RimWorld

RimWorld

Archotech+ (Continued)
198 Comments
Lil Kitty Girl 19 hours ago 
Thanks Milie!
赛博小伙立正了 Jul 17 @ 11:50pm 
没人给这个mod搞搞汉化么
Revelence Jul 16 @ 3:34pm 
Tested a little on 1.6, this mod seems to still be functional. Might be some bugs from it I havent noticed or hit yet however.
Mlie  [author] Jul 11 @ 9:23pm 
@Lil Kitty Girl Updating all my mods, see Discord for progress
Lil Kitty Girl Jul 11 @ 8:45pm 
Has anyone tested if this works with 1.6 yet? If not I might try my hand and updating it when I have the time.
Guldflips Jul 8 @ 8:39am 
@VonArens i have the same problem, thought the number are different. No solution sadly, removing it with char editor did nothing, reloading did nothing, even changing the settings did nothing, hopefully someone finds the solution :SBchicken:
Aftermath434 Jun 28 @ 7:51am 
plz update to 1.6
VonArens Dec 31, 2024 @ 4:36am 
Has anyone ever had an issue with a ton of red "Exception ticking ResurrectorTracker1128384" errors, and if so how did you fix it? :steamhappy:
Tachikoma00 Oct 4, 2024 @ 11:23am 
Good to know, thanks for the quick response
Mlie  [author] Oct 4, 2024 @ 10:34am 
@Tachikoma00 Instead of
Tachikoma00 Oct 4, 2024 @ 10:26am 
Hi Mlie, quick question: is the "For more functionality, try the revamped Archotech++ by Mezz" an addition to this mod or instead of this mod? Thnaks
Mask of Humble Sep 24, 2024 @ 3:42am 
Gotta join one discord after another -.-
Mlie  [author] Sep 24, 2024 @ 3:25am 
@Mask of Humble Please see the Reporting Issues section described above
Mask of Humble Sep 24, 2024 @ 3:11am 
I don't get any error messages so I can't really post a log but the regenerator doesn't work, in the health tab it says "levelnum" when holding your mouse over it, I have it set to regenerate a part ever hour min and max but my colonist's finger is still not healing and its been 3 months
Mlie  [author] Jun 28, 2024 @ 10:15am 
@Your Dad Please see the Reporting Issues section described above
nako May 7, 2024 @ 9:07am 
There's something in anomaly that will create duplicates of colonists, but it's not supposed to duplicate the implants in them. But these get duplicated (at level 1).

I tried a variety of tags that I saw other modded implants using that don't get duplicated, but I couldn't figure out how to prevent this from happening in this mod. Maybe Anomaly checks if it's possible to uninstall the implant in order to disable it. If so, I don't think there's a good way to fix it (because these implants can't be uninstalled).

So, don't worry about it I guess! Kind regards.
Mlie  [author] May 6, 2024 @ 6:41am 
@nako I have no experience with Anomaly. Not sure what you mean
nako May 6, 2024 @ 6:36am 
These get duplicated but set to level 1 during the anomaly obelisk duplication. Might want to stop them from duplicating.
Lil Kitty Girl May 1, 2024 @ 3:55pm 
Sorry about breaking the mod yall. Found the issues and submitted a fix.
Lil Kitty Girl May 1, 2024 @ 2:48pm 
Just looked at my pull request. The xml changes weren't included. Woops!
Clunt the mighty warrior May 1, 2024 @ 11:23am 
Having the same issue as @sashakiller33, just can't install the regenerator for whatever reason
sashakiller33 May 1, 2024 @ 1:47am 
Checked Archotech+ without any mods only dlcs. No error logs. Archotech regenerators cannot be installed on a pawn. Everything else work as intended. Probably mistake in installation code for them.
Mlie  [author] Apr 29, 2024 @ 10:17pm 
@Asteyr Please see the Reporting Issues section described above
Lil Kitty Girl Apr 29, 2024 @ 7:53pm 
Seems to work for me.. Did you check if the implant was fully charged?
Asteyr Apr 29, 2024 @ 6:50pm 
Just a heads up, the last update broke the Archotech Regenerator item for me.
Ros[É] Apr 28, 2024 @ 2:45pm 
Correct
Ros[É] Apr 28, 2024 @ 2:45pm 
Also all other implants show a level along side severity in character editor
Lil Kitty Girl Apr 28, 2024 @ 2:44pm 
Very weird, this is in 1.5 right?
Ros[É] Apr 28, 2024 @ 2:43pm 
I did both and tried to add it to a pawn in a new game and in character editor it still shows up as "severity [1-3] and putting it at 3 does nothing
Lil Kitty Girl Apr 28, 2024 @ 1:25pm 
Oh and one more thing, you may have to remove the implant and add it again. It could be stuck on the old state.
Lil Kitty Girl Apr 28, 2024 @ 1:22pm 
That's super weird. Try unsubing the mod and resubbing :3
Ros[É] Apr 28, 2024 @ 12:35pm 
After the update the regenerator still can't be edited with character editor
Lil Kitty Girl Apr 28, 2024 @ 7:03am 
Okay, check your pull requests! :3
Lil Kitty Girl Apr 28, 2024 @ 5:51am 
I'm attempting to fix it myself. I'll create a pull request if all goes well ^^
Lil Kitty Girl Apr 28, 2024 @ 5:43am 
I think all you need to do to fix this is to inherit Hediff_Level instead, and remove the level property and instead use the base property.
Lil Kitty Girl Apr 28, 2024 @ 5:30am 
Looked into the source code with Linux's version of DNSpy, and found out why the issue happens. It's because the class Hediff_LevelWithComps inherits HediffWithComps, when it should instead inherit Hediff_Level, since that's a type that specializes in level comps. The way levels were adding to the Hediff_LevelWithComps, was a hack that is no longer required.
Mlie  [author] Apr 27, 2024 @ 12:06pm 
@Kitty Yes
Lil Kitty Girl Apr 27, 2024 @ 11:50am 
Skimming over the xml, I don't think its this one. There must be another mod interfering with this one. I'll see if I can find out..
Mlie  [author] Apr 27, 2024 @ 9:59am 
@Kitty Again, never used the mod so cant say
Lil Kitty Girl Apr 27, 2024 @ 9:51am 
Its weird that it only happens with the regenerator tho.. thought maybe it was a bug here..
Mlie  [author] Apr 27, 2024 @ 9:38am 
@Kitty You may need to report that to the author of that mod, Ive never used it
Lil Kitty Girl Apr 27, 2024 @ 9:33am 
I cant change the level of the regenerator of pawn editor, but I can with the bioadapter..
nako Apr 21, 2024 @ 7:52pm 
Thank you for keeping this mod updated after all this time. Would you consider adding operations for these so we can install them on our ghouls?
Tellurium Jan 17, 2024 @ 3:49am 
@Mlie I figured I had a mod that also does about the same thing, after removing it solved the problem, aparently it was just a mod conflict, sorry.
Mlie  [author] Jan 13, 2024 @ 11:49am 
@Tellurium Can you show a log of this happining with only this mod loaded? It does not happen in my tests.
Tellurium Jan 12, 2024 @ 7:33pm 
The archotech regenerator is not working, it's trhowing a "HediffClass is null" error on launch and if I try to use it on anyone it does't apply, disappears and throws a JobDriver exception.
Mlie  [author] Dec 23, 2023 @ 2:24pm 
@Homar I see, I dont think its a good idea to have multiple ressurect items active on one pawn.
Homar Dec 23, 2023 @ 2:21pm 
@Mile It's called [RH2] Faction: V.O.I.D. the most popular one. There's a few implants that start with the phrase neuro, it's the one labelled v4 that ressurects.
FlareFluffsune Dec 10, 2023 @ 8:48am 
Prepare Carefully is pretty bad and has incompatibilities with many mods and functions. Use Character Editor instead.
ShivKnight Dec 10, 2023 @ 8:17am 
Thanks for updating these. I love that I/ my pawns are able to use these again.
I noticed the archo implants like the cortex are absent from the initial options in prepare carefully while the previous versions were present. Is that a known issue?