as easily as light. However the door system can be used for stations and I will update this workshop item later on probably so that train hangars have sliding doors using these same principles.
Lisan Al Gaib Feb 14, 2014 @ 7:30pm 
with some of these designs an interesting idea would be to create a train turnstile to enable you to use one train to go in any direction.
Jim Feb 14, 2014 @ 5:48pm 
Damn! Slope pieces! I've been experimenting with tram rail tracks for weeks! All my efforts seem to go a bit awry after about 1.5 k's because of the slight misalignments from the necessary gaps when working with large tracks to small ships. I've also been experimenting with these setups to create matter acceleration cannons but again the gaps between the blocks means the projectile moves around a lot causing misalignment between tram and track. Your ideas here may help prevent these issues.
Subquake  [author] Feb 14, 2014 @ 8:31am 
You can potentially use this system to create sliding doors as well for hangars etc, once I have enough free time I will add a door and an elevator concept within this workshop item and update it.